chat help
#1

hwhen some chat we get this name and chat like this Name:Chat... how can i make like this
Name[ID]:Chat.....
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#2

Код:
public OnPlayerText(playerid, text[])
{
new string[128], pname[24];
GetPlayerName(playerid, pname, 24);
format(string, sizeof(string), "%s[%d] says: %s", pname, playerid, text);
SendClientMessageToAll(0xFFFFFFFF, string);
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#3

What about a little something more advanced, and looks cooler (Ingame)?

pawn Код:
forward PlayerLocalMessage(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
forward SendClientMessageA(playerid,color,text[]);

public OnPlayerText(playerid, text[])
{
    new
        message[128];
    format(message, sizeof(message), "%s says: %s", GetRolePlayName(playerid), text);
    PlayerLocalMessage(30.0, playerid, message,COLOR_GRAD1, COLOR_GRAD2, COLOR_GRAD3, COLOR_GRAD4, COLOR_GRAD5);
    return 0;
}

public PlayerLocalMessage(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
    if(IsPlayerConnected(playerid)) {
        new Float:posx, Float:posy, Float:posz;
        new Float:oldposx, Float:oldposy, Float:oldposz;
        new Float:tempposx, Float:tempposy, Float:tempposz;

        GetPlayerPos(playerid, oldposx, oldposy, oldposz);
        for(new i = 0; i < MAX_PLAYERS; i++) {
            if(IsPlayerConnected(i)) {
                if(HasCharacterSpawned[playerid])
                {
                    GetPlayerPos(i, posx, posy, posz);
                    tempposx = (oldposx -posx);
                    tempposy = (oldposy -posy);
                    tempposz = (oldposz -posz);
                    if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16))) {
                        if(GetPlayerVirtualWorld(i) == GetPlayerVirtualWorld(playerid)) {
                            SendClientMessageA(i, col1, string);
                        }
                    }
                    else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8))) {
                        if(GetPlayerVirtualWorld(i) == GetPlayerVirtualWorld(playerid)) {
                            SendClientMessageA(i, col2, string);
                        }
                    }
                    else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4))) {
                        if(GetPlayerVirtualWorld(i) == GetPlayerVirtualWorld(playerid)) {
                            SendClientMessageA(i, col3, string);
                        }
                    }
                    else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2))) {
                        if(GetPlayerVirtualWorld(i) == GetPlayerVirtualWorld(playerid)) {
                            SendClientMessageA(i, col4, string);
                        }
                    }
                    else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) {
                        if(GetPlayerVirtualWorld(i) == GetPlayerVirtualWorld(playerid)) {
                            SendClientMessageA(i, col5, string);
                        }
                    }
                }
            }
        }
    }
    return true;
}

public SendClientMessageA(playerid,color,text[])
{
    new safetxt[400];
    format(safetxt,sizeof(safetxt),"%s",text);
    if(strlen(safetxt) <= 99) { SendClientMessage(playerid,color,text); } else {
        new texts[128];
        strmid(texts,safetxt,99,256);
        strins(safetxt, " ..", 99, 1);
        strdel(safetxt, 100, strlen(safetxt));
        SendClientMessage(playerid,color,safetxt);
        SendClientMessage(playerid,color,texts);
    }
}
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#4

double chat is coming any other....

EDIT:It is Fixed now.... thanks guyz
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#5

pawn Код:
public OnPlayerText(playerid, text[])
{
    new str[144],name[64];
    GetPlayerName(playerid,name,sizeof(name));
    format(str, sizeof (str), "%s[ID: %i]: %s", name, playerid, text);
    SendPlayerMessageToAll(playerid, str);
    return 0; // This should be "return 0;"
}
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#6

pawn Код:
public OnPlayerText(playerid, text[])
{
    new fstr[128];
    format(fstr, sizeof(fstr), "(%d): %s", playerid, text);
    SendPlayerMessageToAll(playerid, fstr);
    return 0; //Make sure you return '0' here, this stops the original text being sent so you don't get double chat.
}
EDIT: This will output (PlayernameID): Message), if you don't want that, use this:
pawn Код:
public OnPlayerText(playerid, text[])
{
    new fstr[128], playername[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername, sizeof(playername));
    format(fstr, sizeof(fstr), "%s(%d): %s", playername, playerid, text);
    SendClientMessageToAll(GetPlayerColor(playerid), fstr);
    //Make sure you've used SetPlayerColor before this point, otherwise replace 'GetPlayerColor(playerid)' with any color you want.
    return 0; //Make sure you return '0' here, this stops the original text being sent so you don't get double chat.
}
It will output (Playername (ID): Message).
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#7

thanks guyz to help me
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