[HELP] Spawn don't work on Linux Server :(
#1

Hi guys,
I have a big problem. On my home(Windows) server, spawn system work nice, without problems. I bought SAMP Server and I connect on server normally, without problems, but when I typed my password, I got this - http://imgur.com/0X5Dnh5.jpg. Man have animation with bug(like you see) and man only flying up.

But, when I put code(TogglePlayerSpectating(playerid, false) in my login dialog, I got this - http://imgur.com/7alhkb7.jpg, screen with big bug!

So, I don't Know where is a problem. It's in TogglePlayerSpectating or not? Spawn and login system work nice on home server, but why don't work on Linux? Thanks for help


Код:
	if(dialogid == DIALOG_LOGIN)
	{
		if(response)
		{
		    new ip[16];
			new sifra = udb_hash(inputtext);
			
			GetPlayerIp(playerid, ip, 16);
			if(Korisnik[playerid][pSifra] == sifra) //PROVJERA DALI JE pSifra JEDNAKA UPISANOJ SIFRI
			{
				TogglePlayerSpectating(playerid, false);
				SetCameraBehindPlayer(playerid);
				SpawnPlayer(playerid);
				
				strmid(Korisnik[playerid][pLast_IP], ip, 0, strlen(ip), 16); //POSTAVLJA IP
			}
			else //UKOLIKO NIJE
			{
				new name[24];
				new dan, mjesec, godina;
				new sat, minuta, sekunda;
				new string[365];
				
				GetPlayerName(playerid, name, 24);
				getdate(godina, mjesec, dan);
				gettime(sat, minuta, sekunda);
				
				wrong_pass[playerid]++;
				if(wrong_pass[playerid] == 3)
				{
					ShowPlayerDialog(playerid, DIALOG_LOGIN_QUE, DIALOG_STYLE_MSGBOX, "Prijava - Previљe pokuљaja", ""BIJELA"Previљe ste puta upisali krivu љifru!\n\nMolimo, odaberite opciju.","Vraćanje", "Izlaz");
					
					format(string, 128, "[%d.%d.%d. - %d:%d:%d] Igrac %s[%s] je previse puta ukucao krivu sifru.", dan, mjesec, godina, sat, minuta, sekunda, name, ip);
					WrongPassLog(string);
					if(Korisnik[playerid][pRazina_Zastite] == 2)
					{
						format(string, 365, "Pozdrav %s,\ndanas(%d.%d.%d.) u %d:%d:%d sati je netko ukucao 3 puta pogreљnu љifru.\nUkoliko mislite da je to bio pokuљaj krađe vaљeg računa, obratite nam se na naљem Forumu("WEB").\nLijep pozdrav, Haswell RolePlay tim.", name, dan, mjesec, godina, sat, minuta, sekunda);
	                    SendMail(Korisnik[playerid][pMail], "haswell.samp@hotmail.com", "Haswell RolePlay SA-MP", "Pokusaj ulaska u vas racun", string);
					}
				}
				else
				{
					format(string, 365, ""BIJELA"___________________________________________________\n\nUpisali ste krivu lozinku, %s\n\n"ZUTA"Ukoliko ste zaboravili љifru, moћete je vratiti.\n\n"BIJELA"Forum: "SPLAVA""WEB"\n\n"BIJELA"Upiљite točnu loziknu.\n\n___________________________________________________",name);
					ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Prijava", string, "Prijava", "Odustani");
				}
			}
		}
		else
		{
			Kick(playerid);
		}
	}
Код:
public OnPlayerSpawn(playerid)
{
 	new name[24];
	new ip[16];
	new string[186];
	
	GetPlayerName(playerid, name, 24);
	GetPlayerIp(playerid, ip, 16);

	if(IsPlayerNPC(playerid)) //UKOLIKO JE PRIJAVLJENI IGRAC BOT
	{
	    if(!strcmp(name, "Vozac_Tramvaja", true))
	    {
     		PutPlayerInVehicle(playerid, bot_vozilo, false);
     		SetPlayerColor(playerid, 0xFFFFFF00);
     		return 1;
	    }
	}
	else //UKOLIKO JE PRIJAVLJENI IGRAC COVJEK
	{
	    if(spawn_ogranicenje[playerid] == true)
	    {
			//POKAZUJE IGRACEN NOVAC
			TextDrawShowForPlayer(playerid, NovacBoks);
			TextDrawShowForPlayer(playerid, NovacTextDraw[playerid]);

