Anticheat - HELP
#1

Hi, I tired make Anticheat. Anticheat hat test before unlimited health and ammo.
If I start test Anticheat me teleport in sea and not to show if player have unlimited health or no.
Please HELP ME
Sorry for the grammar, formality
Thank you very much for your help.

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Код HTML:
#include <a_samp>
#include <ZCMD>
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_WARNING 0xFF1400FF
#define COLOR_ADMIN 0xFF0000FF

CMD:acheat(playerid, params[])
{
	if(IsPlayerConnected(playerid))
	{
	    new id = strval(params);

    	if(!strlen(params) || strlen(params)>3) return SendClientMessage(playerid,COLOR_WARNING,"[  !  ] {FFFFFF}Pouћi: /acheat [ ID ]");
		else if(!IsPlayerConnected(id)) return SendClientMessage(playerid,COLOR_WARNING,"[  !  ] {FFFFFF}Hrбč se zadanэm ID nenн na serveru !");
	    else if(IsPlayerNPC(id)) return SendClientMessage(playerid,COLOR_WARNING,"[  !  ]{ffffff} Tohle je NPC !");
	    else
		{
	        new Name[24];
        	new Name2[24];
        	GetPlayerName(playerid, Name, 24);
        	GetPlayerName(id, Name2, 24);

        	new string[128];
        	format(string,128, "Administrбtor %s testuje hrбče %s anticheatem !", Name, Name2);
        	SendClientMessageToAll(COLOR_ADMIN, string);

        	format(string,128, "Testujem hrбče %s anticheatem, počekjte prosнm na vэsledky...", Name2);

        	SavePlayerLastStats(id);

        	SendClientMessage(playerid, COLOR_WHITE, string);

        	SetPlayerPos(id, 3000, 3000, 1);

        	SetPlayerArmour(id, 100.00);

        	CreateExplosion(3004, 3000, 1, 7, 10);

        	SetTimerEx("AnticheatTestStepOne", 1000, 0, "ii", id, playerid);
	    }
	}
    return 1;
}

forward AnticheatTestStepOne(id, playerid);
public AnticheatTestStepOne(id, playerid)
{
	if(IsPlayerConnected(id))
	{
	    new Float:armour;
	    GetPlayerArmour(id, armour);

	    new Name2[24];
	    GetPlayerName(id, Name2, 24);
	    new string[128];

	    if(armour > 85)
	    {
	        if(IsPlayerConnected(playerid)) SendClientMessage(playerid, COLOR_WHITE, "Armour Hack: {00bb00}Ano");

	        format(string,128, "Hrбč %s byl pozitivnн na Armour Hack !", Name2);
	        SendClientMessageToAll(COLOR_ADMIN, string);
	    }
	    else
	    {
	        if(IsPlayerConnected(playerid)) SendClientMessage(playerid, COLOR_WHITE, "Armour Hack: {ff0000}Ne");

	        format(string,128, "Hrбč %s byl negativnн na Armour Hack !", Name2);
	        SendClientMessageToAll(COLOR_ADMIN, string);
	    }

	    ////////////////////////////////////

        SetPlayerPos(id, 3000, 3000, 1);
        SetPlayerArmour(id, 0.00);
        SetPlayerHealth(id, 100.00);
        CreateExplosion(3004, 3000, 1, 7, 10);

	    SetTimerEx("AnticheatTestStepTwo", 1000, 0, "ii", id, playerid);
	}
	return 1;
}

forward AnticheatTestStepTwo(id, playerid);
public AnticheatTestStepTwo(id, playerid)
{
	if(IsPlayerConnected(id))
	{
	    new Float:hp;
	    GetPlayerHealth(id, hp);

	    new Name2[24];
	    GetPlayerName(id, Name2, 24);
	    new string[128];

	    if(hp > 85)
	    {
	        if(IsPlayerConnected(playerid)) SendClientMessage(playerid, COLOR_WHITE, "God Mode: {00bb00}Ano");

	        format(string,128, "Hrбč %s byl pozitivnн na God Mode !", Name2);
	        SendClientMessageToAll(COLOR_ADMIN, string);
	    }
	    else
	    {
	        if(IsPlayerConnected(playerid)) SendClientMessage(playerid, COLOR_WHITE, "God Mode: {ff0000}Ne");

	        format(string,128, "Hrбč %s byl negativnн na God Mode !", Name2);
	        SendClientMessageToAll(COLOR_ADMIN, string);
	    }

	    LoadPlayerLastStats(id);
	}
	return 1;
}
forward SavePlayerLastStats(playerid);
public SavePlayerLastStats(playerid)
{
	if(IsPlayerConnected(playerid))
	{
	    new Float:player_pos_x,
			Float:player_pos_y,
			Float:player_pos_z,
			Float:player_hp,
			Float:player_armour;

		GetPlayerPos(playerid, player_pos_x, player_pos_y, player_pos_z);
		GetPlayerHealth(playerid, player_hp);
		GetPlayerArmour(playerid, player_armour);

	   
	}
}

forward LoadPlayerLastStats(playerid);
public LoadPlayerLastStats(playerid)
{
	if(IsPlayerConnected(playerid))
	{
	    


	}
}
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