AddHouse(houseid, Float:iconX, Float:iconY, Float:iconZ, Float:interiorX, Float:interiorY, Float:interiorZ, Costa, Sella, Interiora, virtualworld)
{
new house[256];
format(house, sizeof(house), "SATDM/Houses/houseid%d",houseid);
if(!dini_Exists(house))
{
dini_Create(house);
format(hInfo[houseid][Name], 24, DEFAULT_OWNER);
dini_Set(house, "Name", DEFAULT_OWNER);
format(hInfo[houseid][Renter], 24, "ForRent");
dini_Set(house, "Renter", "ForRent");
hInfo[houseid][Rentable] = 0;
dini_IntSet(house, "Rentable", 0);
hInfo[houseid][Rentcost] = 0;
dini_IntSet(house, "Rentcost", 0);
hInfo[houseid][Cost] = Costa;
dini_IntSet(house, "Cost", Costa);
hInfo[houseid][Sell] = Sella;
dini_IntSet(house, "Sell", Sella);
hInfo[houseid][Interior] = Interiora;
dini_IntSet(house, "Interior", Interiora);
dini_IntSet(house, "Virtualworld", virtualworld);
hInfo[houseid][Virtualworld] = virtualworld;
hInfo[houseid][Locked] = 1;
dini_IntSet(house, "Locked", 1);
hInfo[houseid][InteriorX] = interiorX;
hInfo[houseid][InteriorY] = interiorY;
hInfo[houseid][InteriorZ] = interiorZ;
dini_FloatSet(house, "X", interiorX);
dini_FloatSet(house, "Y", interiorY);
dini_FloatSet(house, "Z", interiorZ);
dini_IntSet(house, "RentPay", 0);
dini_IntSet(house, "RentGet", 0);
print("-");
print("--------------House Created--------------");
printf("- Houseid: %d", houseid);
printf("- Buy Cost: %d", Costa);
printf("- Sell Cost: %d", Sella);
printf("- Interior: %d", Interiora);
printf("- VirtualWorld: %d", virtualworld);
print("-----------------------------------------");
print("-");
}
else
{
format(hInfo[houseid][Name], 24, dini_Get(house, "Name"));
format(hInfo[houseid][Renter], 24, dini_Get(house, "Renter"));
hInfo[houseid][Rentable] = dini_Int(house, "Rentable");
hInfo[houseid][Rentcost] = dini_Int(house, "Rentcost");
hInfo[houseid][Cost] = dini_Int(house, "Cost");
hInfo[houseid][Sell] = dini_Int(house, "Sell");
hInfo[houseid][Interior] = dini_Int(house, "Interior");
hInfo[houseid][Locked] = dini_Int(house, "Locked");
hInfo[houseid][InteriorX] = dini_Float(house, "X");
hInfo[houseid][InteriorY] = dini_Float(house, "Y");
hInfo[houseid][InteriorZ] = dini_Float(house, "Z");
hInfo[houseid][Virtualworld] = dini_Int(house, "Virtualworld");
}
hInfo[houseid][iconx]=iconX;
hInfo[houseid][icony]=iconY;
hInfo[houseid][iconz]=iconZ;
format(house, sizeof(house), "SATDM/Houses/houseid%d",houseid);
hTextInfo[houseid] = Text3D:INVALID_3DTEXT_ID;
new hnowner[25];
format(hnowner,128,"%s",hInfo[houseid][Name]);
if(strcmp(hInfo[houseid][Name],DEFAULT_OWNER,true)==0)
{
format(hnowner,128,"Not Owned");
hTextInfo[houseid] = CreateDynamic3DTextLabel(hnowner,0x00FF00FF,iconX, iconY,iconZ+0.75,40);
HousePickup[houseid] = CreateDynamicPickup(1273, 23, iconX, iconY, iconZ);//not bought
housemapicon[houseid] = CreateDynamicMapIcon(iconX, iconY, iconZ,31,c_y);
}
else
{
hTextInfo[houseid] = CreateDynamic3DTextLabel(hnowner,0xFF0000FF,iconX, iconY,iconZ+0.75,40);
HousePickup[houseid] = CreateDynamicPickup(1272,23, iconX, iconY, iconZ);//bought
housemapicon[houseid] = CreateDynamicMapIcon(iconX, iconY, iconZ,32,c_y);
}
}
|