Problems skin
#1

Not selected skin saves me.


http://s14.postimg.org/3qtp2ji35/sa_mp_012.png
http://s21.postimg.org/umdab4wbr/sa_mp_013.png
http://s29.postimg.org/8omtt5umv/sa_mp_014.png

can you help me?
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#2

Could you please re-word your situation? Is your skin not saving to your player? If not, show us your code where you have it saving your skin, please.
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#3

How do I find the line?
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#4

Well, you would have to have a basic knowledge of scripting to find the line. If you want to learn how to script, you should start in the tutorial section.
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#5

That is why I asked for your help
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#6

Well, it's difficult to help you when you cannot find where skins save are at. There is typically a function for it which you need to know at least the basics to isolate. :/
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#7

there is SetPlayerSkin in your OnPlayerSpawn script ?
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#8

pawn Code:
public OnPlayerSpawn(playerid)
{

//  TextDrawShowForPlayer(playerid, Time), TextDrawShowForPlayer(playerid, Date);
    SetPlayerVirtualWorld(playerid,0);
    PlayerInfo[playerid][pVirWorld] = 0;
    PlayerInfo[playerid][pEventCtT] = 0;
//    ConBandana[playerid] = 0;
    RemovePlayerAttachedObject(playerid, SlotObjeto);
/*    TextDrawHideForPlayer(playerid, Textdraw100);
    TextDrawHideForPlayer(playerid, Textdraw101);
    TextDrawHideForPlayer(playerid, Textdraw102);
    TextDrawHideForPlayer(playerid, Textdraw103);
    TextDrawHideForPlayer(playerid, Textdraw104);
    TextDrawHideForPlayer(playerid, Textdraw105);
    TextDrawHideForPlayer(playerid, Textdraw106);
    TextDrawHideForPlayer(playerid, Textdraw107);
    TextDrawHideForPlayer(playerid, Textdraw108);
    TextDrawHideForPlayer(playerid, Textdraw109);
    TextDrawHideForPlayer(playerid, Textdraw110);
    TextDrawHideForPlayer(playerid, Textdraw111);
    TextDrawHideForPlayer(playerid, Textdraw112);
    TextDrawHideForPlayer(playerid, Textdraw113);
    TextDrawHideForPlayer(playerid, Textdraw114);*/

   if(WarInfo[pWarOn]==1)
    {
        TextDrawShowForPlayer(playerid, Textdraw0);
        TextDrawShowForPlayer(playerid, Textdraw1);
        TextDrawShowForPlayer(playerid, Textdraw2);
        TextDrawShowForPlayer(playerid, Textdraw3);
        TextDrawShowForPlayer(playerid, Textdraw4);
        TextDrawShowForPlayer(playerid, Textdraw5);
        TextDrawShowForPlayer(playerid, Textdraw6);
        TextDrawShowForPlayer(playerid, Textdraw7);
    }

    for(new i=0; i < sizeof(ZoneInfo); i++)
    {
        new leadername[MAX_PLAYER_NAME];
        GetPlayerName(playerid,leadername,128);
        if(togzones[playerid] == 1)
        {
            GangZoneShowForPlayer(playerid, Zones[i], GetTeamZoneColor(ZoneInfo[i][zTeam]));
            if(ZoneInfo[i][zTakeOn] == 1 && takezone == 1) GangZoneFlashForPlayer(playerid, i, COLOR_RED);
            SetTimer("ShowZones",3000,0);

