[Map] Idlewood Custom House Exterior (AWESOME FOR RP)
#1

Ayo I'm back again with EXTREME EPIC Mapping

https://www.youtube.com/watch?v=dApNFICiHBU

Code:
Код:
RemoveBuildingForPlayer(playerid, 5633, 2089.3594, -1643.9297, 18.2188, 0.25);
RemoveBuildingForPlayer(playerid, 673, 2051.5000, -1688.2734, 12.5156, 0.25);
RemoveBuildingForPlayer(playerid, 673, 2064.0313, -1687.7031, 12.5156, 0.25);
RemoveBuildingForPlayer(playerid, 1498, 2064.5781, -1704.2969, 13.3438, 0.25);
RemoveBuildingForPlayer(playerid, 1308, 2069.5781, -1681.9844, 12.7813, 0.25);
CreateObject(16052, 2071.62427, -1703.27234, 14.00190,   0.00000, 0.00000, -90.00000);
CreateObject(970, 2071.65698, -1698.73291, 13.01907,   0.00000, 0.00000, 90.00000);
CreateObject(970, 2071.64526, -1707.80554, 13.01907,   0.00000, 0.00000, 90.00000);
CreateObject(19121, 2071.54443, -1696.65759, 13.06107,   0.00000, 0.00000, 0.00000);
CreateObject(19121, 2071.54443, -1692.31763, 13.06110,   0.00000, 0.00000, 0.00000);
CreateObject(970, 2069.35254, -1696.68152, 13.01910,   0.00000, 0.00000, 0.00000);
CreateObject(970, 2065.23242, -1696.68152, 13.01910,   0.00000, 0.00000, 0.00000);
CreateObject(970, 2061.11255, -1696.68152, 13.01910,   0.00000, 0.00000, 0.00000);
CreateObject(970, 2057.03247, -1696.68152, 13.01910,   0.00000, 0.00000, 0.00000);
CreateObject(19159, 2051.06714, -1694.62073, 15.67716,   0.00000, 0.00000, 0.00000);
CreateObject(19121, 2071.52686, -1691.54114, 12.96978,   0.00000, 0.00000, 0.00000);
CreateObject(19121, 2071.59082, -1682.39502, 12.96978,   0.00000, 0.00000, 0.00000);
CreateObject(984, 2065.10156, -1682.27124, 13.12892,   0.00000, 0.00000, 90.00000);
CreateObject(983, 2055.51855, -1682.27124, 13.18556,   0.00000, 0.00000, 90.00000);
CreateObject(983, 2050.02563, -1682.29102, 13.18560,   0.00000, 0.00000, 90.00000);
CreateObject(19121, 2046.87329, -1690.99280, 12.96978,   0.00000, 0.00000, 0.00000);
CreateObject(19121, 2046.88684, -1682.47791, 12.96978,   0.00000, 0.00000, 0.00000);
CreateObject(19366, 2049.83984, -1695.58179, 16.39412,   0.00000, 90.00000, 0.00000);
CreateObject(18652, 2055.10913, -1692.47351, 14.39092,   90.00000, 0.00000, 0.00000);
CreateObject(18652, 2055.14063, -1694.69336, 15.69080,   0.00000, 0.00000, 0.00000);
CreateObject(18652, 2055.10913, -1696.99353, 14.39090,   90.00000, 0.00000, 0.00000);
CreateObject(2048, 2055.32397, -1694.74927, 16.51050,   0.00000, 0.00000, 89.64000);
CreateObject(19366, 2053.33276, -1695.57751, 16.39412,   0.00000, 90.00000, 0.00000);
CreateObject(19439, 2049.81348, -1693.19263, 16.39410,   0.00000, 90.00000, 0.00000);
CreateObject(19439, 2053.28931, -1693.18188, 16.39410,   0.00000, 90.00000, 0.00000);
CreateObject(1319, 2068.78345, -1701.72412, 12.54920,   0.00000, 0.00000, 0.00000);
CreateObject(1319, 2068.78271, -1704.84912, 12.54920,   0.00000, 0.00000, 0.00000);
CreateObject(1319, 2068.82715, -1705.77771, 12.54920,   0.00000, 0.00000, 0.00000);
CreateObject(1319, 2069.58936, -1707.15918, 12.54920,   0.00000, 0.00000, 0.00000);
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CreateObject(1504, 2064.65039, -1704.29529, 13.34720,   0.00000, 0.00000, 90.00000);
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CreateObject(1536, 2057.33228, -1698.78760, 13.37980,   0.00000, 0.00000, 0.00000);
