#1

Код:
C:\Users\Utilizador\Desktop\programas\geh\pawno\include\sii.inc(250) : warning 219: local variable "i" shadows a variable at a preceding level
C:\Users\Utilizador\Desktop\programas\geh\pawno\include\DOF2.inc(467) : warning 219: local variable "i" shadows a variable at a preceding level
C:\Users\Utilizador\Desktop\programas\geh\pawno\include\DOF2.inc(576) : warning 219: local variable "i" shadows a variable at a preceding level
C:\Users\Utilizador\Desktop\programas\geh\pawno\include\DOF2.inc(984) : warning 219: local variable "i" shadows a variable at a preceding level
C:\Users\Utilizador\Desktop\programas\geh\pawno\include\DOF2.inc(1059) : warning 219: local variable "i" shadows a variable at a preceding level
C:\Users\Utilizador\Desktop\programas\geh\pawno\include\DOF2.inc(1339) : warning 219: local variable "i" shadows a variable at a preceding level
C:\Users\Utilizador\Desktop\programas\geh\pawno\include\DOF2.inc(1368) : warning 219: local variable "i" shadows a variable at a preceding level
C:\Users\Utilizador\Desktop\programas\geh\pawno\include\DOF2.inc(1526) : warning 219: local variable "i" shadows a variable at a preceding level
C:\Users\Utilizador\Desktop\programas\geh\pawno\include\DOF2.inc(1667) : warning 219: local variable "i" shadows a variable at a preceding level
C:\Users\Utilizador\Desktop\programas\geh\pawno\include\foreach.inc(628) : warning 219: local variable "i" shadows a variable at a preceding level
C:\Users\Utilizador\Desktop\programas\geh\pawno\include\nivel.inc(77) : warning 219: local variable "i" shadows a variable at a preceding level
C:\Users\Utilizador\Desktop\programas\geh\pawno\include\nivel.inc(78) : error 017: undefined symbol "PlayerTextDrawShow"
C:\Users\Utilizador\Desktop\programas\geh\pawno\include\nivel.inc(98) : error 017: undefined symbol "PlayerTextDrawSetString"
C:\Users\Utilizador\Desktop\programas\geh\pawno\include\nivel.inc(100) : error 017: undefined symbol "PlayerTextDrawSetString"
C:\Users\Utilizador\Desktop\programas\geh\pawno\include\nivel.inc(101) : error 017: undefined symbol "PlayerTextDrawShow"
C:\Users\Utilizador\Desktop\programas\geh\pawno\include\nivel.inc(103) : error 017: undefined symbol "PlayerTextDrawSetString"
C:\Users\Utilizador\Desktop\programas\geh\pawno\include\nivel.inc(104) : error 017: undefined symbol "PlayerTextDrawShow"
C:\Users\Utilizador\Desktop\programas\geh\pawno\include\nivel.inc(209) : error 017: undefined symbol "CreatePlayerTextDraw"
C:\Users\Utilizador\Desktop\programas\geh\pawno\include\nivel.inc(209) : warning 213: tag mismatch
C:\Users\Utilizador\Desktop\programas\geh\pawno\include\nivel.inc(210) : error 017: undefined symbol "PlayerTextDrawBackgroundColor"
C:\Users\Utilizador\Desktop\programas\geh\pawno\include\nivel.inc(211) : error 017: undefined symbol "PlayerTextDrawFont"
C:\Users\Utilizador\Desktop\programas\geh\pawno\include\nivel.inc(212) : error 017: undefined symbol "PlayerTextDrawLetterSize"
C:\Users\Utilizador\Desktop\programas\geh\pawno\include\nivel.inc(213) : error 017: undefined symbol "PlayerTextDrawColor"
C:\Users\Utilizador\Desktop\programas\geh\pawno\include\nivel.inc(214) : error 017: undefined symbol "PlayerTextDrawSetOutline"
C:\Users\Utilizador\Desktop\programas\geh\pawno\include\nivel.inc(215) : error 017: undefined symbol "PlayerTextDrawSetProportional"
C:\Users\Utilizador\Desktop\programas\geh\pawno\include\nivel.inc(216) : error 017: undefined symbol "PlayerTextDrawSetShadow"
C:\Users\Utilizador\Desktop\programas\geh\pawno\include\nivel.inc(217) : error 017: undefined symbol "PlayerTextDrawUseBox"
C:\Users\Utilizador\Desktop\programas\geh\pawno\include\nivel.inc(218) : error 017: undefined symbol "PlayerTextDrawBoxColor"
C:\Users\Utilizador\Desktop\programas\geh\pawno\include\nivel.inc(219) : error 017: undefined symbol "PlayerTextDrawTextSize"
C:\Users\Utilizador\Desktop\programas\geh\pawno\include\nivel.inc(220) : error 017: undefined symbol "PlayerTextDrawSetSelectable"
C:\Users\Utilizador\Desktop\programas\geh\pawno\include\nivel.inc(222) : error 017: undefined symbol "CreatePlayerTextDraw"
C:\Users\Utilizador\Desktop\programas\geh\pawno\include\nivel.inc(222) : warning 213: tag mismatch
C:\Users\Utilizador\Desktop\programas\geh\pawno\include\nivel.inc(223) : error 017: undefined symbol "PlayerTextDrawBackgroundColor"
C:\Users\Utilizador\Desktop\programas\geh\pawno\include\nivel.inc(224) : error 017: undefined symbol "PlayerTextDrawFont"
C:\Users\Utilizador\Desktop\programas\geh\pawno\include\nivel.inc(225) : error 017: undefined symbol "PlayerTextDrawLetterSize"
C:\Users\Utilizador\Desktop\programas\geh\pawno\include\nivel.inc(226) : error 017: undefined symbol "PlayerTextDrawColor"
C:\Users\Utilizador\Desktop\programas\geh\pawno\include\nivel.inc(227) : error 017: undefined symbol "PlayerTextDrawSetOutline"
C:\Users\Utilizador\Desktop\programas\geh\pawno\include\nivel.inc(228) : error 017: undefined symbol "PlayerTextDrawSetProportional"
C:\Users\Utilizador\Desktop\programas\geh\pawno\include\nivel.inc(229) : error 017: undefined symbol "PlayerTextDrawSetShadow"

Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


26 Errors.
Код:
                                        //////////////////////////////////////////////////////////////////////////
                                        //						[FilterScript] Sistema de Nivel					//
                                        //                                                                      //
                                        //			https://sampforum.blast.hk/showthread.php?tid=502080              //
                                        //////////////////////////////////////////////////////////////////////////
                                        //                          Informaзхes do projeto                      //
                                        //                                                                      //
                                        // - Nome do projeto: Sistema de Nivel                                  //
                                        // - Autor do projeto: WPNiGGa aka n0tt_                                //
                                        // - Versгo do projeto: 1.2b                                            //
                                        // - Data de criaзгo: 21/03/2014                                        //
                                        // - Ultima ediзгo: 24/04/2014                                          //
                                        // - Changelog: https://sampforum.blast.hk/showthread.php?tid=502080          //
                                        // - Helpers: Wiki SA-MP                                                //
                                        // - Tempo de desenvolvimento da fase 1.0b: 3h.                         //
                                        // - Tempo de desenvolvimento da fase 1.2b; 20m.                        //
                                        // - Tempo de desenvolvimento da fase 2.0; 35m.                        //
                                        // - Razгo do projeto: Desenferrujar o meu conhecimento de pawn.        //
                                        //////////////////////////////////////////////////////////////////////////
                                        //                          Notas do autor                              //
                                        //                                                                      //
                                        // - Este projeto jб foi testado IN-Game;                               //
                                        // - Nгo foram encontrados quaisquer bugs;                              //
                                        // - Nгo fazer mirrors do projeto;                                      //
                                        // - Nгo retirar os crйditos;                                           //
                                        // - Nгo publicar noutros foruns/sites sem o meu concentimento.         //
                                        //////////////////////////////////////////////////////////////////////////

#include	<a_samp>
#include	<zcmd>
#include	<DOF2>
#include	<sscanf2>
#include    <progressbar>
#define COLOR_BLUE		0x1E90FFAA
#define COLOR_ORANGE    0xFF8C00AA

#define Nivel_Info "|| %s (id: %d) || Nнvel: %d & Experiкncia: %d/%d"