			//POSTAVLJA SKIN I SATI ONLINE
			SetPlayerSkin(playerid, Korisnik[playerid][pSkin]);
			SetPlayerScore(playerid, Korisnik[playerid][pSatiIgranja]);
			
			//RESETIRANJE ANIMACIJE
			ApplyAnimation(playerid, "DEALER", "null", 0.0, 0, 0, 0, 0, 0);
			
		    //SPAWNANJE IGRACA
		    SetPlayerSpawn(playerid, false);

			//UKOLIKO SE IGRAC PRVI PUT SPAWNA
			if(logiran[playerid] == false)
			{
			    new zemlja[16], drzava[128], grad[128];
			    
				GetPlayerLocation(playerid, zemlja, drzava, grad, 2);
			
			    logiran[playerid] = true;

				format(string, 128, "Dobro doљli na "SERVERNAME" "VRSTA", "SPLAVA"%s"BIJELA".", name);
				SendClientMessage(playerid, BOJA_BIJELA, string);

				AC_UpdateMoneyBar(playerid, Korisnik[playerid][pNovac]);
				SetPlayerColor(playerid, 0xFFFFFF00);

				//SALJE OBAVIJEST STAFFU DA JE IGRAC SPOJEN
				if(Info[false][ConnectNotification] == 1) //SAMO ADMINI
				{
				    format(string, 186, "*** %s[%s] se spojio na Server. Lokacija igrača je: %s - %s - %s", name, ip, zemlja, drzava, grad);
	                SendAdminMessage(BOJA_KICKWARNBAN, string);
				}
				if(Info[false][ConnectNotification] == 2) //ADMINI I GAME MASTERI
				{
				    format(string, 128, "*** %s[%s] se spojio na Server.", name, ip);
	                SendStaffMessage(BOJA_KICKWARNBAN, string);
				}

				//UKOLIKO IGRAC NIJE PROSAO UVOD
			/*	if(Korisnik[playerid][pProsao_Uvod] == false)
				{
			        ShowPlayerDialog(playerid, DIALOG_REGISTER_INTRO, DIALOG_STYLE_MSGBOX, "Uvod - Prvi trenuci na Serveru", ""TCRVENA"Nazalost, ovaj uvod je potrebno proci.\n\n"BIJELA"Poslje malog uvoda u nas svijet cete proci kroz kratki RolePlay tutorijal.\nPoslje tutorijala cete morati odgovoriti na par pitanja, zasto dobro pratite RolePlay tutorijal.", "Dalje", "Izlaz");
				}*/

				//UKOLIKO JE IGRAC VRATIO SVOJU SIFRU
				if(Korisnik[playerid][pVracena_Sifra] == true)
				{
					SendClientMessage(playerid, BOJA_TCRVENA, "Uspjeљno ste vratili svoju љifru! Ukoliko budete imali kakvih problema, obratite nam se na "SPLAVA""WEB""TCRVENA".");
					Korisnik[playerid][pVracena_Sifra] = false;
				}
			}
		}
		else
		{
			spawn_ogranicenje[playerid] = true;
		}
	}
	return 1;
}
Код:
public OnPlayerRequestClass(playerid, classid)
{
	if(!IsPlayerNPC(playerid))
	{
		if(!Logiran(playerid))
		{
		    new name[24];
		    new ip[16];
			new dan,mjesec,godina;
			new sat,minuta,sekunda;
		    new string[365];
		    new ime;

		    GetPlayerName(playerid, name, 24);
		    GetPlayerIp(playerid, ip, 16);
			getdate(godina,mjesec,dan);
			gettime(sat,minuta,sekunda);
			
			ime = strfind(name, "_", true);

			//MICANJE SPECA ZA KLASU
			TogglePlayerSpectating(playerid, true);

