25.06.2014, 10:46
This codes
How do i make it unsync? or non sync because when im moving it the objects goes sync the players see moving it too. So i want it, They should see the changes after i press the save button.
I hope you guys understand
Just reply below if you didnt
pawn Код:
public OnPlayerEditDynamicObject(playerid, objectid, response, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz)
{
new string[128], idx = gEditID[playerid];
if(response == EDIT_RESPONSE_UPDATE)
{
SetDynamicObjectPos(objectid, x, y, z);
SetDynamicObjectRot(objectid, rx, ry, rz);
}
else if(response == EDIT_RESPONSE_CANCEL)
{
SetDynamicObjectPos(objectid, gPos[playerid][0], gPos[playerid][1], gPos[playerid][2]);
SetDynamicObjectRot(objectid, gRot[playerid][0], gRot[playerid][1], gRot[playerid][2]);
gPos[playerid][0] = 0; gPos[playerid][1] = 0; gPos[playerid][2] = 0;
gRot[playerid][0] = 0; gRot[playerid][1] = 0; gRot[playerid][2] = 0;
format(string, sizeof(string), " You have canceled editing gate ID %d.", idx);
SendClientMessage(playerid, COLOR_WHITE, string);
}
else if(response == EDIT_RESPONSE_FINAL)
{
SetDynamicObjectPos(objectid, x, y, z);
SetDynamicObjectRot(objectid, rx, ry, rz);
if(gEdit[playerid] == 1)
{
GateInfo[idx][gCX] = x;
GateInfo[idx][gCY] = y;
GateInfo[idx][gCZ] = z;
GateInfo[idx][gCRX] = rx;
GateInfo[idx][gCRY] = ry;
GateInfo[idx][gCRZ] = rz;
// if(IsValidDynamic3DTextLabel(GateInfo[idx][gText])) DestroyDynamic3DTextLabel(GateInfo[idx][gText]);
format(string, sizeof(string), "Gate ID: %d", idx);
// GateInfo[idx][gText] = CreateDynamic3DTextLabel(string, COLOR_WHITE, GateInfo[idx][gCX], GateInfo[idx][gCY], GateInfo[idx][gCZ], 10);
gEdit[playerid] = 0;
gEditID[playerid] = 0;
format(string, sizeof(string), " You have finished editing gate ID %d's closing position.", idx);
SendClientMessage(playerid, COLOR_WHITE, string);
GateInfo[idx][gStatus] = 0;
}
else if(gEdit[playerid] == 2)
{
GateInfo[idx][gOX] = x;
GateInfo[idx][gOY] = y;
GateInfo[idx][gOZ] = z;
GateInfo[idx][gORX] = rx;
GateInfo[idx][gORY] = ry;
GateInfo[idx][gORZ] = rz;
gEdit[playerid] = 0;
gEditID[playerid] = 0;
format(string, sizeof(string), " You have finished editing gate ID %d's opening position.", idx);
SendClientMessage(playerid, COLOR_WHITE, string);
GateInfo[idx][gStatus] = 1;
}
}
return 1;
}
I hope you guys understand
Just reply below if you didnt