Posts: 1,767
Threads: 124
Joined: Mar 2010
Quote:
Originally Posted by S4t3K
Well, true.
I'll correct it right now. But how to check for the shooting animation because it's applied each time a shot is fired, and we actually can't know when a shot is fired using pawn, can't we ?
EDIT : Finally done.
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The weapon is actually Deagle, isn't it? (Tip: OnPlayerWeaponShot). Or just check animation index (shooting deagle) and check if player pressed LMB and his animation index was shooting from deagle. That's it.