			//POSTAVLJANJE KAMERE
			Postavi_Kameru(playerid);

		 	if(fexist(UserPath(name))) //PROVJERA DALI POSTOJI KORISNICKI RACUN
		    {
		    	INI_ParseFile(UserPath(name), "UcitajKorisnika_%s", .bExtra = true, .extra = playerid); //UCITAVANJE KORISNIKA

				if(ime == -1) //PROVJERA DALI JE IGRAC UPISAO ISPRAVNO IME
				{
					format(string, 128, "[%d.%d.%d. - %d:%d:%d] Korisnik %s[%s] se spojio s nepravilno unesenim imenom.", dan, mjesec, godina, sat, minuta, sekunda, name, ip);
					WrongNameLog(string);

					SendClientMessage(playerid, BOJA_TCRVENA, "Vaљe ime nije u pravilnom obliku. U vaљem imenu mora biti _!");
					return SetTimerEx("Izbaci_Igraca", 1000, false, "i", playerid);
				}
				
				if(strfind(name, "0", true) != -1 || strfind(name, "1", true) != -1 || strfind(name, "2", true) != -1 || strfind(name, "3", true) != -1 || strfind(name, "4", true) != -1 ||
				   strfind(name, "5", true) != -1 || strfind(name, "6", true) != -1 || strfind(name, "7", true) != -1 || strfind(name, "8", true) != -1 || strfind(name, "9", true) != -1)
				{
					format(string, 128, "[%d.%d.%d. - %d:%d:%d] Korisnik %s[%s] se spojio s nepravilno unesenim imenom.", dan, mjesec, godina, sat, minuta, sekunda, name, ip);
					WrongNameLog(string);

					SendClientMessage(playerid, BOJA_TCRVENA, "Vaљe ime nije u pravilnom obliku. U vaљem imenu ne smiju biti brojevi!");
					return SetTimerEx("Izbaci_Igraca", 1000, false, "i", playerid);
				}
				
				if(Info[false][BlackListCheck] == true) //UKOLIKO JE PROVJERA ZA BLACK LISTU UPALJENA
				{
		    		CheckPlayerInBlackList(playerid);
				}

				if(Info[false][Zakljucan] != 0) //UKOLIKO JE SERVER ZAKLJUCAN
				{
				    return ShowPlayerDialog(playerid, DIALOG_SERVER_LOCKPASS, DIALOG_STYLE_INPUT, "Server - Љifra", ""NARANDJASTA"Server je zakljućan!\n\n"BIJELA"Upiљite љifru da biste uљli na Server", "Uđi", "Odustani");
				}

				if(Korisnik[playerid][pRegistriran] == 2 && Korisnik[playerid][pSatiIgranja] > 10) //UKOLIKO NIJE AKTIVIRAN RACUN
				{
					new kod = 100000000 + random(8999999999);

					format(string, 512, "Pozdrav %s,\nDrago nam je da ste odabrali baљ naљ Server za igranje. Na dnu e-Maila će te vidjeti kod koji trebate upisati In Game. Također će te morati proći par osnovnih Role Play pitanja.\n\nVaљ kod je: %d.\nUkoliko budete imali kakva pitanja, obratite nam se na naљem Forumu("WEB").\nLijep pozdrav i ugodan borakav na naљem Serveru, Haswell RolePlay tim.", name, kod);
				    SendMail(Korisnik[playerid][pMail], "haswell.samp@hotmail.com", "Haswell RolePlay SA-MP", "Dobro doљli na Server!", string);

				    Korisnik[playerid][pRegistracijski_Kod] = kod;
		    
					return ShowPlayerDialog(playerid, DIALOG_REGISTER_VERF_CODE, DIALOG_STYLE_INPUT, "Provjera računa", ""BIJELA"Na Vaљ e-Mail koji ste ukucali tokom registracije je poslan kod kojeg trebate ovdje ukucati radi potvrde računa.\nDa biste mogli nastavit igrati, morate upisati kod koji ste primili na Vaљu e-Mail adresu.", "Potvrdi", "Odustani");
				}
				
				if(Korisnik[playerid][pRegistriran] == 3)
				{
					return ShowPlayerDialog(playerid, DIALOG_LOGIN_VERF_NEW_MAIL, DIALOG_STYLE_INPUT, "Provjera e-Mail adrese", ""BIJELA"Da biste pristupili računu morate ukucati kod koji ste primili na Vaљ novi e-Mail.", "Potvrdi", "Odustani");
				}
				
