14.05.2014, 06:00
It save the ammo but gives the player the spawn weapons. it keeps the ammo and eventually people get unlimited ammo.
OPS:
Weapon FS:
Код:
public OnGameModeInit() { ShowPlayerMarkers(1); ShowNameTags(1); SetGameModeText("FreeMode|Airplanes|Hydra"); //Grove Street AddPlayerClass(105, 2480.5820, -1675.8840, 13.3377, 356.0161, 23, 1000, 26, 1000, 31, 3000); AddPlayerClass(106, 2480.5820, -1675.8840, 13.3377, 356.0161, 23, 1000, 26, 1000, 31, 3000); AddPlayerClass(107, 2484.2603, -1678.2600, 13.3366, 356.0161, 23, 1000, 26, 1000, 31, 3000); //Ballas AddPlayerClass(102, 2484.2603, -1678.2600, 13.3366, 25.1564, 24, 1000, 27, 1000, 30, 3000); AddPlayerClass(103, 2484.2603, -1678.2600, 13.3366, 25.1564, 24, 1000, 27, 1000, 30, 3000); AddPlayerClass(104, 2484.2603, -1678.2600, 13.3366, 25.1564, 24, 1000, 27, 1000, 30, 3000); //Los Aztecas AddPlayerClass(114, 2488.2173, -1677.5657, 13.3371, 21.0830, 22, 4000, 25, 1000, 33, 3000); AddPlayerClass(115, 2488.2173, -1677.5657, 13.3371, 21.0830, 22, 4000, 25, 1000, 33, 3000); AddPlayerClass(116, 2488.2173, -1677.5657, 13.3371, 21.0830, 22, 4000, 25, 1000, 33, 3000); //Los Santos Vagos AddPlayerClass(108, 2493.3796, -1676.0822, 13.3382, 52.7300, 23, 1000, 26, 1000, 31, 3000); AddPlayerClass(109, 2493.3796, -1676.0822, 13.3382, 52.7300, 23, 1000, 26, 1000, 31, 3000); AddPlayerClass(110, 2493.3796, -1676.0822, 13.3382, 52.7300, 23, 1000, 26, 1000, 31, 3000); //Da Nang Boys AddPlayerClass(121, 2498.9998, -1674.3905, 13.3457, 63.6968, 24, 1000, 27, 1000, 30, 3000); AddPlayerClass(122, 2498.9998, -1674.3905, 13.3457, 63.6968, 24, 1000, 27, 1000, 30, 3000); AddPlayerClass(123, 2498.9998, -1674.3905, 13.3457, 63.6968, 24, 1000, 27, 1000, 30, 3000); //San Fierro Rifa AddPlayerClass(173, 2503.4653, -1668.0095, 13.3644, 78.4236, 22, 4000, 25, 1000, 33, 3000); AddPlayerClass(174, 2503.4653, -1668.0095, 13.3644, 78.4236, 22, 4000, 25, 1000, 33, 3000); AddPlayerClass(175, 2503.4653, -1668.0095, 13.3644, 78.4236, 22, 4000, 25, 1000, 33, 3000); //Triads AddPlayerClass(117, 2501.6843, -1663.1902, 13.3738, 111.9505, 23, 1000, 26, 1000, 31, 3000); AddPlayerClass(118, 2501.6843, -1663.1902, 13.3738, 111.9505, 23, 1000, 26, 1000, 31, 3000); AddPlayerClass(119, 2501.6843, -1663.1902, 13.3738, 111.9505, 23, 1000, 26, 1000, 31, 3000); //Bikers AddPlayerClass(247, 2498.9150, -1659.1862, 13.3570, 120.4106, 24, 1000, 27, 1000, 30, 3000); AddPlayerClass(248, 2498.9150, -1659.1862, 13.3570, 120.4106, 24, 1000, 27, 1000, 30, 3000); AddPlayerClass(254, 2498.9150, -1659.1862, 13.3570, 120.4106, 24, 1000, 27, 1000, 30, 3000); //The Russian Mafia AddPlayerClass(111, 2496.1155, -1656.3430, 13.3684, 160.5177, 22, 4000, 25, 1000, 33, 3000); AddPlayerClass(112, 2496.1155, -1656.3430, 13.3684, 160.5177, 22, 4000, 25, 1000, 33, 3000); AddPlayerClass(113, 