        }
        if(PlayerInfo[playerid][pLeader]==12 && ZoneInfo[i][zTeam] == 12)
        {
            strmid(ZoneInfo[i][zOwner],leadername,0,strlen(leadername),255);
            SaveZones();
        }
        else if(PlayerInfo[playerid][pLeader]==13 && ZoneInfo[i][zTeam] == 13)
        {
            strmid(ZoneInfo[i][zOwner],leadername,0,strlen(leadername),255);
            SaveZones();
        }
        else if(PlayerInfo[playerid][pLeader]==14 && ZoneInfo[i][zTeam] == 14)
        {
            strmid(ZoneInfo[i][zOwner],leadername,0,strlen(leadername),255);
            SaveZones();
        }
        else if(PlayerInfo[playerid][pLeader]==15 && ZoneInfo[i][zTeam] == 15)
        {
            strmid(ZoneInfo[i][zOwner],leadername,0,strlen(leadername),255);
            SaveZones();
        }
        else if(PlayerInfo[playerid][pLeader]==16 && ZoneInfo[i][zTeam] == 16)
        {
            strmid(ZoneInfo[i][zOwner],leadername,0,strlen(leadername),255);
            SaveZones();
        }
        else if(PlayerInfo[playerid][pLeader]==17 && ZoneInfo[i][zTeam] == 17)
        {
            strmid(ZoneInfo[i][zOwner],leadername,0,strlen(leadername),255);
            SaveZones();
        }
    }
    PlayerInfo[playerid][SpawnAngle] = 0.0; //so when you leave and another player comes, the camera will start from start
    PlayerInfo[playerid][SpawnDance] = true; //to not execute to much timers
    KillTimer( PlayerInfo[playerid][SpawnTimer] ); //to kill it, since its useless now
    PlayerPlaySound(playerid, 1186, 0.0, 0.0, 0.0); // (blank sound) to shut the music up
    SetCameraBehindPlayer(playerid); //to prevent some bugs
    /*if(MapIconsShown[playerid] != 1)
    {
        MapIconsShown[playerid] = 1;
        for(new i = 0; i < sizeof(BizzInfo); i++)
        {
            SetPlayerMapIcon(playerid,i + 1,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ],36,COLOR_LIGHTRED);
        }
        for(new i = 0; i < sizeof(SBizzInfo); i++)
        {
            SetPlayerMapIcon(playerid,i + 20,SBizzInfo[i][sbEntranceX],SBizzInfo[i][sbEntranceY],SBizzInfo[i][sbEntranceZ],36,COLOR_LIGHTRED);
        }
    }*/

    if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
    {
        gTeam[playerid] = 2;
        PlayerInfo[playerid][pTeam] = 2;
    }
    if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
    {
        GivePlayerWeapon(playerid, 3, 1);
        GivePlayerWeapon(playerid, 24, 200);
        GivePlayerWeapon(playerid, 29, 200);
        GivePlayerWeapon(playerid, 41, 10000);
    }
    if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16 || PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17)
    {
        GivePlayerWeapon(playerid, 8, 1);
        GivePlayerWeapon(playerid, 24, 200);
    }
    if (PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13 || PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14 || PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)
    {
        GivePlayerWeapon(playerid, 4, 1);
        GivePlayerWeapon(playerid, 24, 200);
    }
    if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
    {
        GivePlayerWeapon(playerid, 4, 1);
        GivePlayerWeapon(playerid, 23, 100);
    }
    if (PlayerInfo[playerid][pMember] == 0 || PlayerInfo[playerid][pLeader] == 0)
    {
        GivePlayerWeapon(playerid, 1, 1);
    }
    if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9)
    {
        GivePlayerWeapon(playerid, 43, 200);
    }

if( strlen( SpawnInDM[ playerid ] ) < 2 ) //daca marimea la SpawnInDM[ playerid ] este mai mica de 2, nu-l respawnam in DM.
{
    //scrieti aici SetPlayerPos, SetPlayerVirtualWorld, SetPlayerFacingAngle, etc., tot ce are legatura cu pozitia care era inainte la spawn.
    //exemplu:
    SetPlayerPos( playerid, 1529.6,-1691.2,13.3); //seteaza pozitia jucatorului cand nu va fi respawnat in DM
    SetPlayerFacingAngle( playerid, 133.33 );
    SetPlayerVirtualWorld( playerid, 0 );
}
else if( strlen( SpawnInDM[ playerid ] ) >= 2 ) //daca marimea la SpawnInDM[ playerid ] este mai mare sau egala cu 2, il respawnam in DM, pentru ca sigur a fost setata variabila pentru respawn in DM
{
    CallRemoteFunction( "/enterdm", "is", playerid, SpawnInDM[ playerid ] ); //il vom pune pe jucator sa "scrie" comanda DM-ului ( care este retinuta in SpawnInDM[ playerid ] ) pentru a se respawna in DM.
}
    //return 1;
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