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I think CJ's model is 0.
Search a function in your script "Set(Player)TextDrawPreviewModel(yourModelTextDraw ID, 0);" and replace it by the model you want to show.
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Textdraw24 = TextDrawCreate(160.000000, 350.000000, "New Textdraw");
TextDrawBackgroundColor(Textdraw24, 255);
TextDrawFont(Textdraw24, 5);
TextDrawLetterSize(Textdraw24, 0.500000, 1.000000);
TextDrawColor(Textdraw24, -1);
TextDrawSetOutline(Textdraw24, 0);
TextDrawSetProportional(Textdraw24, 1);
TextDrawSetShadow(Textdraw24, 1);
TextDrawUseBox(Textdraw24, 1);
TextDrawBoxColor(Textdraw24, 255);
TextDrawTextSize(Textdraw24, 101.000000, 60.000000);
TextDrawSetSelectable(Textdraw24, 0);
Textdraw25 = TextDrawCreate(435.000000, 332.000000, "New Textdraw");
TextDrawBackgroundColor(Textdraw25, 255);
TextDrawFont(Textdraw25, 5);
TextDrawLetterSize(Textdraw25, 0.500000, 1.000000);
TextDrawColor(Textdraw25, -1);
TextDrawSetOutline(Textdraw25, 0);
TextDrawSetProportional(Textdraw25, 1);
TextDrawSetShadow(Textdraw25, 1);
TextDrawUseBox(Textdraw25, 1);
TextDrawBoxColor(Textdraw25, 255);
TextDrawTextSize(Textdraw25, 35.000000, 20.000000);
TextDrawSetSelectable(Textdraw25, 0);
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That's a code, but what are we supposed to do ? Pasting it here without any explaination isn't a good way to get help.
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i use that code textdrawsetpreviewmodel and its fixed now and thank you for the hellp........