CMD:comprarcasa(playerid, params[])
{
new string[128];
new playername[MAX_PLAYER_NAME];
new sendername[MAX_PLAYER_NAME];
new Floatldposx, Floatldposy, Floatldposz;
GetPlayerName(playerid, playername, sizeof(playername));
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
for(new h = 0; h < sizeof(HouseInfo); h++)
{
if(IsPlayerInRangeOfPoint(playerid,2.0,HouseInfo[h][hExteriorX], HouseInfo[h][hExteriorY], HouseInfo[h][hExteriorZ]) )
{
if( HouseInfo[h][hOwned] == 0 )
{
if(Info[playerid][pLevel] < HouseInfo[h][hLevel])
{
format(string, sizeof(string), " Tъ necesitas ser nivel %d para comprar estб casa.", HouseInfo[h][hLevel]);
SendClientMessageEx(playerid, COLOR_GRAD5, string);
return 1;
}
if(Info[playerid][pPhousekey] == INVALID_HOUSE_ID)
{
if(GetPlayerCash(playerid) > HouseInfo[h][hValue])
{
Info[playerid][pPhousekey] = h;
HouseInfo[h][hOwned] = 1;
HouseInfo[h][hWeapons][0] = 0;
HouseInfo[h][hWeapons][1] = 0;
HouseInfo[h][hWeapons][2] = 0;
HouseInfo[h][hWeapons][3] = 0;
HouseInfo[h][hWeapons][4] = 0;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(HouseInfo[h][hOwner], sendername, 0, strlen(sendername), 255);
GivePlayerCash(playerid,-HouseInfo[h][hValue]);
SetPlayerInterior(playerid,HouseInfo[h][hHInteriorWorld]);
LoadObjects(playerid);
SetPlayerPos(playerid,HouseInfo[h][hInteriorX],HouseInfo[h][hInteriorY],HouseInfo[h][hInteriorZ]);
GameTextForPlayer(playerid, "~w~Bienvenido~n~Puedes salir en cualquier momento, usando /salir en este mismo lugar.", 5000, 3);
Info[playerid][pInt] = HouseInfo[h][hHInteriorWorld];
SendClientMessageEx(playerid, COLOR_WHITE, "Felicitaciones por tu nueva compra!");
SendClientMessageEx(playerid, COLOR_WHITE, "Escribe /ayuda casa para ver los comandos disponibles!");
SaveHouses();
OnPlayerUpdate(playerid);
Info[playerid][pVW] = h+6000;
SetPlayerVirtualWorld(playerid, h+6000);
DestroyDynamicPickup(HouseInfo[h][hPickupID]);
HouseInfo[h][hPickupID] = CreateDynamicPickup(1273, 23, HouseInfo[h][hExteriorX], HouseInfo[h][hExteriorY], HouseInfo[h][hExteriorZ]);
format(string, sizeof(string), "Dueсo:\n%s\nNivel: %d\nID: %d",HouseInfo[h][hOwner],HouseInfo[h][hLevel],h);
UpdateDynamic3DTextLabelText(HouseInfo[h][hTextID], COLOR_GREEN2, string);
new ip[32];
GetPlayerIp(playerid,ip,sizeof(ip));
format(string,sizeof(string),"%s (IP: %s) has bought house ID %d for $%d.",GetPlayerNameEx(playerid),ip,h,HouseInfo[h][hValue]);
Log("logs/house.log", string);
return 1;
}
else
{
SendClientMessageEx(playerid, COLOR_WHITE, "No tienes dinero para comprar esta casa!");
return 1;
}
}
else if(Info[playerid][pPhousekey2] == INVALID_HOUSE_ID)
{
if(GetPlayerCash(playerid) > HouseInfo[h][hValue])
{
Info[playerid][pPhousekey2] = h;
HouseInfo[h][hOwned] = 1;
HouseInfo[h][hWeapons][0] = 0;
HouseInfo[h][hWeapons][1] = 0;
HouseInfo[h][hWeapons][2] = 0;
HouseInfo[h][hWeapons][3] = 0;
HouseInfo[h][hWeapons][4] = 0;
HouseInfo[h][hWeapons][5] = 0;
HouseInfo[h][hWeapons][6] = 0;
HouseInfo[h][hWeapons][7] = 0;
HouseInfo[h][hWeapons][8] = 0;
HouseInfo[h][hWeapons][9] = 0;
HouseInfo[h][hWeapons][10] = 0;
HouseInfo[h][hWeapons][11] = 0;
HouseInfo[h][hWeapons][12] = 0;
HouseInfo[h][hWeapons][13] = 0;
HouseInfo[h][hWeapons][14] = 0;
HouseInfo[h][hWeapons][15] = 0;
HouseInfo[h][hWeapons][16] = 0;
HouseInfo[h][hWeapons][17] = 0;
HouseInfo[h][hWeapons][18] = 0;
HouseInfo[h][hWeapons][19] = 0;
HouseInfo[h][hWeapons][20] = 0;
HouseInfo[h][hWeapons][21] = 0;
HouseInfo[h][hWeapons][22] = 0;
HouseInfo[h][hWeapons][23] = 0;
HouseInfo[h][hWeapons][24] = 0;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(HouseInfo[h][hOwner], sendername, 0, strlen(sendername), 255);
GivePlayerCash(playerid,-HouseInfo[h][hValue]);
SetPlayerInterior(playerid,HouseInfo[h][hHInteriorWorld]);
LoadObjects(playerid);
SetPlayerPos(playerid,HouseInfo[h][hInteriorX],HouseInfo[h][hInteriorY],HouseInfo[h][hInteriorZ]);
GameTextForPlayer(playerid, "~w~Bienvenido~n~Puedes salir en cualquier momento, usando /salir en este mismo lugar.", 5000, 3);
Info[playerid][pInt] = HouseInfo[h][hHInteriorWorld];
SendClientMessageEx(playerid, COLOR_WHITE, "Felicitaciones por tu nueva compra!");
SendClientMessageEx(playerid, COLOR_WHITE, "Escribe /ayuda casa para ver los comandos disponibles!");
SaveHouses();
OnPlayerUpdate(playerid);
Info[playerid][pVW] = h+6000;
SetPlayerVirtualWorld(playerid, h+6000);
DestroyDynamicPickup(HouseInfo[h][hPickupID]);
HouseInfo[h][hPickupID] = CreateDynamicPickup(1273, 23, HouseInfo[h][hExteriorX], HouseInfo[h][hExteriorY], HouseInfo[h][hExteriorZ]);
format(string, sizeof(string), "Dueсo\n%s\nNivel: %d\nID: %d",HouseInfo[h][hOwner],HouseInfo[h][hLevel],h);
UpdateDynamic3DTextLabelText(HouseInfo[h][hTextID], COLOR_GREEN2, string);
new ip[32];
GetPlayerIp(playerid,ip,sizeof(ip));
format(string,sizeof(string),"%s (IP: %s) has bought house ID %d for $%d.",GetPlayerNameEx(playerid),ip,h,HouseInfo[h][hValue]);
Log("logs/house.log", string);
return 1;
}
else
{
SendClientMessageEx(playerid, COLOR_WHITE, "No tienes dinero para comprar esta casa!");
return 1;
}
}
}
else
{
SendClientMessageEx( playerid, COLOR_WHITE, "Estб casa ya tiene dueсo." );
}
}
}
return 1;
}
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