[Map] Outdoor Gym
#1

It's me TonyNames
Well, i made a map because i was pretty bored. Anyways, this is my second map that i am releasing on the SA-MP forums. I was thinking of what I could release publicly which could be used for an RP server and I found an empty block of space with literally nothing there. I thought and thought so I finally decided to make an outdoor gym! It's really useful and people can come over and just RP when they're bored and to be honest, even if it doesn't seem like the best place to RP, you can just put it there to be admired and to fill that empty space! Hope you enjoy it.

If you like to support me, please hit the REP+ button I will appreciate it and i will of course also REP+ back.
Anyways, here is some screenshots










Код:
CreateObject(849,2048.8999000,-1744.0000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_3) (1)
CreateObject(853,2063.5000000,-1743.3000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_5) (1)
CreateObject(849,2124.3999000,-1743.8000000,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_3) (2)
CreateObject(3035,2156.2000000,-1743.2000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(tmp_bin) (1)
CreateObject(3035,2159.8999000,-1743.2000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(tmp_bin) (2)
CreateObject(2968,2153.7000000,-1744.0000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(cm_box) (1)
CreateObject(18100,2160.0000000,-1749.4000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(cj_rubbish01) (1)
CreateObject(1450,2164.0000000,-1743.4000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(dyn_crate_3) (1)
CreateObject(1442,2173.6001000,-1743.1000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(dyn_firebin0) (1)
CreateObject(1369,2068.8999000,-1777.1000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(cj_wheelchair1) (1)
CreateObject(1365,2284.3000000,-1739.0000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(cj_big_skip1) (1)
CreateObject(12957,2295.1001000,-1722.0000000,13.4000000,0.0000000,0.0000000,0.0000000); //object(sw_pickupwreck01) (1)
CreateObject(1265,2275.8999000,-1722.8000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(blackbag2) (1)
CreateObject(1265,2274.9004000,-1722.7998000,13.0000000,0.0000000,0.0000000,0.0000000); //object(blackbag2) (2)
CreateObject(1265,2275.3999000,-1723.6000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(blackbag2) (3)
CreateObject(1227,2279.7000000,-1722.5000000,13.4000000,0.0000000,0.0000000,0.0000000); //object(dump1) (1)
CreateObject(1217,2487.3000500,-1685.0999800,12.9000000,0.0000000,0.0000000,0.0000000); //object(barrel2) (1)
CreateObject(2044,2514.8999000,-1661.0999800,12.9000000,0.0000000,0.0000000,0.0000000); //object(cj_mp5k) (1)
CreateObject(850,2306.7000000,-1724.8000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_1) (1)
CreateObject(3302,2312.3000000,-1729.1000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(cxrf_corpanel) (1)
CreateObject(1449,2303.7000000,-1739.1000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(dyn_crate_2) (1)
CreateObject(1439,2239.7000000,-1743.4000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(dyn_dumpster_1) (1)
CreateObject(1358,2125.8999000,-1775.2000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(cj_skip_rubbish) (1)
CreateObject(2627,1893.6000000,-1852.0000000,12.6000000,0.0000000,0.0000000,272.0000000); //object(gym_treadmill) (1)
CreateObject(2627,1894.1000000,-1862.5000000,12.6000000,0.0000000,0.0000000,272.0000000); //object(gym_treadmill) (2)
CreateObject(2627,1876.3000000,-1862.8000000,12.6000000,0.0000000,0.0000000,92.0000000); //object(gym_treadmill) (3)
CreateObject(2631,1895.1464800,-1859.0761700,12.4719600,0.0000000,0.0000000,0.0000000); //object(gym_mat1) (1)
CreateObject(2628,1877.4000000,-1855.6000000,12.5000000,0.0000000,0.0000000,92.0000000); //object(gym_bench2) (1)