2496.1155, -1656.3430, 13.3684, 160.5177, 22, 4000, 25, 1000, 33, 3000); //Italian Mafia AddPlayerClass(124, 2490.8250, -1657.5001, 13.3594, 195.6113, 23, 1000, 26, 1000, 31, 3000); AddPlayerClass(125, 2490.8250, -1657.5001, 13.3594, 195.6113, 23, 1000, 26, 1000, 31, 3000); AddPlayerClass(126, 2490.8250, -1657.5001, 13.3594, 195.6113, 23, 1000, 26, 1000, 31, 3000); AddPlayerClass(127, 2490.8250, -1657.5001, 13.3594, 195.6113, 23, 1000, 26, 1000, 31, 3000);
Код:
public OnPlayerSpawn(playerid) { if(GetPVarInt(playerid, "Dead")) { SetPlayerPos(playerid, 2027.1057, -1421.5623, 16.9922); // Position of the hospital. DeletePVar(playerid, "Dead"); } return 1; }
Код:
#define FILTERSCRIPT #include <a_samp> #include <dini> #include <dudb> #include <sscanf2> new file[256]; enum WepData { Weapon1, Weapon1a, Weapon2, Weapon2a, Weapon3, Weapon3a, Weapon4, Weapon4a, Weapon5, Weapon5a, Weapon6, Weapon6a, Weapon7, Weapon7a, Weapon8, Weapon8a, Weapon9, Weapon9a, Weapon10, Weapon10a, Weapon11, Weapon11a, Weapon12, Weapon12a, } new WeaponInfo[MAX_PLAYERS][WepData]; #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Weapon Saving + Loading by Milan_Huizen"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } #endif public OnPlayerConnect(playerid) { new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(file, sizeof(file), "weapons/%s.ini", name); if (!dini_Exists(file)) { dini_Create(file); dini_IntSet(file, "Weapon1",WeaponInfo[playerid][Weapon1] = 0); dini_IntSet(file, "Weapon1a",WeaponInfo[playerid][Weapon1a] = 0); dini_IntSet(file, "Weapon2",WeaponInfo[playerid][Weapon2] = 0); dini_IntSet(file, "Weapon2a",WeaponInfo[playerid][Weapon2a] = 0); dini_IntSet(file, "Weapon3",WeaponInfo[playerid][Weapon3] = 0); dini_IntSet(file, "Weapon3a",WeaponInfo[playerid][Weapon3a] = 0); dini_IntSet(file, "Weapon4",WeaponInfo[playerid][Weapon4] = 0); dini_IntSet(file, "Weapon4a",WeaponInfo[playerid][Weapon4a] = 0); dini_IntSet(file, "Weapon5",WeaponInfo[playerid][Weapon5] = 0); dini_IntSet(file, "Weapon5a",WeaponInfo[playerid][Weapon5a] = 0); dini_IntSet(file, "Weapon6",WeaponInfo[playerid][Weapon6] = 0); dini_IntSet(file, "Weapon6a",WeaponInfo[playerid][Weapon6a] = 0); dini_IntSet(file, "Weapon7",WeaponInfo[playerid][Weapon7] = 0); dini_IntSet(file, "Weapon7a",WeaponInfo[playerid][Weapon7a] = 0); dini_IntSet(file, "Weapon8",WeaponInfo[playerid][Weapon8] = 0); dini_IntSet(file, "Weapon8a",WeaponInfo[playerid][Weapon8a] = 0); dini_IntSet(file, "Weapon9",WeaponInfo[playerid][Weapon9] = 0); dini_IntSet(file, "Weapon9a",WeaponInfo[playerid][Weapon9a] = 0); dini_IntSet(file, "Weapon10",WeaponInfo[playerid][Weapon10] = 0); dini_IntSet(file, "Weapon10a",WeaponInfo[playerid][Weapon10a] = 0); dini_IntSet(file, "Weapon11",WeaponInfo[playerid][Weapon11] = 0); dini_IntSet(file, "Weapon11a",WeaponInfo[playerid][Weapon11a] = 