				//PROVJERA DALI JE TRENUTNI IP ISTI KAO OD PROSLOG LOGINA
				if(strcmp(ip, Korisnik[playerid][pLast_IP], true) && Korisnik[playerid][pRazina_Zastite] == 2)
				{
					format(string, 256, "Pozdrav %s,\ndanas(%d.%d.%d.) u %d:%d:%d sati je netko pokusao ući u Vas račun.\nUkoliko mislite da Vam netko ћeli ukrasti račun, obratite nam se na naљem Forumu("WEB").\nLijep pozdrav, Haswell RolePlay tim.", name, dan, mjesec, godina, sat, minuta, sekunda);
				    SendMail(Korisnik[playerid][pMail], "haswell.samp@hotmail.com", "Haswell RolePlay SA-MP", "Pokuљaj ulaska u Vaљ račun", string);
				}

		    	if(Korisnik[playerid][pRegistriran] == 1) //UKOLIKO JE REGISTRIRAN DO KRAJA
		    	{
		       	    new inst_kod[25];
		       	    
		       	    gpci(playerid, inst_kod, 25);
		       	    
					if(Korisnik[playerid][pBan] == true)
					{
						SendClientMessage(playerid, BOJA_KICKWARNBAN, "** Naћalost, Vi ste Banani na ovom Serveru, za viљe informacija posjetite "SPLAVA""WEB".");
						return SetTimerEx("Izbaci_Igraca", 1000, false, "i", playerid);
					}
					
					if(strcmp(inst_kod, Korisnik[playerid][pGPCI], true) && Korisnik[playerid][pRazina_Zastite] == 2) //USKORO DODAJ PROVJERU I ZA PREMIUM RACUN
					{
			    	    new kod = 100000000 + random(8999999999);

						gpci(playerid, inst_kod, 25);

						Korisnik[playerid][pGPCI_Kod] = kod;
						
						format(string, 186, "Pozdrav %s,\nDa biste se uspjeљno prijavili na svoj račun s drugog računala, InGame upiљite sljedeći kod: %d\nLijep pozdrav, Haswell RolePlay tim.", name, kod);
					    SendMail(Korisnik[playerid][pMail], "haswell.samp@hotmail.com", "Haswell RolePlay SA-MP", "Prijava na racun", string);
					    
					    SpremiKorisnika(playerid);
					
						return ShowPlayerDialog(playerid, DIALOG_LOGIN_GPCI_CODE_CHECK, DIALOG_STYLE_INPUT, "Prijava - Provjera uređaja", ""BIJELA"Na Vaљ e-Mail je poslan kod koji morate unjeti u polje ispod\nda biste se uspjeљno prijavili na Vaљ račun s drugog računala.", "Prijava", "Izlaz");
					}
					
					format(string, 365, ""BIJELA"___________________________________________________\n\nDobro doљli nazad na Server, %s\n\n"SZELENA"Vaљ korisnički račun je registriran.\n\n"BIJELA"Forum: "SPLAVA""WEB"\n\n"BIJELA"Upiљite vaљu loziknu.\n\n___________________________________________________",name);
					ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Prijava", string, "Prijava", "Odustani");
				}
				else //UKOLIKO NIJE
				{
			        if(Info[false][Registracija] == false)
			        {
			            SendClientMessage(playerid, BOJA_SCRVENA, "Registracija je trenutno ugaљena, za viљe informacija posjetite "SPLAVA""WEB""SCRVENA".");
			            return SetTimerEx("Izbaci_Igraca", 1000, false, "i", playerid);
					}
					format(string, 365, ""BIJELA"___________________________________________________\n\nDobro doљli na Server, %s\n\n"NARANDJASTA"Vaљ korisnički račun nije do kraja registriran.\n\n"BIJELA"Forum: "SPLAVA""WEB"\n\n"BIJELA"Upiљite vaљu ћeljenu loziknu.\n\n___________________________________________________",name);
					ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, "Registracija - 1. korak", string, "Dalje", "Odustani");
				}
		    }
		    else //UKOLIKO NE POSTOJI KORISNICKI RACUN
		    {
		        if(Info[false][Registracija] == false)
		        {
		            SendClientMessage(playerid, BOJA_SCRVENA, "Registracija je trenutno ugaљena, za viљe informacija posjetite "SPLAVA""WEB""SCRVENA".");
		            return SetTimerEx("Izbaci_Igraca", 1000, false, "i", playerid);
				}
				format(string, 365, ""BIJELA"___________________________________________________\n\nDobro doљli na Server, %s\n\n"SCRVENA"Vaљ korisnički račun nije registriran.\n\n"BIJELA"Forum: "SPLAVA""WEB"\n\n"BIJELA"Upiљite vaљu ћeljenu loziknu.\n\n___________________________________________________",name);
				ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, "Registracija - 1. korak", string, "Dalje", "Odustani");
			}
		}
		else
		{
			SendClientMessage(playerid, BOJA_TCRVENA, "*** Ako ћelite promjeniti Skin, posjetite najbliћi dućan sa stvarima!");
		}
	}
	return 1;
}
Код:
public SetPlayerSpawn(playerid, bool:stil)
{
	if(stil == false) //UKOLIKO JE NORMALNO IZASO IZ IGRE I NEMA KUCU/RENT
	{
        TogglePlayerControllable(playerid, false);