CreateObject(2628,1877.1000000,-1852.1000000,12.5000000,0.0000000,0.0000000,92.0000000); //object(gym_bench2) (2)
CreateObject(2628,1877.5000000,-1858.7000000,12.5000000,0.0000000,0.0000000,92.0000000); //object(gym_bench2) (3)
CreateObject(14782,1894.8000000,-1857.7000000,13.6000000,0.0000000,0.0000000,274.0000000); //object(int3int_boxing30) (1)
CreateObject(955,1884.4000000,-1844.5000000,13.0000000,0.0000000,0.0000000,4.0000000); //object(cj_ext_sprunk) (1)
CreateObject(955,1882.9000000,-1844.6000000,13.0000000,0.0000000,0.0000000,1.9950000); //object(cj_ext_sprunk) (2)
CreateObject(1209,1865.2000000,-1862.8000000,12.6000000,0.0000000,0.0000000,178.0000000); //object(vendmach) (1)
CreateObject(2866,1890.9000000,-1869.9000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(gb_foodwrap04) (1)
CreateObject(960,1898.7000000,-1861.1000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(cj_arm_crate) (1)
CreateObject(926,1896.8000000,-1857.7000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(rubbish_box2) (1)
CreateObject(910,1900.9000000,-1874.3000000,13.8000000,0.0000000,0.0000000,264.0000000); //object(bust_cabinet_4) (1)
CreateObject(14825,1885.1000000,-1855.1000000,15.1000000,0.0000000,0.0000000,2.0000000); //object(int_boxing07) (1)
CreateObject(1703,1887.9000000,-1856.4000000,12.4000000,0.0000000,0.0000000,358.0000000); //object(kb_couch02) (1)
CreateObject(1703,1887.1000000,-1859.5000000,12.4000000,0.0000000,0.0000000,86.0000000); //object(kb_couch02) (2)
CreateObject(1703,1890.7000000,-1857.6000000,12.6000000,0.0000000,0.0000000,265.9950000); //object(kb_couch02) (3)
CreateObject(1516,1889.0000000,-1858.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_03) (1)
CreateObject(4022,1879.4000000,-1872.6000000,15.6000000,0.0000000,0.0000000,4.0000000); //object(foodmart1_lan) (1)
CreateObject(3528,1893.7000000,-1867.6000000,15.5000000,0.0000000,0.0000000,266.0000000); //object(vgsedragon) (1)
CreateObject(3528,1890.0000000,-1867.5000000,15.5000000,0.0000000,0.0000000,265.9950000); //object(vgsedragon) (2)
CreateObject(1523,1891.7000000,-1866.3000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(gen_doorext10) (1)
CreateObject(1649,1895.0000000,-1862.9000000,14.2000000,0.0000000,0.0000000,90.0000000); //object(wglasssmash) (1)
CreateObject(1649,1895.0000000,-1857.9000000,14.2000000,0.0000000,0.0000000,87.9950000); //object(wglasssmash) (2)
CreateObject(1649,1894.9000000,-1853.3000000,14.2000000,0.0000000,0.0000000,87.9950000); //object(wglasssmash) (3)
CreateObject(1649,1894.9000000,-1853.5000000,14.2000000,0.0000000,0.0000000,87.9950000); //object(wglasssmash) (4)
CreateObject(1649,1894.7000000,-1848.8000000,14.2000000,0.0000000,0.0000000,88.0000000); //object(wglasssmash) (5)
CreateObject(1649,1894.5000000,-1845.8000000,14.2000000,0.0000000,0.0000000,89.9950000); //object(wglasssmash) (6)
Thanks for your support
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#2

So.. You guys like the map?
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#3

It's nice, but try to remake it more realistic with some more details.
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#4

terrible.did you even tried to map it?
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#5

Nice.
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#6

Its good dude
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#7

Why would you have a dragon head mounted on a gym wall, other than that its nice.
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#8

Nice!
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#9

its located at good place but youd should remove the dragon heads and make walls around it for some realistic and also create exterior for that just giving you some ideas to improve it
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#10

Nice !
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