Loop help
#1

I think they are called loops... but whenever I have a loop in a loop things all go wrong. The loop that is inside of the first loop doesnt work.

This is a timer that refuels the vehicle with a progress bar.

here is the code
Код:
public RefuelVehicle(playerid)
{
    new vehicleid;
	vehicleid = GetPlayerVehicleID(playerid);
	if(PlayerInfo[playerid][ProgressTimer] == 10)
	{
    	for(new idx=1; idx<MAX_CAR; idx++)
		{
			if(vehicleid == CarInfo[idx][cVID] && IsPlayerInVehicle(playerid, CarInfo[idx][cVID])) // Check to see if the player is in the correct vehicle
			{
    			for(new idx=1; idx<MAX_BIZ; idx++)
				{
	    			if(BizInfo[idx][bStatus] == 3 && BizInfo[idx][bType] == 9) // Filter all of the businesses thats are the servers and are gas stations
    				{
						if(IsPlayerInRangeOfPoint(playerid,30,BizInfo[idx][bX],BizInfo[idx][bY],BizInfo[idx][bZ])) // If player is around the position (if player is at the same place)
     					{
						new AmmountNeeded = 100 - CarInfo[idx][Fuel]; // The ammount of fuel needed
							if(BizInfo[idx][b1Am] > 0)
							{
							    PlayerInfo[playerid][ProgressTimer] = 0;
								KillTimer(CarInfo[idx][cFuelPumpTimer]);
								HidePlayerProgressBar(playerid, PlayerInfo[playerid][ProgressBar]);
						   		if(BizInfo[idx][b1Am] > AmmountNeeded)
								{
                                	CarInfo[idx][Fuel] += AmmountNeeded;
                                	BizInfo[idx][b1Am] -= AmmountNeeded;
                                	new string[256];
                                	format(string, sizeof(string), "Your vehicle Fuel is now at: %d/100", CarInfo[idx][Fuel]);
        							SendClientMessage(playerid,COLOR_BLUE,string);
        							TogglePlayerControllable(playerid, 1);
								}
								else
								{
							    	CarInfo[idx][Fuel] += BizInfo[idx][b1Am];
                                	BizInfo[idx][b1Am] = 0;
									new string[256];
                                	format(string, sizeof(string), "Your vehicle Fuel is now at: %d/100", CarInfo[idx][Fuel]);
        							SendClientMessage(playerid,COLOR_BLUE,string);
        							TogglePlayerControllable(playerid, 1);
        							new string2[256];
             						format(string2, sizeof(string2), "3. model: %d", CarInfo[idx][cModel]);
       								SendClientMessage(playerid,COLOR_ORANGE,string2);
								}
							}
							else
							{
								SendClientMessage(playerid, COLOR_RED, "THIS GAS STATION IS OUT OF FUEL");
								return 1;
							}
						}
					}
    }
			}
		}
	}
	else
	{
		PlayerInfo[playerid][ProgressTimer]++;
		SetPlayerProgressBarValue(playerid, PlayerInfo[playerid][ProgressBar], PlayerInfo[playerid][ProgressTimer] * 10);
		UpdatePlayerProgressBar(playerid, PlayerInfo[playerid][ProgressBar]);
	}
return 1;
}
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#2

bumb i need help please
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#3

Don't use "idx" to both of them because it changes the value of the first loop and it actually should've given you a warning 219: local variable "idx" shadows a variable at a preceding level that you probably ignored.

And by the way, why do you start the loop from 1 at bussinesses? The index from arrays start from 0 (except the vehicles because vehicle/object IDs start from 1).
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