		for(new spawn_id = false; spawn_id < sizeof(Spawn); spawn_id++)
		{
		    printf("Loopano %d puta", spawn_id);
		
	        if(Spawn[spawn_id][sEnble] == false)
	        {
	            new enble = random(4);
	            if(enble == 0 || enble == 2 /*OVO NADALJE KASNIJE OBRISI*/|| enble == 1 || enble == 3) //UKOLIKO JE SERVER ODLUCIO DA CE SPAWNATI IGRACA
				{
	                Spawn[spawn_id][sEnble] = true;

				    SetPlayerPos(playerid, Spawn[spawn_id][sPosX], Spawn[spawn_id][sPosY], Spawn[spawn_id][sPosZ]);
				    SetPlayerFacingAngle(playerid, Spawn[spawn_id][sPosRX]);
				    SetPlayerInterior(playerid, Spawn[spawn_id][sInt]);
		    		SetPlayerVirtualWorld(playerid, Spawn[spawn_id][sVirtualWorld]);

		    		SetTimerEx("Spawn_Action", 3000, false, "id", playerid, spawn_id);
		    		SetTimerEx("Spawn_Animation", 50, false, "id", playerid, spawn_id);
		    		
					SetPlayerCameraPos(playerid, Spawn[spawn_id][sCamPos1X], Spawn[spawn_id][sCamPos1Y], Spawn[spawn_id][sCamPos1Z]);
					SetPlayerCameraLookAt(playerid, Spawn[spawn_id][sCamLAPos1X], Spawn[spawn_id][sCamLAPos1Y], Spawn[spawn_id][sCamLAPos1Z]);
					
		    		return 1;
				}
			}
		}
 		return 1;
	}
	return 1;
}

public Spawn_Animation(playerid, spawn_id)
{
	return ApplyAnimation(playerid, Spawn[spawn_id][sAnimLib], Spawn[spawn_id][sAnimName], 4.1, Spawn[spawn_id][sAnimLoop], Spawn[spawn_id][sAnimLockX], Spawn[spawn_id][sAnimLockY], Spawn[spawn_id][sAnimFreeze], Spawn[spawn_id][sAnimTimer], Spawn[spawn_id][sAnimSync]);
}

public Spawn_Action(playerid, spawn_id)
{
    printf("Spawn %d", spawn_id);

	Spawn[spawn_id][sEnble] = true;

	if(Spawn[spawn_id][sCamMove] == true) // UKOLIKO JE POSTAVLJENO DA SE KAMERA MICE
	{
		InterpolateCameraPos(playerid, Spawn[spawn_id][sCamPos1X], Spawn[spawn_id][sCamPos1Y], Spawn[spawn_id][sCamPos1Z], Spawn[spawn_id][sCamPos2X], Spawn[spawn_id][sCamPos2Y], Spawn[spawn_id][sCamPos2Z], Spawn[spawn_id][sCamTimer], CAMERA_MOVE);
		InterpolateCameraLookAt(playerid, Spawn[spawn_id][sCamLAPos1X], Spawn[spawn_id][sCamLAPos1Y], Spawn[spawn_id][sCamLAPos1Z], Spawn[spawn_id][sPosX], Spawn[spawn_id][sPosY], Spawn[spawn_id][sPosZ] + 0.60, Spawn[spawn_id][sCamTimer] - 625, CAMERA_MOVE);
	}
	
	return SetTimerEx("Vracanje_Kamere", Spawn[spawn_id][sAnimTrajanje], false, "id", playerid, spawn_id);
}
I using fixes2 include and Linux plugin(on Windows I using plugin for Windows OS). Maybe is problem in fixes2 version for Linux OS? Or maybe is problem in geo_ip include with database. I put database file in scriptfiles folder, did I made properly with database file?
Reply
#2

