18.05.2014, 03:47
Saves it fine, saves the account. But when I reconnect it sets my money and score to 0.
Full code.
Full code.
pawn Код:
#include <a_samp>
#include < zcmd >
#include < YDB >
#include < YSI\y_ini >
#define DIRECTORY "Accounts/%s.ini"
//Colors//
#define COLOR_SYSTEM (0xEFEFF7AA)
#define green (0x33FF33AA)
#define blue (0x00FFFFAA)
#define red (0xFF0000AA)
#define StartMoney 150000
forward Pass( playerid, name[ ], value[ ] );
forward LoadpUser( playerid, name[ ], value[ ] );
enum pLog
{
pPass,
pCash,
pScore
}
public OnFilterScriptInit( )
{
print( "\n--------------------------------------" );
print( "Account System " );
print( "--------------------------------------\n" );
return ( 1 );
}
public OnPlayerRequestSpawn( playerid )
{
if( INI_Exist ( pName( playerid ) ) )
{
if( GetPVarInt( playerid, "pLog" ) == 0 )
{
SendClientMessage( playerid, green, "This name is already registered. Please /login password to login to this account. ");
return ( 0 );
}
}
else { SystemMsg( playerid, "Please register this account before spawning." ); return 0; }
return 1;
}
public OnPlayerDisconnect( playerid )
{
if( GetPVarInt( playerid, "pLog" ) == 1 )
{
new file[ 256 ]; format( file, sizeof file, DIRECTORY, pName( playerid ) );
new INI:PlayerAcc = INI_Open( file );
INI_WriteInt( PlayerAcc, "Money", GetPlayerMoney( playerid ) );
INI_WriteInt( PlayerAcc, "Score", GetPlayerScore( playerid ) );
INI_Close( PlayerAcc );
SetPVarInt( playerid, "pLog", 0 );
}
return ( 1 );
}
public OnPlayerConnect( playerid )
{
if( GetPVarInt( playerid, "pLog" ) == 0 )
{
if( INI_Exist ( pName( playerid ) ) )
{
SystemMsg( playerid, "This name is already registered. Please /login [password] to login." );
}
else SystemMsg( playerid, "This name is not registered. /register password for free $150,000!" );
}
return ( 1 );
}
stock SystemMsg( playerid, msg[ ] )
{
if( ( IsPlayerConnected ( playerid ) ) && ( strlen ( msg ) > 0 ) ) SendClientMessage( playerid, red, msg );
return ( 1 );
}
stock pName( playerid )
{
new name[ MAX_PLAYER_NAME ];
GetPlayerName( playerid, name, sizeof name );
return name;
}
CMD:register( playerid, params[ ] )
{
new file[ 256 ]; format( file, sizeof file, DIRECTORY, pName( playerid ) );
new INI:PlayerAcc = INI_Open( file );
if( GetPVarInt( playerid, "pLog" ) == 1 ) return SystemMsg( playerid, "You already have an account." );
if( INI_Exist( pName( playerid ) ) ) return SystemMsg( playerid, "You already have an account, /login [password] to login." );
if( strlen ( params ) == 0 ) return SystemMsg( playerid, "Usage: /register [password]" );
SystemMsg( playerid, "You have successfully created your account. Please /login [password] to login." );
GivePlayerMoney(playerid, StartMoney);
INI_WriteString( PlayerAcc, "Name", pName( playerid ) );
INI_WriteString( PlayerAcc, "Password", params );
INI_Close( PlayerAcc );
return ( 1 );
}
CMD:login( playerid, params[ ] )
{
new file[ 256 ], Passw[ 500 ]; format( file, sizeof file, DIRECTORY, pName( playerid ) );
INI_ParseFile(file, "Pass", false, true, playerid);
GetPVarString( playerid, "pPass", Passw, sizeof Passw );
if( GetPVarInt( playerid, "pLog" ) == 1 ) return SystemMsg( playerid, "You have already logged-in." );
if( !INI_Exist ( pName( playerid ) ) ) return SystemMsg( playerid, "This name is not registered. /register password for free $150,000!" );
if( isnull ( params ) ) return SystemMsg( playerid, "Usage: /login [password]" );
if( strcmp ( Passw, params, false ) == 0 )
{
SetPVarInt( playerid, "pLog", 1 );
GivePlayerMoney( playerid, GetPVarInt( playerid, "pCash" ) );
SetPlayerScore( playerid, GetPVarInt( playerid, "pScore" ) );
SystemMsg( playerid, "You have successfully logged-in." );
}else SystemMsg( playerid, "Wrong Credentials!" );
return ( 1 );
}
public Pass( playerid, name[ ], value[ ] )
{
if( !strcmp ( name, "Password" ) )
{
SetPVarString( playerid, "pPass", value );
}
}
public LoadpUser( playerid, name[ ], value[ ] )
{
if( !strcmp ( name, "Money" ) )
{
SetPVarInt( playerid, "pCash", strval( value ) );
}
if( !strcmp ( name, "Score" ) )
{
SetPVarInt( playerid, "pScore", strval( value ) );
}
}