#if defined FILTERSCRIPT

#else

#endif

new Exp[MAX_PLAYERS];
new TExp[MAX_PLAYERS];
new Nivel[MAX_PLAYERS];
new Kills[MAX_PLAYERS];
new String[128];
new TOnline[MAX_PLAYERS];
new Online[MAX_PLAYERS];
new TimerPlayerOnline[MAX_PLAYERS];

new PlayerText:ExpDraw[9];
new Bar:ExpBar[2][MAX_PLAYERS];


forward PlayerOnline(playerid);

public OnFilterScriptInit()
{
		SetTimer("Atualizar", 1000, true);
    	return 1;
}

public OnFilterScriptExit()
{
        DOF2_Exit();
        return 1;
}

public OnPlayerSpawn(playerid)
{
        LoadConta(playerid);
        LoadPlayerTextDraws(playerid);
        
        for(new i = 0; i < 9; i++)
			PlayerTextDrawShow(playerid, ExpDraw[i]);
		//exp bar total exp percentagem
		ExpBar[playerid][0] = CreateProgressBar(535.00, 125.00, 67.50, 5.19, -7601921, 100.0);
		ShowProgressBarForPlayer(playerid, ExpBar[playerid][0]);
		//ExpBar +1exp
		ExpBar[playerid][1] = CreateProgressBar(498.00, 137.00, 111.50, 10.19, 512819199, 100.0);
		ShowProgressBarForPlayer(playerid, ExpBar[playerid][1]);
		
        TimerPlayerOnline[playerid] = SetTimerEx("PlayerOnline", 1000, true,"i", playerid);
        return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
        GuardarConta(playerid);
        return 1;
}
public OnPlayerUpdate(playerid)
{
	format(String, sizeof(String), "%.0f%", (floatdiv(Exp[playerid], TExp[playerid]) * 100.0));
	PlayerTextDrawSetString(playerid, ExpDraw[7], String);
	format(String, sizeof(String), "%.0f%", (floatdiv(Kills[playerid], 13) * 100.0));
	PlayerTextDrawSetString(playerid, ExpDraw[8], String);
	PlayerTextDrawShow(playerid, ExpDraw[7]);
	format(String, sizeof(String), "~w~Nivel: ~y~%d", Nivel[playerid]);
	PlayerTextDrawSetString(playerid, ExpDraw[1], String);
	PlayerTextDrawShow(playerid, ExpDraw[1]);
	
	SetProgressBarValue(ExpBar[playerid][0],(floatdiv(Exp[playerid], TExp[playerid]) * 100.0));
	ShowProgressBarForPlayer(playerid, ExpBar[playerid][0]);
	
	SetProgressBarValue(ExpBar[playerid][1],(floatdiv(Kills[playerid], 13) * 100.0));
	ShowProgressBarForPlayer(playerid, ExpBar[playerid][1]);
    if(Kills[playerid] == 13)
    {
        SendClientMessage(playerid, COLOR_BLUE, "|| INFO || Fizes-te 13 kills e ganhas-te +2EXP !");
		Exp[playerid] = Exp[playerid] + 2;
		Kills[playerid] = 0;
    }
    new H, M, S;
   	gettime(H, M, S);

	if(M == 00 && S == 00)
 	{
  		format(String, sizeof(String), "~b~ Sгo ~r~%d ~b~Horas e ~r~%d ~b~Minutos\n ~r~HORA DO PAYDAY!", H, M);
    	GameTextForAll(String, 1500, 6);
     	if(Online[playerid] != 1) return SendClientMessage(playerid, COLOR_ORANGE, "|| INFO || Nгo recebeste o payday. Razгo: Nгo estбs online б mais de 30minutos.");
      	Exp[playerid]+=7;
       	if(TExp[playerid] == Exp[playerid] || Exp[playerid] > TExp[playerid])
        {
        	Nivel[playerid]++;
	        TExp[playerid] = Nivel[playerid]*6;
	        Exp[playerid] = 0;
	        format(String, sizeof(String), "|| INFO || Parabйns, subiste para nivel %d e tens %d/%d de experiкncia", Nivel[playerid], Exp[playerid], TExp[playerid]);
			SendClientMessage(playerid, COLOR_BLUE, String);
			GuardarConta(playerid);
 		}
	}
	return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
    if(killerid != INVALID_PLAYER_ID)
    {
        Kills[playerid]--;
        Kills[killerid]++;
    }
    return 1;
}


public PlayerOnline(playerid)
{
	TOnline[playerid]++;
	if(60*30 <= TOnline[playerid])
	{
	        Online[playerid] = 1;
			KillTimer(TimerPlayerOnline[playerid]);
	}
	return 1;
}
CMD:nivel(playerid, params[])
{
	new id;
    format(String, sizeof(String), Nivel_Info, Name(playerid), playerid, Nivel[playerid], Exp[playerid], TExp[playerid]);
    if(sscanf(params, "u", id)) return SendClientMessage(playerid, COLOR_BLUE, String);
    if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_ORANGE, "|| ERRO || O player nгo estб conectado.");
    format(String, sizeof(String), Nivel_Info, Name(id), id, Nivel[id], Exp[id], TExp[id]);
    SendClientMessage(playerid, COLOR_BLUE, String);
    return 1;
}

