HOW TO FIX THIS PLEASE HELP ME :(( [VERY URGENT] [+++REP]
#1

When i ENTER to my car and type /detain the suspect should be put at the PASSENGER SEAT

Then it wont, Then when i enter the car as a passenger it will work (wtf) how do i fix it!!!

Here are some pics






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#2

NUUUUUUUUUUuboDy>?
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#3

What is your code?
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#4

Can u show us the codes please?
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#5

Yes Codes Plz
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#6

OMG IM A DUMB!!! I FORGOT TO PUT THE CODESSSSSSSSSSSSSSSSSSSS OGM OMG
GG

pawn Код:
CMD:detain(playerid, params[])
{
    if(IsACop(playerid) || PlayerInfo[playerid][pFaction] == 5 && PlayerInfo[playerid][pDivision] == 5 || PlayerInfo[playerid][pFaction] == 5 && PlayerInfo[playerid][pDivision] == 2)
    {
        if(IsPlayerInAnyVehicle(playerid))
        {
            SendClientMessage(playerid, COLOR_GREY, "You can't do this while you're in a vehicle.");
            return 1;
        }

        new string[128], giveplayerid, seat;
        if(sscanf(params, "ud", giveplayerid, seat)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /detain [playerid/partofname] [seatid 1-3]");

        if(IsPlayerConnected(giveplayerid))
        {
            if(seat < 1 || seat > 3)
            {
                SendClientMessage(playerid, COLOR_GRAD1, "The seat ID can't be above 3 or below 1.");
                return 1;
            }
            if(IsACop(giveplayerid))
            {
                SendClientMessage(playerid, COLOR_GREY, "You can't detain other law enforcement officers.");
                return 1;
            }
            if(IsPlayerInAnyVehicle(giveplayerid))
            {
                SendClientMessage(playerid, COLOR_GREY, "That person is in a car - get them out first.");
                return 1;
            }
            if(ProxDetectorS(8.0, playerid, giveplayerid))
            {
                if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You can't detain yourself!"); return 1; }
                if(PlayerCuffed[giveplayerid] == 2)
                {
                    new carid = gLastCar[playerid];
                    if(IsSeatAvailable(carid, seat))
                    {
                        new Float:pos[6];
                        GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
                        GetPlayerPos(giveplayerid, pos[3], pos[4], pos[5]);
                        GetVehiclePos(carid, pos[0], pos[1], pos[2]);
                        if(floatcmp(floatabs(floatsub(pos[0], pos[3])), 10.0) != -1 &&
                        floatcmp(floatabs(floatsub(pos[1], pos[4])), 10.0) != -1 &&
                        floatcmp(floatabs(floatsub(pos[2], pos[5])), 10.0) != -1) return false;
                        format(string, sizeof(string), "* You were detained by %s.", GetPlayerNameEx(playerid));
                        SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
                        format(string, sizeof(string), "* You detained %s.", GetPlayerNameEx(giveplayerid));
                        SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
                        format(string, sizeof(string), "* %s throws %s in the vehicle.", GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid));
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GameTextForPlayer(giveplayerid, "~r~Detained", 2500, 3);
                        ClearAnimations(giveplayerid);
                        TogglePlayerControllable(giveplayerid, false);
                        PutPlayerInVehicle(giveplayerid, carid, seat);
                    }
                    else
                    {
                        SendClientMessage(playerid, COLOR_GREY, "That seat isn't available!");
                        return 1;
                    }
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY, "That person isn't cuffed.");
                    return 1;
                }
            }
            else
            {
                SendClientMessage(playerid, COLOR_GREY, "You're not close enough to the player or your car!");
                return 1;
            }
        }
        else
        {
            SendClientMessage(playerid, COLOR_GREY, "Invalid player specified.");
            return 1;
        }
    }
    else
    {
        SendClientMessage(playerid, COLOR_GRAD2, "   You're not a Cop / FBI / Coastguard!");
    }
    return 1;
}
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#7

