[Tutorial] Using custom models
#13

Quote:
Originally Posted by S4t3K
View Post
Well, true.

I'll correct it right now. But how to check for the shooting animation because it's applied each time a shot is fired, and we actually can't know when a shot is fired using pawn, can't we ?

EDIT : Finally done.
The weapon is actually Deagle, isn't it? (Tip: OnPlayerWeaponShot). Or just check animation index (shooting deagle) and check if player pressed LMB and his animation index was shooting from deagle. That's it.
Reply


Messages In This Thread
Using custom models - by S4t3K - 27.05.2014, 15:00
Re: Using custom models - by Vince - 27.05.2014, 15:39
Re : Using custom models - by S4t3K - 27.05.2014, 16:50
Re: Re : Using custom models - by iZN - 27.05.2014, 16:52
Re : Using custom models - by S4t3K - 27.05.2014, 16:53
Re: Using custom models - by JoeMercury - 27.05.2014, 17:11
Re : Using custom models - by S4t3K - 27.05.2014, 17:16
Re: Using custom models - by PakPak - 29.05.2014, 10:01
Re : Using custom models - by S4t3K - 29.05.2014, 10:26
Re: Using custom models - by Riddick94 - 29.05.2014, 10:48
Re : Using custom models - by S4t3K - 29.05.2014, 11:40
Re: Using custom models - by Dangjai - 29.05.2014, 11:47
Re: Re : Using custom models - by Riddick94 - 29.05.2014, 12:10
Re : Using custom models - by S4t3K - 29.05.2014, 12:12
Re: Using custom models - by Lacamora - 29.05.2014, 13:26
Re: Using custom models - by Riddick94 - 29.05.2014, 13:56
Re: Using custom models - by Team_PRO - 30.05.2014, 00:23
Re: Using custom models - by amirab - 18.06.2015, 09:26
Re: Using custom models - by Zeus666 - 17.03.2018, 11:57

Forum Jump:


Users browsing this thread: 1 Guest(s)