stock CriarConta(playerid)
{
	if(DOF2_FileExists(file(playerid)))
		return LoadConta(playerid);
	DOF2_CreateFile(file(playerid));
	DOF2_SetInt(file(playerid), "Nivel", 1);
	DOF2_SetInt(file(playerid), "Exp", 0);
	DOF2_SetInt(file(playerid), "TExp", 6);
	DOF2_SaveFile();
	return LoadConta(playerid);
}
stock GuardarConta(playerid)
{
    if(!DOF2_FileExists(file(playerid)))
    	return DOF2_CreateFile(file(playerid));
    DOF2_SetInt(file(playerid), "Nivel", Nivel[playerid]);
    DOF2_SetInt(file(playerid), "Exp", Exp[playerid]);
	DOF2_SetInt(file(playerid), "TExp", TExp[playerid]);
	DOF2_SaveFile();
    return 1;
}

stock LoadConta(playerid)
{
	if(!DOF2_FileExists(file(playerid)))
		CriarConta(playerid);
	Nivel[playerid] = DOF2_GetInt(file(playerid), "Nivel");
	Exp[playerid] = DOF2_GetInt(file(playerid), "Exp");
	TExp[playerid] = DOF2_GetInt(file(playerid), "TExp");
    return 1;
}
stock Name(playerid)
{
    new Nick[MAX_PLAYER_NAME];
    GetPlayerName(playerid, Nick, 24);
    return Nick;
}
stock LoadPlayerTextDraws(playerid)
{
    ExpDraw[0] = CreatePlayerTextDraw(playerid,620.000000, 102.000000, "_");
	PlayerTextDrawBackgroundColor(playerid,ExpDraw[0], 255);
	PlayerTextDrawFont(playerid,ExpDraw[0], 1);
	PlayerTextDrawLetterSize(playerid,ExpDraw[0], 0.500000, 5.599999);
	PlayerTextDrawColor(playerid,ExpDraw[0], -1);
	PlayerTextDrawSetOutline(playerid,ExpDraw[0], 0);
	PlayerTextDrawSetProportional(playerid,ExpDraw[0], 1);
	PlayerTextDrawSetShadow(playerid,ExpDraw[0], 1);
	PlayerTextDrawUseBox(playerid,ExpDraw[0], 1);
	PlayerTextDrawBoxColor(playerid,ExpDraw[0], 96);
	PlayerTextDrawTextSize(playerid,ExpDraw[0], 488.000000, -41.000000);
	PlayerTextDrawSetSelectable(playerid,ExpDraw[0], 0);

	ExpDraw[1] = CreatePlayerTextDraw(playerid,496.000000, 102.000000, "~w~Nivel: ~y~20");
	PlayerTextDrawBackgroundColor(playerid,ExpDraw[1], 255);
	PlayerTextDrawFont(playerid,ExpDraw[1], 2);
	PlayerTextDrawLetterSize(playerid,ExpDraw[1], 0.310000, 1.600000);
	PlayerTextDrawColor(playerid,ExpDraw[1], -1);
	PlayerTextDrawSetOutline(playerid,ExpDraw[1], 0);
	PlayerTextDrawSetProportional(playerid,ExpDraw[1], 1);
	PlayerTextDrawSetShadow(playerid,ExpDraw[1], 1);
	PlayerTextDrawSetSelectable(playerid,ExpDraw[1], 0);

	ExpDraw[2] = CreatePlayerTextDraw(playerid,496.000000, 119.000000, "~w~Exp:");
	PlayerTextDrawBackgroundColor(playerid,ExpDraw[2], 255);
	PlayerTextDrawFont(playerid,ExpDraw[2], 2);
	PlayerTextDrawLetterSize(playerid,ExpDraw[2], 0.310000, 1.600000);
	PlayerTextDrawColor(playerid,ExpDraw[2], -1);
	PlayerTextDrawSetOutline(playerid,ExpDraw[2], 0);
	PlayerTextDrawSetProportional(playerid,ExpDraw[2], 1);
	PlayerTextDrawSetShadow(playerid,ExpDraw[2], 1);
	PlayerTextDrawSetSelectable(playerid,ExpDraw[2], 0);