In the first picture, it's like that because you need the spectating mode off (like you did after).
For the boundries, you should have atleast a class (in OnGameModeInit -> AddPlayerClass).

Before you spawn the player (in login dialog), use SetSpawnInfo before.
pawn Код:
TogglePlayerSpectating(playerid, false);
SetSpawnInfo(...); // add the arguments..
SpawnPlayer(playerid);
Reply
#3

Yeah, but I have random spawns, what now? :O
And why spawn work on home server without problems and setspawninfo?
Reply
#4

Sorry for DP, but I have same problem with /goto cmd. Problem is like on image #2
Код:
CMD:goto(playerid, params[])
{
	if(Logiran(playerid))
	{
		if(Korisnik[playerid][pAdmin] != 0 || Korisnik[playerid][pGameMaster] != 0)
		{
			if(Korisnik[playerid][pStaffStatus] == true)
			{
				if(staffduty[playerid] == true)
				{
					new id;
					if(sscanf(params, "u", id))
					{
						return SendClientMessage(playerid, BOJA_BIJELA, ""KORISTENJE": /goto [ID/DioImena]");
					}
					if(IsPlayerConnected(id))
					{
						new Float:idx,Float:idy,Float:idz;
						new Float:px,Float:py,Float:pz;
						new name[24];
						new playername[24];
						new ip[16];
						new playerip[16];
						new pInt = GetPlayerInterior(playerid);
						new idInt = GetPlayerInterior(id);
						new dan,mjesec,godina;
						new sat,minuta,sekunda;
						new string[128];
						
						GetPlayerPos(id, idx, idy, idz);
						GetPlayerPos(playerid, px, py, pz);
						GetPlayerName(playerid, name, 24);
						GetPlayerName(id, playername, 24);
						GetPlayerIp(playerid, ip, 16);
						GetPlayerIp(id, playerip, 16);
						getdate(godina, mjesec, dan);
						gettime(sat, minuta, sekunda);
						
						pGotoX[playerid] = px;
						pGotoY[playerid] = py;
						pGotoZ[playerid] = pz;
						pGotoInt[playerid] = pInt;
						
						SetPlayerPos(playerid, idx, idy, idz+2.0);
						SetPlayerInterior(playerid, idInt);
						
						format(string, 128, "[%d.%d.%d. - %d:%d:%d] Admin/GM %s[%s] se portao do igraca %s[%s]", dan, mjesec, godina, sat, minuta, sekunda, name, ip, playername, playerip);
						GotoLog(string);
					}
					else
					{
						SendClientMessage(playerid, BOJA_BIJELA, "("GRESKA") Taj igrač nije na Serveru.");
					}
				}
				else
				{
                    SendClientMessage(playerid, BOJA_BIJELA, "("GRESKA") Niste na Staff duћnosti.");
				}
			}
			else
			{
                SendClientMessage(playerid, BOJA_BIJELA, "("GRESKA") Niste prijavljeni u Staff Panel.");
			}
		}
		else
		{
            SendClientMessage(playerid, BOJA_BIJELA, "("GRESKA") Niste ovlaљteni za koriљtenje ove komande.");
		}
	}
	return 1;
}
Maybe is problem because i ported to my NPC(NPC driving a train)?
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#5

You MUST have an AddPlayerClass on OnGameModeInIt otherwise it'll show you stay with the world boundries, if you have random spawns then just.

pawn Код:
AddPlayerClass(0,0......etc)
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#6

I made, now maybe I have problems with goto cmd. I ported to my NPC, and I saw world boundries, but when I port to my(myself), I don't have a problem... :/

@EDIT: I have problem with join in the game. When I make GMX from cPanel, I can join the server. But, after 10 min I can't
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#7

Sorry for DP, I need help fast
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