23.06.2014, 09:03
Hey, I've a problem in animations:
And none of these animations don't work except reseting players face to default. Solutions?
pawn Код:
CMD:blowjobz(playerid, params[])
{
new id;
if(!sscanf(params, "i", id))
{
if(id == 0) {ApplyAnimation(playerid, "SEX", "SEX_1_W", 4.1, 0, 1, 1, 1, 1, 1);}
if(id == 1) {ApplyAnimation(playerid, "BLOWJOBZ", "BJ_COUCH_LOOP_W",4.1,0, 1, 1, 1, 1, 1);}
if(id == 2) {ApplyAnimation(playerid, "BLOWJOBZ", "BJ_COUCH_END_W",4.1,0, 1, 1, 1, 1, 1);}
if(id == 3) {ApplyAnimation(playerid, "BLOWJOBZ", "BJ_COUCH_START_P",4.1,0, 1, 1, 1, 1, 1);}
if(id == 4) {ApplyAnimation(playerid, "BLOWJOBZ", "BJ_COUCH_LOOP_P",4.1,0, 1, 1, 1, 1, 1);}
if(id == 5) {ApplyAnimation(playerid, "BLOWJOBZ", "BJ_COUCH_END_P",4.1,0, 1, 1, 1, 1, 1);}
if(id == 6) {ApplyAnimation(playerid, "BLOWJOBZ", "BJ_STAND_START_W",4.1,0, 1, 1, 1, 1, 1);}
if(id == 7) {ApplyAnimation(playerid, "BLOWJOBZ", "BJ_STAND_LOOP_W",4.1,0, 1, 1, 1, 1, 1);}
if(id == 8) {ApplyAnimation(playerid, "BLOWJOBZ", "BJ_STAND_END_W",4.1,0, 1, 1, 1, 1, 1);}
if(id == 9) {ApplyAnimation(playerid, "BLOWJOBZ", "BJ_STAND_START_P",4.1,0, 1, 1, 1, 1, 1);}
if(id == 10) {ApplyAnimation(playerid, "BLOWJOBZ", "BJ_STAND_LOOP_P",4.1,0, 1, 1, 1, 1, 1);}
if(id == 11) {ApplyAnimation(playerid, "BLOWJOBZ", "BJ_STAND_END_P",4.1,0, 1, 1, 1, 1, 1);}
else ClearAnimations(playerid);
}
return 1;
}