Pawn Compiler Error
#1

Hi Im Edit My PWN And Compiling , After 50% Erroring !!!!

Error : Pawno Compiler Library has stoped working !!!


DOnt Show Me Script Errors !!!!!

And Im going to gamemods , .pwn 2mb and .amx = 0 B !!!!!!



How to Fix It ?


plz Help me
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#2

Post the latest code you added to your game mode..
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#3

This is :
Quote:

if(strcmp(cmd, "/arrest", true) == 0)
{
if(gTeam[playerid] == 2 || IsACop(playerid))
{
if(OnDuty[playerid] != 1 && PlayerInfo[playerid][pMember] == 1)
{
SendClientMessage(playerid, COLOR_GREY, " You are not on Duty!");
return 1;
}
if(!PlayerToPoint(6.0, playerid, 1568.1532,-1690.7573,5.8906))
{// Jail spot
SendClientMessage(playerid, COLOR_GREY, " You are not near the Jail, can't Arrest !");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
return 1;
}
moneys = strvalEx(tmp);
if(moneys < 1 || moneys > 99999) { SendClientMessage(playerid, COLOR_GREY, " Jail Price can't be below $1 or above $99999 !"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
return 1;
}
new time = strvalEx(tmp);
if(time < 1 || time > 20) { SendClientMessage(playerid, COLOR_GREY, " Jail Time Minutes can't be below 1 or above 20 (Take the person to prison then) !"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
return 1;
}
new bail = strvalEx(tmp);
if(bail < 0 || bail > 1) { SendClientMessage(playerid, COLOR_GREY, " Jail Bailing can't be below 0 or above 1 !"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /arrest [price] [time (minutes)] [bail (0=no 1=yes)] [bailprice]");
return 1;
}
new bailprice = strvalEx(tmp);
if(bailprice < 0 || bailprice > 3000000) { SendClientMessage(playerid, COLOR_GREY, " Jail Bailing can't be below $0 or above $3000000 !"); return 1; }
new suspect = GetClosestPlayer(playerid);
if(IsPlayerConnected(suspect))
{
if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
{
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if(WantedLevel[suspect] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " Player must be at least Wanted Level 1 !");
return 1;
}
format(string, sizeof(string), "* You arrested %s !", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
GivePlayerMoney(suspect, -moneys);
format(string, sizeof(string), "arrested by %s ~n~ for $%d", sendername, moneys);
GameTextForPlayer(suspect, string, 5000, 5);
ResetPlayerWeapons(suspect);
JailPrice[suspect] = bailprice;
PlayerInfo[suspect][pJailTime] = time * 60;
if(PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pLeader]==1)
{
format(string, sizeof(string), "<< Officer %s arrested suspect %s for %d seconds ($%d). Bail: $%d >>", sendername, giveplayer, PlayerInfo[suspect][pJailTime], moneys, JailPrice[suspect]);
OOCNews(COLOR_LIGHTRED, string);
}
else if(PlayerInfo[playerid][pMember]==2||PlayerInfo[playerid][pLeader]==2)
{
format(string, sizeof(string), "<< FBI Agent %s arrested suspect %s for %d seconds ($%d). Bail: $%d >>", sendername, giveplayer, PlayerInfo[suspect][pJailTime], moneys, JailPrice[suspect]);
OOCNews(COLOR_LIGHTRED, string);
}
else if(PlayerInfo[playerid][pMember]==3||PlayerInfo[playerid][pLeader]==3)
{
format(string, sizeof(string), "<< Soldier %s arrested suspect %s for %d seconds ($%d). Bail: $%d >>", sendername, giveplayer, PlayerInfo[suspect][pJailTime], moneys, JailPrice[suspect]);
OOCNews(COLOR_LIGHTRED, string);
}
SetPlayerWantedLevel(giveplayerid, 0);
SetPlayerInterior(suspect, 6);
SetPlayerPos(suspect,264.6288,77.5742,1001.0391);
PlayerInfo[suspect][pJailTime] = time * 60;
if(bail == 1)
{
JailPrice[suspect] = bailprice;
format(string, sizeof(string), "You are jailed for %d seconds. Bail: $%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
}
else
{
JailPrice[suspect] = 0;
format(string, sizeof(string), "You are jailed for %d seconds. Bail: Unable", PlayerInfo[suspect][pJailTime]);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
}
PlayerInfo[suspect][pJailed] = 1;
PlayerInfo[suspect][pArrested] += 1;
SetPlayerFree(suspect,playerid, "Got Arrested");
WantedPoints[suspect] = 0;
WantedLevel[suspect] = 0;
WantLawyer[suspect] = 1;
}
}//distance
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You are not a Cop / FBI / National Guard !");
return 1;
}
return 1;
}

Last Edit on lines layertopoint
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