21.05.2014, 20:48
Indirectly, but yes. That might be causing crashes?
I have one function that sets up players for minigames and removes all stuff applied when player was not in minigame, including gravity. ( resets to default).
And it appears ( not sure why) it is under OnPlayerDisconnect...
I have one function that sets up players for minigames and removes all stuff applied when player was not in minigame, including gravity. ( resets to default).
And it appears ( not sure why) it is under OnPlayerDisconnect...