Binds in pawno
#1

I need help; I want to make it where when a cop in this case presses the 'Y' key it would stun the nearest player next to them if you could just add it in below? Heres the script I have currently I just need to make it where when a player presses the 'Y' key it automaticly stuns the nearest player to them.

Код:
command(stun, playerid, params[])
{
	#pragma unused params
	new string[128], NearestPlayer = GetClosestPlayer(playerid);

    if(Groups[Player[playerid][Group]][CommandTypes] != 1 && Groups[Player[playerid][Group]][CommandTypes] != 4)
    {
        SendClientMessage(playerid, WHITE, "You're not a law enforcement officer!");
    }
    else if(Groups[Player[NearestPlayer][Group]][CommandTypes] == 1 || Groups[Player[NearestPlayer][Group]][CommandTypes] == 4)
    {
        SendClientMessage(playerid, WHITE, "Nearest player is a law enforcer!");
    }
    else
    {
	    if(GetDistanceBetweenPlayers(NearestPlayer, playerid) < 6)
        {
            if(Player[NearestPlayer][Tazed] == 0)
            {
                if(!IsPlayerInAnyVehicle(NearestPlayer))
                {
    				TogglePlayerControllable(NearestPlayer, false);
    				Player[NearestPlayer][Tazed] = 1;
    	    		format(string, sizeof(string), "* %s has stunned %s, with their taser.", GetName(playerid), GetName(NearestPlayer));
    	    		NearByMessage(playerid, PURPLE, string);
    	    		SendClientMessage(NearestPlayer, WHITE, "You have been tased. The effect will last for 12 seconds.");
    	    		SetTimerEx("UntazePlayer", 12000, false, "d", NearestPlayer);
    	    	}
    	    	else
    	    	{
    	    	    SendClientMessage(playerid, WHITE, "The suspect is in a vehicle, you can't tase whilst they're in a vehicle.");
    	    	}
    	    }
    	    else
    	    {
    	        SendClientMessage(playerid, WHITE, "That player is already stunned.");
    	    }
		}
		else
		{
		    SendClientMessage(playerid, WHITE, "No players in range!");
		}
	}
	return 1;
}
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#2

Use this and create your command, It's just the same thing.
Click Here.
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