When the player connects. It give me this problem.....
#1

Why, when player connect. You will get dragged by a random guy?.

For example, you just connect and you will be dragged by random playerid, why??

Code:
CMD:drag(playerid, params[])
{
        new id, string[26+MAX_PLAYER_NAME], string2[20+MAX_PLAYER_NAME];
        if(sscanf(params, "u", id)) return SendClientMessage(playerid, COLOR_GRAD1, "CMD:/drag [playerid]");
        if(PlayerCuffed[id] == 0) return SendClientMessage(playerid, COLOR_GRAD1, "This player must first be cuffed");
        if(PlayerCuffed[id] == 1)
			return SendClientMessage(playerid, COLOR_GREY, "You can't drag a tazed player.");
        if(!IsPlayerConnected(id))
			return SendClientMessage(playerid, COLOR_GREY, "Invalid player specified.");

		if(GetDistanceBetweenPlayers(id, playerid) > 4)
			return SendClientMessage(playerid, COLOR_GREY, "You're not close enough to the player!");

		if(PlayerCuffed[id] == 0)
			return SendClientMessage(playerid, COLOR_GREY, "That person isn't cuffed.");

		if(PlayerCuffed[id] == 1)
			return SendClientMessage(playerid, COLOR_GREY, "You can't drag a tazed player.");

		if(id == playerid)
			return SendClientMessage(playerid, COLOR_GREY, "You can't restrain yourself!");

		if(GetPlayerState(id) != PLAYER_STATE_ONFOOT)
			return SendClientMessage(playerid, COLOR_GREY, "That person is in a car - get them out first.");

		if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT)
			return SendClientMessage(playerid, COLOR_GREY, "You're in a car - get out first.");

		if(GetPVarInt(playerid, "PBM") > 0)
			return SendClientMessage(playerid, COLOR_WHITE, "You're not able to do this while in a paintball game.");

		if(GetPVarInt(playerid, "EventToken") != 0)
			return SendClientMessage(playerid, COLOR_GREY, "You can't use the tazer while you're in an event.");

		if(PlayerCuffedTime[playerid] > 0)
			return SendClientMessage(playerid, COLOR_GREY, "You can't do this right now.");

		if(GetPVarInt(playerid, "Injured") == 1)
			return SendClientMessage(playerid, COLOR_GREY, "You can't do this right now.");

		if(PlayerInfo[playerid][pJailed] > 0)
			return SendClientMessage(playerid, COLOR_WHITE, "You can't use this in jail/prison.");

		if(PlayerCuffed[playerid] >= 1)
			return SendClientMessage(playerid, COLOR_WHITE, "You can't use this while tazed/cuffed.");

		if(GetPVarInt(id, "Injured") == 1)
			return SendClientMessage(playerid, COLOR_GREY, "You can't cuff injured people.");


        if(Dragged[id] == 0 && Dragging[playerid] == 0)
        {

			if(GetPVarInt(playerid, "pDragging") == 1)
			{
				SendClientMessageEx(playerid, COLOR_GRAD1, " You can only drag one person!!!!!! ");
				return 1;
			}
            format(string, sizeof(string), "* %s quickly grabs %s by the right arm, restraining them.", GetPlayerNameEx(playerid), GetPlayerNameEx(id));
			ProxDetector(30.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);

            Dragged[id] = 1;
            Dragging[playerid] = 1;
            format(string, sizeof(string), "You are being dragged by %s.", RemoveUnderScore(playerid));
            format(string2, sizeof(string2), " You are dragging %s.", RemoveUnderScore(id));
            SendClientMessage(playerid, COLOR_PURPLE, string2);
            SendClientMessage(id, COLOR_PURPLE, string);
        	draggedtimer[id] = SetTimerEx("Draggingt", 1000, 1, "dd", playerid,id);
        	SetPVarInt(id, "pDragging", 1);
        }
        else
        {
            format(string, sizeof(string), "* %s looks into %s's eyes and then slowly releases them.", GetPlayerNameEx(playerid), GetPlayerNameEx(id));
			ProxDetector(30.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);

            Dragged[id] = 0;
            Dragging[playerid] = 0;
            SendClientMessage(playerid, COLOR_PURPLE, "You have stopped dragging your target.");
            SendClientMessage(id, COLOR_PURPLE, "You aren't being dragged anymore.");
            KillTimer(draggedtimer[id]);
            SetPVarInt(id, "pDragging", 0);
        }
        return 1;
}

forward Draggingt(playerid, ID);
public Draggingt(playerid, ID)
{
        new Float:dX, Float:dY, Float:dZ;
        GetPlayerPos(playerid, dX, dY, dZ);
        SetPlayerPos(ID, dX+1, dY, dZ);
}
Im glad at your helps!
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#2

Then OnPlayerConnect and OnPlayerLogin

Dragged[id] = 0;
Dragging[playerid] = 0;
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