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CreateObject(2267, 2061.26611, -1698.67944, 15.23170,   0.00000, 0.00000, 180.00000);
CreateObject(1639, 2047.67859, -1704.99146, 12.54510,   0.00000, 0.00000, 180.00000);
CreateObject(2270, 2054.21240, -1701.94348, 14.97070,   0.00000, 0.00000, -90.00000);
CreateObject(1645, 2064.97339, -1690.66370, 12.78630,   0.00000, 0.00000, 180.00000);
CreateObject(1645, 2067.31958, -1690.60315, 12.78630,   0.00000, 0.00000, 180.00000);
CreateObject(1645, 2069.97876, -1690.62927, 12.78630,   0.00000, 0.00000, 180.00000);
CreateObject(2916, 2063.27173, -1682.48425, 12.58740,   0.00000, 0.00000, 0.00000);
CreateObject(2916, 2062.77173, -1682.48425, 12.58740,   0.00000, 0.00000, 0.00000);
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CreateObject(2916, 2061.79175, -1682.48425, 12.58740,   0.00000, 0.00000, 0.00000);
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CreateObject(334, 2065.46362, -1700.20813, 13.54151,   180.00000, 0.00000, 0.00000);
CreateObject(334, 2065.50635, -1700.22058, 13.87853,   180.00000, 0.00000, 0.00000);
CreateObject(1808, 2057.71069, -1690.83850, 12.49232,   0.00000, 0.00000, 180.00000);
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CreateObject(1705, 2050.01636, -1690.56958, 12.54260,   0.00000, 0.00000, 180.00000);
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CreateObject(1486, 2060.54932, -1688.92920, 13.64750,   0.00000, 0.00000, 0.00000);
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CreateObject(1486, 2058.84619, -1688.92810, 13.64750,   0.00000, 0.00000, 0.00000);
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CreateObject(1706, 2050.59937, -1682.78589, 12.54329,   0.00000, 0.00000, 0.00000);
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CreateObject(1946, 2051.92065, -1698.97644, 12.76852,   0.00000, 0.00000, 0.00000);
Liked it? PLEASE +REP ME I'M IN NEED OF REPS
Reply
#2

Definitely looks great for the first exterior map.
Reply
#3

Thank you How did you know that this is my first exterior map?
Reply
#4

Its kinda obvious. In real life, you wouldn't have disco floor on the grass, or tons of TV's on the porch - specially , a tennis court in the back yard. Those who call this "Awesome for RP servers" , just shows your fictional about your work and if you had a bit of the mapping experience - you wouldn't stack up hundred of items around into big smokes house

Good job, for the first exterior mapping.
Reply
#5

I like it.
Reply
#6

What's so ''extreme epic'' about this? Since when did Big Smoke's house become a cemetery? Also the music was so annoying I stopped watching nearly as soon as the rapping started.

Better luck next time.
Reply
#7

Thanks for all who liked it, and about the negative comments I'm telling you it can be HQ or whatever every single player or roleplayer can set this mapping for what kind he like anyway thanks to all :*
There are more coming out ..
Reply
#8

Good job ..
Reply
#9

Quote:
Originally Posted by Nightangle
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Good job ..
Thank you bro
I'm gonna release really special mapping soon
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