Slow vehicle's acceleration speed
#1

Good morning,

I opened this thread because I need some help (maybe the appropriate term is "suggestion") on a system that I am actually making.
To make driving more realistic, I am making a transmission system.
It is working pretty good, but I found out a big problem: the acceleration speed of some vehicles is too much big.
While I am driving an Infernus, for example, it takes less than 1 second to exceed 40 km/h.
So, I would like to slow some vehicles's acceleration speed, to make that transmission system more realistic, and easier to control.
My problem is that I actually have no idea how to do this.
I am just planning on playing with speed cap, but it could take a lot of performances.
Do you have any idea ?

Thank you for reading my post, and sorry for my bad english.

With respect,

Varkшll
Reply
#2

Try this
Reply
#3

You didn't understand. I want a suggestion how I could make the acceleration speed of some vehicles slower.
Reply
#4

There is no way...
Reply
#5

There can't be no way.
Reply
#6

I think there's a way using SetVehicleVelocity and GetPlayerVelocity.

Divide per two all the values gotten through GetVehicleVelocity, set the new divided values with SetVehicleVelocity and logically the vehicle will slow down per two.
Reply
#7

I think it wont works because while driving, the vehicle speed is constantly updating. If I place it in OnPlayerUpdate, it wont be really synchronized because the vehicle speed will increase faster than my use of these functions will. This will cause confusions: the game will crash.

Anyway, thank you for trying help me.
Reply
#8

Why would you like to use "OnPlayerUpdate" ?

This callback is called so many times within a second. Use a per-vehicle timer which is launched in "OnPlayerEnterVehicle" and which is destroyed in "OnPlayerExitVehicle".

Anyway, I think my way is the only one possible, because I don't see of any other.
Reply
#9

If I'm using my own timer I would have biggest problems than with OnPlayerUpdate. The OnPlayerUpdate is going at the right speed (checking each Velocity changes) for my use, but to make each time a lot of calculs (divide velocity) would make it crash. If I'm using my own timer, it would not go at right speed (for exemple if normally the speed of a vehicle increase of 1 km/h each 0.001 seconds, I would have to do a 0.001 seconds timer to ensure no lag while driving, what is really too much). I hope you understood what i'm trying to explain.
Reply
#10

Yes I do, but don't forget OnPlayerUpdate won't be called when a player is in a vehicle and accelarates.
But it will be called when a vehicle pos changes.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)