Posts: 1,767
Threads: 124
Joined: Mar 2010
17.05.2014, 22:03
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Last edited by Riddick94; 18/05/2014 at 08:57 AM.
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Quote:
Originally Posted by Mellnik
What exactly is this one?
Code:
native GetPlayerHydraReactorAngle(playerid);
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You know the "pipes" that you have under hydra's wings? The one's you move with numpad keys, to fly forward or down. You can get their angle positions.
Quote:
Originally Posted by RajatPawar
Awesome!
Will this set the position of the playertextdraw for every player? I mean if I wanted to have 10 different positions for 10 different players with the SAME player textdraw, would it work?
Cheers
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One of the best functions I have waited for. And to be honest, you've just asked a really dumb question. There's support for textdraws and per-player textdraws. So, it is really simple answer here.
Quote:
Originally Posted by kurta999
Sorry, i'll remove my house shit in next version [...]
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Don't worry about your English.. foreigners to the win.