[Map] Hiper drop
#1

Hiper Drop
Meu Primeiro mapa postado aki, e й um drop mt alto com obstaculos no caminho;enfim vai se bom em evento e stunt...
Comando de Teleporte para o top do drop
pawn Код:
if(strcmp("/hiper", cmd, true) == 0)
    {
            SetPlayerInterior(playerid, 0);
            SetPlayerPos(playerid, 2582.000000, -1525.400000, 1683.100000);
        }
        format(string, sizeof(string), "O(A) jogador(a) %s foi para o Hiper drop (») Quer ir? Use: /hiper", GetPlayerNameEx(playerid));
        SendClientMessageToAll(0x33AA33A, string);
        return 1;
    }




pawn Код:
CreateDynamicObject(2963, 1259.300000, -785.400020, 91.600000, 0.000000, 0.000000, 180.000000); //object (freezer_door) (1)
CreateDynamicObject(1557, 1259.100000, -783.900020, 91.000000, 0.000000, 0.000000, 270.000000); //object (Gen_doorEXT19) (1)
CreateDynamicObject(1557, 1259.100000, -786.900020, 91.000000, 0.000000, 0.000000, 92.000000); //object (Gen_doorEXT19) (2)
CreateDynamicObject(660, 1268.683590, -824.269530, 75.535660, 0.000000, 0.000000, 0.000000); //object (pinetree03) (1)
CreateDynamicObject(3939, 1254.900000, -803.000000, 84.900000, 0.000000, 0.000000, 270.000000); //object (hanger01) (1)
CreateDynamicObject(3939, 1248.900000, -803.099980, 84.900000, 0.000000, 0.000000, 270.000000); //object (hanger01) (2)
CreateDynamicObject(3939, 1242.900000, -803.200010, 84.900000, 0.000000, 0.000000, 270.000000); //object (hanger01) (3)
CreateDynamicObject(1491, 1281.600000, -787.900020, 91.000000, 0.000000, 0.000000, 0.000000); //object (Gen_doorINT01) (1)
CreateDynamicObject(2963, 1279.500000, -787.900020, 92.500000, 0.000000, 180.000000, 88.000000); //object (freezer_door) (3)
CreateDynamicObject(1491, 1284.600000, -787.799990, 91.000000, 0.000000, 0.000000, 182.000000); //object (Gen_doorINT01) (2)
CreateDynamicObject(8420, 2578.000000, -1515.600000, 1682.600000, 0.000000, 0.000000, 0.000000); //object (arprtcrprk04_lvS) (1)
CreateDynamicObject(3749, 2560.399900, -1543.000000, 1688.400000, 0.000000, 0.000000, 92.000000); //object (ClubGate01_LAx) (1)
CreateDynamicObject(4108, 2507.200000, -1543.300000, 1682.800000, 0.000000, 0.000000, 90.000000); //object (Roads01b_LAn) (1)
CreateDynamicObject(4108, 2378.399900, -1543.000000, 1667.800000, 348.000000, 0.000000, 90.000000); //object (Roads01b_LAn) (2)
CreateDynamicObject(1632, 2450.899900, -1533.800000, 1683.800000, 0.000000, 0.000000, 90.000000); //object (waterjump1) (1)
CreateDynamicObject(1632, 2451.000000, -1537.800000, 1683.800000, 0.000000, 0.000000, 90.000000); //object (waterjump1) (2)
CreateDynamicObject(1632, 2451.100100, -1541.800000, 1683.800000, 0.000000, 0.000000, 90.000000); //object (waterjump1) (3)
CreateDynamicObject(1632, 2451.200000, -1545.600000, 1683.800000, 0.000000, 0.000000, 90.000000); //object (waterjump1) (4)
CreateDynamicObject(1632, 2451.100100, -1549.800000, 1683.800000, 0.000000, 0.000000, 90.000000); //object (waterjump1) (5)
CreateDynamicObject(4870, 2249.000000, -1542.800000, 1607.600000, 358.342000, 325.984000, 358.881000); //object (airpurt2ax_las) (1)
CreateDynamicObject(4870, 2112.500000, -1542.800000, 1515.300000, 358.341000, 325.981000, 358.879000); //object (airpurt2ax_las) (2)
CreateDynamicObject(1422, 2247.600100, -1544.700000, 1607.100000, 25.983000, 357.775000, 274.975000); //object (DYN_ROADBARRIER_5) (1)
CreateDynamicObject(1422, 2223.200200, -1540.400400, 1590.500000, 25.983000, 357.770000, 274.971000); //object (DYN_ROADBARRIER_5) (2)
CreateDynamicObject(1422, 2279.000000, -1540.100000, 1628.000000, 25.983000, 357.770000, 274.971000); //object (DYN_ROADBARRIER_5) (3)
CreateDynamicObject(1422, 2188.100100, -1545.200000, 1566.900000, 25.983000, 357.770000, 274.971000); //object (DYN_ROADBARRIER_5) (4)
CreateDynamicObject(13593, 2050.100100, -1539.100000, 1474.600000, 0.000000, 0.000000, 86.000000); //object (kickramp03) (1)
CreateDynamicObject(13593, 2050.100100, -1541.800000, 1474.600000, 0.000000, 0.000000, 85.995000); //object (kickramp03) (2)
CreateDynamicObject(13593, 2050.100100, -1544.500000, 1474.600000, 0.000000, 0.000000, 85.995000); //object (kickramp03) (3)
CreateDynamicObject(13593, 2050.100100, -1547.000000, 1474.600000, 0.000000, 0.000000, 85.995000); //object (kickramp03) (4)
CreateDynamicObject(13593, 2050.100100, -1549.500000, 1474.600000, 0.000000, 0.000000, 85.995000); //object (kickramp03) (5)
CreateDynamicObject(13593, 2047.300000, -1549.400000, 1475.600000, 0.000000, 0.000000, 85.995000); //object (kickramp03) (6)
CreateDynamicObject(13593, 2047.300000, -1546.900000, 1475.600000, 0.000000, 0.000000, 85.995000); //object (kickramp03) (7)
CreateDynamicObject(13593, 2047.100000, -1544.200000, 1475.600000, 0.000000, 0.000000, 85.995000); //object (kickramp03) (8)
CreateDynamicObject(13593, 2047.300000, -1541.700000, 1475.600000, 0.000000, 0.000000, 85.995000); //object (kickramp03) (9)
CreateDynamicObject(13593, 2047.300000, -1539.000000, 1475.600000, 0.000000, 0.000000, 87.995000); //object (kickramp03) (10)
CreateDynamicObject(13593, 2044.100000, -1539.000000, 1477.100000, 6.000000, 0.000000, 87.995000); //object (kickramp03) (11)
CreateDynamicObject(13593, 2044.100000, -1541.700000, 1477.100000, 5.999000, 0.000000, 87.990000); //object (kickramp03) (12)
CreateDynamicObject(13593, 2044.100000, -1544.400000, 1477.100000, 5.999000, 0.000000, 87.990000); //object (kickramp03) (13)
CreateDynamicObject(13593, 2044.100000, -1546.700000, 1477.100000, 5.999000, 0.000000, 87.990000); //object (kickramp03) (14)
CreateDynamicObject(13593, 2044.100000, -1549.400000, 1477.100000, 5.999000, 0.000000, 87.990000); //object (kickramp03) (15)
CreateDynamicObject(13593, 2044.099600, -1549.400400, 1477.100000, 5.999000, 0.000000, 87.990000); //object (kickramp03) (16)
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