Quote:
Originally Posted by Trynda
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OMG IM A DUMB!!! I FORGOT TO PUT THE CODESSSSSSSSSSSSSSSSSSSS OGM OMG
GG

pawn Код:
CMD:detain(playerid, params[])
{
    if(IsACop(playerid) || PlayerInfo[playerid][pFaction] == 5 && PlayerInfo[playerid][pDivision] == 5 || PlayerInfo[playerid][pFaction] == 5 && PlayerInfo[playerid][pDivision] == 2)
    {
        if(IsPlayerInAnyVehicle(playerid))
        {
            SendClientMessage(playerid, COLOR_GREY, "You can't do this while you're in a vehicle.");
            return 1;
        }

        new string[128], giveplayerid, seat;
        if(sscanf(params, "ud", giveplayerid, seat)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /detain [playerid/partofname] [seatid 1-3]");

        if(IsPlayerConnected(giveplayerid))
        {
            if(seat < 1 || seat > 3)
            {
                SendClientMessage(playerid, COLOR_GRAD1, "The seat ID can't be above 3 or below 1.");
                return 1;
            }
            if(IsACop(giveplayerid))
            {
                SendClientMessage(playerid, COLOR_GREY, "You can't detain other law enforcement officers.");
                return 1;
            }
            if(IsPlayerInAnyVehicle(giveplayerid))
            {
                SendClientMessage(playerid, COLOR_GREY, "That person is in a car - get them out first.");
                return 1;
            }
            if(ProxDetectorS(8.0, playerid, giveplayerid))
            {
                if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You can't detain yourself!"); return 1; }
                if(PlayerCuffed[giveplayerid] == 2)
                {
                    new carid = gLastCar[playerid];
                    if(IsSeatAvailable(carid, seat))
                    {
                        new Float:pos[6];
                        GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
                        GetPlayerPos(giveplayerid, pos[3], pos[4], pos[5]);
                        GetVehiclePos(carid, pos[0], pos[1], pos[2]);
                        if(floatcmp(floatabs(floatsub(pos[0], pos[3])), 10.0) != -1 &&
                        floatcmp(floatabs(floatsub(pos[1], pos[4])), 10.0) != -1 &&
                        floatcmp(floatabs(floatsub(pos[2], pos[5])), 10.0) != -1) return false;
                        format(string, sizeof(string), "* You were detained by %s.", GetPlayerNameEx(playerid));
                        SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
                        format(string, sizeof(string), "* You detained %s.", GetPlayerNameEx(giveplayerid));
                        SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
                        format(string, sizeof(string), "* %s throws %s in the vehicle.", GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid));
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GameTextForPlayer(giveplayerid, "~r~Detained", 2500, 3);
                        ClearAnimations(giveplayerid);
                        TogglePlayerControllable(giveplayerid, false);
                        PutPlayerInVehicle(giveplayerid, carid, seat);
                    }
                    else
                    {
                        SendClientMessage(playerid, COLOR_GREY, "That seat isn't available!");
                        return 1;
                    }
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY, "That person isn't cuffed.");
                    return 1;
                }
            }
            else
            {
                SendClientMessage(playerid, COLOR_GREY, "You're not close enough to the player or your car!");
                return 1;
            }
        }
        else
        {
            SendClientMessage(playerid, COLOR_GREY, "Invalid player specified.");
            return 1;
        }
    }
    else
    {
        SendClientMessage(playerid, COLOR_GRAD2, "   You're not a Cop / FBI / Coastguard!");
    }
    return 1;
}
Oh god... My money goes on this being a edit of NG:RP.
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#8

Quote:
Originally Posted by rymax99
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Oh god... My money goes on this being a edit of NG:RP.
LOL this came from my friend :\
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#9

pawn Код:
PutPlayerInVehicle(giveplayerid, carid, seat);
it's wrong ^^

put this :

pawn Код:
PutPlayerInVehicle(giveplayerid, carid, 3);
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#10

Quote:
Originally Posted by Ramoboss
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pawn Код:
PutPlayerInVehicle(giveplayerid, carid, seat);
it's wrong ^^

put this :

pawn Код:
PutPlayerInVehicle(giveplayerid, carid, 3);
Thanks i will try!!!!

1 Question, Why ",3);" ?? It should be /detain <player> <seatid>
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