07.05.2017, 10:08
Quote:
Set customspawn to enabled in ysf.cfg and try it afterwards. Under OnPlayerSpawn attached objects are removed internally by the samp server
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http://imgur.com/a/X20No
That YSF thing didn't work:
Код:
# Use redirected YSF's own RPC for spawning UseCustomSpawn 1
It may be hard for me to attach the weapons everytime to the player since they are loaded from the MySQL Database during the "LoadPlayerCharacterItems" and it's in the for loop. I'd rather not call the loop everytime player spawns, lol..
Let me know if there's anything I can test to fix that. Thanks.
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Also, since I have custom spawn I can always make a custom OnPlayerDeath(Ex) so the internal SA-MP's one is never gonna be called.. so much trouble to go through just to get one thing working, ugh.