0); dini_IntSet(file, "Weapon12",WeaponInfo[playerid][Weapon12] = 0); dini_IntSet(file, "Weapon12a",WeaponInfo[playerid][Weapon12a] = 0); } else { WeaponInfo[playerid][Weapon1] = dini_Int(file, "Weapon1"); WeaponInfo[playerid][Weapon1a] = dini_Int(file, "Weapon1a"); WeaponInfo[playerid][Weapon2] = dini_Int(file, "Weapon2"); WeaponInfo[playerid][Weapon2a] = dini_Int(file, "Weapon2a"); WeaponInfo[playerid][Weapon3] = dini_Int(file, "Weapon3"); WeaponInfo[playerid][Weapon3a] = dini_Int(file, "Weapon3a"); WeaponInfo[playerid][Weapon4] = dini_Int(file, "Weapon4"); WeaponInfo[playerid][Weapon4a] = dini_Int(file, "Weapon4a"); WeaponInfo[playerid][Weapon5] = dini_Int(file, "Weapon5"); WeaponInfo[playerid][Weapon5a] = dini_Int(file, "Weapon5a"); WeaponInfo[playerid][Weapon6] = dini_Int(file, "Weapon6"); WeaponInfo[playerid][Weapon6a] = dini_Int(file, "Weapon6a"); WeaponInfo[playerid][Weapon7] = dini_Int(file, "Weapon7"); WeaponInfo[playerid][Weapon7a] = dini_Int(file, "Weapon7a"); WeaponInfo[playerid][Weapon8] = dini_Int(file, "Weapon8"); WeaponInfo[playerid][Weapon8a] = dini_Int(file, "Weapon8a"); WeaponInfo[playerid][Weapon9] = dini_Int(file, "Weapon9"); WeaponInfo[playerid][Weapon9a] = dini_Int(file, "Weapon9a"); WeaponInfo[playerid][Weapon10] = dini_Int(file, "Weapon10"); WeaponInfo[playerid][Weapon10a] = dini_Int(file, "Weapon10a"); WeaponInfo[playerid][Weapon11] = dini_Int(file, "Weapon11"); WeaponInfo[playerid][Weapon11a] = dini_Int(file, "Weapon11a"); WeaponInfo[playerid][Weapon12] = dini_Int(file, "Weapon12"); WeaponInfo[playerid][Weapon12a] = dini_Int(file, "Weapon12a"); } return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon1], WeaponInfo[playerid][Weapon1a]); GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon2], WeaponInfo[playerid][Weapon2a]); GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon3], WeaponInfo[playerid][Weapon3a]); GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon4], WeaponInfo[playerid][Weapon4a]); GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon5], WeaponInfo[playerid][Weapon5a]); GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon6], WeaponInfo[playerid][Weapon6a]); GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon7], WeaponInfo[playerid][Weapon7a]); GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon8], WeaponInfo[playerid][Weapon8a]); GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon9], WeaponInfo[playerid][Weapon9a]); GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon10], WeaponInfo[playerid][Weapon10a]); GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon11], WeaponInfo[playerid][Weapon11a]); GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon12], WeaponInfo[playerid][Weapon12a]); SetTimerEx("save", 2000, true, "i", playerid); return 