OnPlayerDeath crash
#1

... delete it
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#2

delete it ..
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#3

shouldn't you check if PlayerInfo[killerid][pMember] is a valid playerid first?
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#4

delete it
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#5

driftpower is right. You must check if killerid is not INVALID_PLAYER_ID before using it inside arrays otherwise it will cause run time error 4.
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