[Pedido] Trocar para zcmd
#1

Pessoal alguem pode trocar esse cmd por zcmd Aki ta ele
PHP код:
public OnPlayerCommandText(playeridcmdtext[])
{
    if(
strcmp(cmdtext"/dropgun"true) == 0
    
|| strcmp(cmdtext"/dgun"true) == 0)
    {
        if(
GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return 1;
        new 
GunID GetPlayerWeapon(playerid);
        new 
GunAmmo GetPlayerAmmo(playerid);
        if(
GunID && GunAmmo != 0)
        {
            new 
MAX_OBJ+1;
            for(new 
0MAX_OBJa++)
            {
                if(
dGunData[a][ObjPos][0] == 0.0)
                {
                    
a;
                    break;
                }
            }
            if(
MAX_OBJ) return SendClientMessage(playerid0x33AA3300"You can not throw weapons at the moment, try back later!");
            
RemovePlayerWeapon(playeridGunID);
            
dGunData[f][ObjData][0] = GunID;
            
dGunData[f][ObjData][1] = GunAmmo;
            
GetPlayerPos(playeriddGunData[f][ObjPos][0], dGunData[f][ObjPos][1], dGunData[f][ObjPos][2]);
            
dGunData[f][ObjID] = CreateObject(GunObjects[GunID], dGunData[f][ObjPos][0], dGunData[f][ObjPos][1], dGunData[f][ObjPos][2]-193.7120.0120.0);
            new 
buffer[50];
            
format(buffersizeof(buffer), "You threw %s"GunNames[dGunData[f][ObjData][0]]);
            
SendClientMessage(playerid0x33AA3300buffer);
        }
        return 
1;
    }
    if(
strcmp(cmdtext"/pickupgun"true) == 0
    
|| strcmp(cmdtext"/pgun"true) == 0)
    {
        if(
GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return 1;
        new 
MAX_OBJ+1;
        for(new 
0MAX_OBJa++)
        {
            if(
IsPlayerInRangeOfPoint(playerid5.0dGunData[a][ObjPos][0], dGunData[a][ObjPos][1], dGunData[a][ObjPos][2]))
            {
                
a;
                break;
            }
        }
        if(
MAX_OBJ) return SendClientMessage(playerid0x33AA3300"You are not near the weapon which you can pick up!");
        
DestroyObject(dGunData[f][ObjID]);
        
GivePlayerWeapon(playeriddGunData[f][ObjData][0], dGunData[f][ObjData][1]);
        
dGunData[f][ObjPos][0] = 0.0;
        
dGunData[f][ObjPos][1] = 0.0;
        
dGunData[f][ObjPos][2] = 0.0;
        
dGunData[f][ObjID] = -1;
        
//dGunData[f][ObjData][0] = 0;
        
dGunData[f][ObjData][1] = 0;
        new 
buffer[50];
        
format(buffersizeof(buffer), "You picked up %s"GunNames[dGunData[f][ObjData][0]]);
          
SendClientMessage(playerid0x33AA3300buffer);
          return 
1;
    }
    return 
0;

Obrigado!!
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#2

Conversor AQUI !
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#3

baixei mandei la e nao deu cara
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#4

Alguem troca para zcmd para min por favor
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#5

Troque:
pawn Код:
if(strcmp(cmdtext, "/nomecomando", true) == 0)
{
    return 1;
}
Por:
pawn Код:
CMD:nomecomando(playerid, params[])
{
    return 1;
}
E apague a callback OnPlayerCommandText
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#6

Adicione a Include zcmd no topo do seu gm eTroque a public OnPlayerCommandText por:
pawn Код:
public OnPlayerCommandPerformed(playerid, cmdtext[], success)
{
    if(!success) SendClientMessage(playerid, -1, "Comando inexistente /comandos -q");
    return 1;
}
e no final do seu gm
pawn Код:
//COMANDO
    CMD:dgun(playerid, params[]) return cmd_dropgun(playerid, params);
    CMD:pgun(playerid, params[]) return cmd_pickgun(playerid, params);
   
    CMD:dropgun(playerid, params[])
    {
        if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return 1;
        new GunID = GetPlayerWeapon(playerid);
        new GunAmmo = GetPlayerAmmo(playerid);
        if(GunID > 0 && GunAmmo != 0)
        {
            new f = MAX_OBJ+1;
            for(new a = 0; a < MAX_OBJ; a++)
            {
                if(dGunData[a][ObjPos][0] == 0.0)
                {
                    f = a;
                    break;
                }
            }
            if(f > MAX_OBJ) return SendClientMessage(playerid, 0x33AA3300, "You can not throw weapons at the moment, try back later!");
            RemovePlayerWeapon(playerid, GunID);
            dGunData[f][ObjData][0] = GunID;
            dGunData[f][ObjData][1] = GunAmmo;
            GetPlayerPos(playerid, dGunData[f][ObjPos][0], dGunData[f][ObjPos][1], dGunData[f][ObjPos][2]);
            dGunData[f][ObjID] = CreateObject(GunObjects[GunID], dGunData[f][ObjPos][0], dGunData[f][ObjPos][1], dGunData[f][ObjPos][2]-1, 93.7, 120.0, 120.0);
            new buffer[50];
            format(buffer, sizeof(buffer), "You threw %s", GunNames[dGunData[f][ObjData][0]]);
            SendClientMessage(playerid, 0x33AA3300, buffer);
        }
        return 1;
    }
    CMD:pickgun(playerid, params[])
    {
        if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return 1;
        new f = MAX_OBJ+1;
        for(new a = 0; a < MAX_OBJ; a++)
        {
            if(IsPlayerInRangeOfPoint(playerid, 5.0, dGunData[a][ObjPos][0], dGunData[a][ObjPos][1], dGunData[a][ObjPos][2]))
            {
                f = a;
                break;
            }
        }
        if(f > MAX_OBJ) return SendClientMessage(playerid, 0x33AA3300, "You are not near the weapon which you can pick up!");
        DestroyObject(dGunData[f][ObjID]);
        GivePlayerWeapon(playerid, dGunData[f][ObjData][0], dGunData[f][ObjData][1]);
        dGunData[f][ObjPos][0] = 0.0;
        dGunData[f][ObjPos][1] = 0.0;
        dGunData[f][ObjPos][2] = 0.0;
        dGunData[f][ObjID] = -1;
        //dGunData[f][ObjData][0] = 0;
        dGunData[f][ObjData][1] = 0;
        new buffer[50];
        format(buffer, sizeof(buffer), "You picked up %s", GunNames[dGunData[f][ObjData][0]]);
        SendClientMessage(playerid, 0x33AA3300, buffer);
        return 1;
    }
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#7

Ty emo <#
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#8

Quote:
Originally Posted by Kirikage
Посмотреть сообщение
Ty emo <#
hsuahusahusahsuahsa -q
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