1; } forward save(playerid); public save(playerid) { new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(file, sizeof(file), "weapons/%s.ini", name); GetPlayerWeaponData(playerid, 1, WeaponInfo[playerid][Weapon1], WeaponInfo[playerid][Weapon1a]); GetPlayerWeaponData(playerid, 2, WeaponInfo[playerid][Weapon2], WeaponInfo[playerid][Weapon2a]); GetPlayerWeaponData(playerid, 3, WeaponInfo[playerid][Weapon3], WeaponInfo[playerid][Weapon3a]); GetPlayerWeaponData(playerid, 4, WeaponInfo[playerid][Weapon4], WeaponInfo[playerid][Weapon4a]); GetPlayerWeaponData(playerid, 5, WeaponInfo[playerid][Weapon5], WeaponInfo[playerid][Weapon5a]); GetPlayerWeaponData(playerid, 6, WeaponInfo[playerid][Weapon6], WeaponInfo[playerid][Weapon6a]); GetPlayerWeaponData(playerid, 7, WeaponInfo[playerid][Weapon7], WeaponInfo[playerid][Weapon7a]); GetPlayerWeaponData(playerid, 8, WeaponInfo[playerid][Weapon8], WeaponInfo[playerid][Weapon8a]); GetPlayerWeaponData(playerid, 9, WeaponInfo[playerid][Weapon9], WeaponInfo[playerid][Weapon9a]); GetPlayerWeaponData(playerid, 10, WeaponInfo[playerid][Weapon10], WeaponInfo[playerid][Weapon10a]); GetPlayerWeaponData(playerid, 11, WeaponInfo[playerid][Weapon11], WeaponInfo[playerid][Weapon11a]); GetPlayerWeaponData(playerid, 12, WeaponInfo[playerid][Weapon12], WeaponInfo[playerid][Weapon12a]); dini_IntSet(file, "Weapon1",WeaponInfo[playerid][Weapon1]); dini_IntSet(file, "Weapon1a",WeaponInfo[playerid][Weapon1a]); dini_IntSet(file, "Weapon2",WeaponInfo[playerid][Weapon2]); dini_IntSet(file, "Weapon2a",WeaponInfo[playerid][Weapon2a]); dini_IntSet(file, "Weapon3",WeaponInfo[playerid][Weapon3]); dini_IntSet(file, "Weapon3a",WeaponInfo[playerid][Weapon3a]); dini_IntSet(file, "Weapon4",WeaponInfo[playerid][Weapon4]); dini_IntSet(file, "Weapon4a",WeaponInfo[playerid][Weapon4a]); dini_IntSet(file, "Weapon5",WeaponInfo[playerid][Weapon5]); dini_IntSet(file, "Weapon5a",WeaponInfo[playerid][Weapon5a]); dini_IntSet(file, "Weapon6",WeaponInfo[playerid][Weapon6]); dini_IntSet(file, "Weapon6a",WeaponInfo[playerid][Weapon6a]); dini_IntSet(file, "Weapon7",WeaponInfo[playerid][Weapon7]); dini_IntSet(file, "Weapon7a",WeaponInfo[playerid][Weapon7a]); dini_IntSet(file, "Weapon8",WeaponInfo[playerid][Weapon8]); dini_IntSet(file, "Weapon8a",WeaponInfo[playerid][Weapon8a]); dini_IntSet(file, "Weapon9",WeaponInfo[playerid][Weapon9]); dini_IntSet(file, "Weapon9a",WeaponInfo[playerid][Weapon9a]); dini_IntSet(file, "Weapon10",WeaponInfo[playerid][Weapon10]); dini_IntSet(file, "Weapon10a",WeaponInfo[playerid][Weapon10a]); dini_IntSet(file, "Weapon11",WeaponInfo[playerid][Weapon11]); dini_IntSet(file, "Weapon11a",WeaponInfo[playerid][Weapon11a]); dini_IntSet(file, "Weapon12",WeaponInfo[playerid][Weapon12]); dini_IntSet(file, "Weapon12a",WeaponInfo[playerid][Weapon12a]); return 1; }