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Nothing you can do about that. sa-mp is not able to display central european characters, russian language, etc. C++ understands the code, but it's a matter of font here.
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Hmm, using PAWNO as main program was okay, there was no problem
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Pawn doesn't have problems. The sa-mp client has the problem.
The client uses a group of fonts that don't support foreign characters.
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No, I mean when I was using PAWNO to script, it was okay, symbols were shown without any problem, I mean if it was ą, č, š in PAWNO, it was the same in game. But as I'm using Sublime now, it has changed. In sublime it's okay, in game it's fucked up.
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You need to replace all letter by the original, and after, you don't have problem.
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Well, I've stated it before. In program, it's okay. I mean I can script using those letters, but in game it's fucked up.