26.05.2014, 12:14
I want to put this:
To here:
Код:
if(IsPlayerInRangeOfPoint(playerid,3.0,2305.5840,-16.0986,26.7496)) //Bank
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, -179.5009,1133.0728,19.7422);
SetPlayerVirtualWorld(playerid, 0);
}
Код:
CMD:exit(playerid, params[])
{
new done, string[128];
if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
for(new idx=0; idx<MAX_DOORS; idx++) // Dynamic Doors
{
if(!done && IsPlayerInRangeOfPoint(playerid, 2, DoorInfo[idx][dIX], DoorInfo[idx][dIY], DoorInfo[idx][dIZ]) && GetPlayerVirtualWorld(playerid) == DoorInfo[idx][dIVW] && GetPlayerInterior(playerid) == DoorInfo[idx][dIInt])
{
if(BankRobber[playerid] && BankBlock && GetPlayerInterior(playerid) == 83 && GetPlayerVirtualWorld(playerid) == 8473)
{
new Rob = BankRobber[playerid]-1;
DisablePlayerCheckpoint(playerid);
BankRobbersCount --;
format(BankRobbers[Rob], MAX_PLAYER_NAME, "");
DeliverMoney[playerid] = 0;
//
foreach(Player, i)
{
if(BankRobber[i] || PlayerInfo[i][pFac] == 1)
{
if(Rob == 0) TextDrawHideForPlayer(i, Textdraw1);
else if(Rob == 1) TextDrawHideForPlayer(i, Textdraw2);
else if(Rob == 2) TextDrawHideForPlayer(i, Textdraw3);
else if(Rob == 3) TextDrawHideForPlayer(i, Textdraw4);
else if(Rob == 4) TextDrawHideForPlayer(i, Textdraw5);
}
}
format(string, sizeof(string), "** %s has went out of the bank before loading money and has failed the robbery. **", RPN(playerid));
SendRobberyMessage(COLOR_LIGHTRED, string);
SendCopMessage(COLOR_LIGHTRED, string);
SendFBIMessage(COLOR_LIGHTRED, string);
BankRobber[playerid] = 0;
if(BankRobbersCount == 0)
{
TextDrawHideForAll(Area5);
TextDrawHideForAll(Textdraw1);
TextDrawHideForAll(Textdraw2);
TextDrawHideForAll(Textdraw3);
TextDrawHideForAll(Textdraw4);
TextDrawHideForAll(Textdraw5);
BankRobbery = 0;
RobberyStarted = 0;
format(string, sizeof(string), "** The bank robbery has ended, $%d were stolen and $%d were saved. **", TotalStolen*50000, (TotalRobbers*50000-(TotalStolen*50000)));
SendClientMessageToAll(COLOR_YELLOW, string);
TotalRobbers = 0;
new copsonline;
foreach(Player, i)
{
if(IsACop(i)) copsonline++;
if(IsASheriff(i)) copsonline++;
if(IsAFBI(i)) copsonline++;
}
foreach(Player, i)
{
if(IsACop(i))
{
new Saved = (TotalRobbers*50000-(TotalStolen*50000));
GiveZaiatMoney(i, Saved/copsonline);
format(string, sizeof(string), "** You have received your cut from the saved money. ($%d)", Saved/copsonline);
SendClientMessage(i, COLOR_LIME, string);
}
}
}
return 1;
}
if(DoorInfo[idx][dCExt])
{
GameTextForPlayer(playerid, "~w~Loading Objects", 3500, 3);
TogglePlayerControllable(playerid, 0);
SetTimerEx("EnterExitTimer", 5000, false, "i", playerid);
PlayerInfo[playerid][pSpawnFreeze] = 1;
}
PlayerInfo[playerid][pSpawnFreeze] = 0;
SetPlayerInterior(playerid, DoorInfo[idx][dOInt]);
SetPlayerVirtualWorld(playerid, DoorInfo[idx][dOVW]);
SetPlayerFacingAngle(playerid, DoorInfo[idx][dOA]);
SetCameraBehindPlayer(playerid);
SetPlayerPos(playerid, DoorInfo[idx][dOX], DoorInfo[idx][dOY], DoorInfo[idx][dOZ]);
done = 1;
}
}
if(IsPlayerInRangeOfPoint(playerid, 2, 243.9951,304.9418,999.1484) || IsPlayerInRangeOfPoint(playerid, 2, 2259.6702,-1135.8542,1050.6328) || IsPlayerInRangeOfPoint(playerid, 2, 2308.8254,-1212.8070,1049.0234) || IsPlayerInRangeOfPoint(playerid, 2, 260.7436,1237.5563,1084.2578)
|| IsPlayerInRangeOfPoint(playerid, 2, -42.5742,1405.6521,1084.4297) || IsPlayerInRangeOfPoint(playerid, 2, 2468.6787,-1698.2617,1013.5078) || IsPlayerInRangeOfPoint(playerid, 2, 2365.2183,-1135.4014,1050.8750) || IsPlayerInRangeOfPoint(playerid, 2, 2270.1270,-1210.4855,1047.5625)
|| IsPlayerInRangeOfPoint(playerid, 2, 2324.4424,-1149.2057,1050.7101) || IsPlayerInRangeOfPoint(playerid, 2, 83.0863,1322.3020,1083.8662) || IsPlayerInRangeOfPoint(playerid, 2, 1327.1052,-1071.0226,3458.9060)) // Houses
{
new idx;
