23.01.2015, 14:05
(
Последний раз редактировалось Antoniohl; 23.01.2015 в 15:13.
)
Hello SA-MP, you'll this command in your server it's better than using cheats.
"DELETED"
Код:
if(!strcmp(cmdtext, "/fly", true)) { new Float:x, Float:y, Float:z; if(PlayerInfo[playerid][pAdmin] >= 2) { if((flying[playerid] = !flying[playerid])) { GetPlayerPos(playerid, x, y, z); SetPlayerPos(playerid, x, y, z+5); SetPlayerArmour(playerid, 1000000000.0); SetPlayerHealth(playerid, 1000000000.0); SetTimerEx("AdminFly", 100, 0, "d", playerid); } else { GetPlayerPos(playerid, x, y, z); SetPlayerPos(playerid, x, y, z+0.5); ClearAnimations(playerid); SetPlayerArmour(playerid, 100.0); SetPlayerHealth(playerid, 100.0); return 1; } } else { SendClientMessage(playerid, COLOR_GRAD1, " You are not authorized to use that command!"); } return 1; }
Код:
new bool:flying[MAX_PLAYERS]; forward AdminFly(playerid); forward DestroyMe(objectid); forward Float:SetPlayerToFacePos(playerid, Float:X, Float:Y);
Код:
public AdminFly(playerid) { if(!IsPlayerConnected(playerid)) return flying[playerid] = false; if(flying[playerid]) { if(!IsPlayerInAnyVehicle(playerid)) { new keys, ud, lr, Float:x[2], Float:y[2], Float:z; GetPlayerKeys(playerid, keys, ud, lr); GetPlayerVelocity(playerid, x[0], y[0], z); if(ud == KEY_UP) { GetPlayerCameraPos(playerid, x[0], y[0], z); GetPlayerCameraFrontVector(playerid, x[1], y[1], z); ApplyAnimation(playerid, "PARACHUTE", "FALL_SkyDive_Accel", 4.1, 1, 1, 1, 1, 1); SetPlayerToFacePos(playerid, x[0] + x[1], y[0] + y[1]); SetPlayerVelocity(playerid, x[1], y[1], z); } else SetPlayerVelocity(playerid, 0.0, 0.0, 0.01); } SetTimerEx("AdminFly", 100, 0, "d", playerid); } return 0; } public Float:SetPlayerToFacePos(playerid, Float:X, Float:Y) { new Float:pX1, Float:pY1, Float:pZ1, Float:ang; if(!IsPlayerConnected(playerid)) return 0.0; GetPlayerPos(playerid, pX1, pY1, pZ1); if( Y > pY1 ) ang = (-acos((X - pX1) / floatsqroot((X - pX1)*(X - pX1) + (Y - pY1)*(Y - pY1))) - 90.0); else if( Y < pY1 && X < pX1 ) ang = (acos((X - pX1) / floatsqroot((X - pX1)*(X - pX1) + (Y - pY1)*(Y - pY1))) - 450.0); else if( Y < pY1 ) ang = (acos((X - pX1) / floatsqroot((X - pX1)*(X - pX1) + (Y - pY1)*(Y - pY1))) - 90.0); if(X > pX1) ang = (floatabs(floatabs(ang) + 180.0)); else ang = (floatabs(ang) - 180.0); ang += 180.0; SetPlayerFacingAngle(playerid, ang); return ang; }
hope you like it - Good luck