idx = GetPlayerVirtualWorld(playerid)-500;
if(!done && idx < MAX_HOUSES && HouseInfo[idx][hLevel])
{
format(string, sizeof(string), "* %s pushes the door and exits the house.", RPN(playerid));
if(PlayerInfo[playerid][pMaskOn] == 1)
{
format(string, sizeof(string), "* Stranger pushes the door and exits the house.");
}
else
{
format(string, sizeof(string), "* %s pushes the door and exits the house.", RPN(playerid));
}
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
SetPlayerPos(playerid, HouseInfo[idx][hX], HouseInfo[idx][hY], HouseInfo[idx][hZ]);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
done = 1;
}
}
if(IsPlayerInRangeOfPoint(playerid, 15, -2070.3000488281,-24,47.099998474121)) // Garages
{
new idx;
idx = GetPlayerVirtualWorld(playerid)-500;
new vehicleid = GetPlayerVehicleID(playerid);
if(!done && idx < MAX_GARAGES && GarageInfo[idx][gLevel])
{
format(string, sizeof(string), "* %s lifts the door up and exits the garage.", RPN(playerid));
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
//if(IsPlayerInAnyVehicle(playerid))
{
SetVehiclePos(vehicleid, GarageInfo[idx][gX], GarageInfo[idx][gY], GarageInfo[idx][gZ]);
SetCameraBehindPlayer(playerid);
SetVehicleVirtualWorld(vehicleid, 0);
SetPlayerPos(playerid, GarageInfo[idx][gX], GarageInfo[idx][gY], GarageInfo[idx][gZ]);
SetPlayerInterior(playerid, 0);
SetCameraBehindPlayer(playerid);
SetPlayerVirtualWorld(playerid, 0);
PutPlayerInVehicle(playerid, vehicleid, 0);
}
else
{
SetPlayerPos(playerid, GarageInfo[idx][gX], GarageInfo[idx][gY], GarageInfo[idx][gZ]);
SetPlayerInterior(playerid, 0);
SetCameraBehindPlayer(playerid);
SetPlayerVirtualWorld(playerid, 0);
}
done = 1;
}
}
if(IsPlayerInRangeOfPoint(playerid, 5, 2233.8032,1712.2303,1011.7632) || IsPlayerInRangeOfPoint(playerid, 2, -27.3025,-57.6649,1003.5469) || IsPlayerInRangeOfPoint(playerid, 2, 207.0638,-139.9965,1003.5078) || IsPlayerInRangeOfPoint(playerid, 2, 285.8044,-85.9956,1001.5229) || IsPlayerInRangeOfPoint(playerid, 2, 493.4252,-24.3061,1000.6797) || IsPlayerInRangeOfPoint(playerid, 2, 834.1631,7.4883,1004.1797) || IsPlayerInRangeOfPoint(playerid, 2, 372.3830,-133.2579,1001.4922))
{
new idx;
idx = GetPlayerVirtualWorld(playerid)-100;
if(!done && idx < MAX_BIZ && BizInfo[idx][bType])
{
if(BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ])
{
idx = GetPlayerVirtualWorld(playerid)-100;
if(!done && idx < MAX_BIZ && BizInfo[idx][bType])
{
if (g_remainingRobTicks[playerid])
{
SendClientMessage(playerid, COLOR_GREY, "You failed the robbery.");
DestroyObject(g_robbizBag[playerid]);
DisablePlayerCheckpoint(playerid);
g_apprehendedCash[playerid] = 0;
g_remainingRobTicks[playerid] = 0;
g_bIsRobbiz[playerid] = false;
SendCopMessage(COLOR_BLUE, "The business robbery has been failed, Back to normal duties");
SendFBIMessage(COLOR_BLUE, "The business robbery has been failed, Back to normal duties");
SendHSFMessage(COLOR_BLUE, "The business robbery has been failed, Back to normal duties");
SendSheriffMessage(COLOR_BLUE, "The business robbery has been failed, Back to normal duties");
SendSATFMessage(COLOR_BLUE, "The business robbery has been failed, Back to normal duties");
}
SetPlayerPos(playerid, BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ]);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
}
done = 1;
return 1;
}
format(string, sizeof(string), "* %s pushes the door and exits the shop.", RPN(playerid));
if(PlayerInfo[playerid][pMaskOn] == 1)
{
format(string, sizeof(string), "* Stranger pushes the door and exits the shop.");
}
else
{
format(string, sizeof(string), "* %s pushes the door and exits the shop.", RPN(playerid));
}
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
SetPlayerPos(playerid, BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ]);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
}
done = 1;
}
return 1;
}