	ExpDraw[3] = CreatePlayerTextDraw(playerid,489.500000, 98.000000, "ld_dual:health");
	PlayerTextDrawBackgroundColor(playerid,ExpDraw[3], 255);
	PlayerTextDrawFont(playerid,ExpDraw[3], 4);
	PlayerTextDrawLetterSize(playerid,ExpDraw[3], 0.500000, 1.000000);
	PlayerTextDrawColor(playerid,ExpDraw[3], -1);
	PlayerTextDrawSetOutline(playerid,ExpDraw[3], 0);
	PlayerTextDrawSetProportional(playerid,ExpDraw[3], 1);
	PlayerTextDrawSetShadow(playerid,ExpDraw[3], 1);
	PlayerTextDrawUseBox(playerid,ExpDraw[3], 1);
	PlayerTextDrawBoxColor(playerid,ExpDraw[3], 255);
	PlayerTextDrawTextSize(playerid,ExpDraw[3], 129.000000, 2.000000);
	PlayerTextDrawSetSelectable(playerid,ExpDraw[3], 0);

	ExpDraw[4] = CreatePlayerTextDraw(playerid,489.500000, 153.000000, "ld_dual:health");
	PlayerTextDrawBackgroundColor(playerid,ExpDraw[4], 255);
	PlayerTextDrawFont(playerid,ExpDraw[4], 4);
	PlayerTextDrawLetterSize(playerid,ExpDraw[4], 0.500000, 1.000000);
	PlayerTextDrawColor(playerid,ExpDraw[4], -1);
	PlayerTextDrawSetOutline(playerid,ExpDraw[4], 0);
	PlayerTextDrawSetProportional(playerid,ExpDraw[4], 1);
	PlayerTextDrawSetShadow(playerid,ExpDraw[4], 1);
	PlayerTextDrawUseBox(playerid,ExpDraw[4], 1);
	PlayerTextDrawBoxColor(playerid,ExpDraw[4], 255);
	PlayerTextDrawTextSize(playerid,ExpDraw[4], 129.000000, 2.000000);
	PlayerTextDrawSetSelectable(playerid,ExpDraw[4], 0);

	ExpDraw[5] = CreatePlayerTextDraw(playerid,489.000000, 98.000000, "ld_dual:health");
	PlayerTextDrawBackgroundColor(playerid,ExpDraw[5], 255);
	PlayerTextDrawFont(playerid,ExpDraw[5], 4);
	PlayerTextDrawLetterSize(playerid,ExpDraw[5], 0.500000, 1.000000);
	PlayerTextDrawColor(playerid,ExpDraw[5], -1);
	PlayerTextDrawSetOutline(playerid,ExpDraw[5], 0);
	PlayerTextDrawSetProportional(playerid,ExpDraw[5], 1);
	PlayerTextDrawSetShadow(playerid,ExpDraw[5], 1);
	PlayerTextDrawUseBox(playerid,ExpDraw[5], 1);
	PlayerTextDrawBoxColor(playerid,ExpDraw[5], 255);
	PlayerTextDrawTextSize(playerid,ExpDraw[5], 1.000000, 57.000000);
	PlayerTextDrawSetSelectable(playerid,ExpDraw[5], 0);

	ExpDraw[6] = CreatePlayerTextDraw(playerid,618.000000, 98.000000, "ld_dual:health");
	PlayerTextDrawBackgroundColor(playerid,ExpDraw[6], 255);
	PlayerTextDrawFont(playerid,ExpDraw[6], 4);
	PlayerTextDrawLetterSize(playerid,ExpDraw[6], 0.500000, 1.000000);
	PlayerTextDrawColor(playerid,ExpDraw[6], -1);
	PlayerTextDrawSetOutline(playerid,ExpDraw[6], 0);
	PlayerTextDrawSetProportional(playerid,ExpDraw[6], 1);
	PlayerTextDrawSetShadow(playerid,ExpDraw[6], 1);
	PlayerTextDrawUseBox(playerid,ExpDraw[6], 1);
	PlayerTextDrawBoxColor(playerid,ExpDraw[6], 255);
	PlayerTextDrawTextSize(playerid,ExpDraw[6], 1.000000, 57.000000);
	PlayerTextDrawSetSelectable(playerid,ExpDraw[6], 0);

	ExpDraw[7] = CreatePlayerTextDraw(playerid,568.000000, 122.500000, "100%");
	PlayerTextDrawAlignment(playerid,ExpDraw[7], 2);
	PlayerTextDrawBackgroundColor(playerid,ExpDraw[7], 255);
	PlayerTextDrawFont(playerid,ExpDraw[7], 2);
	PlayerTextDrawLetterSize(playerid,ExpDraw[7], 0.289999, 1.000000);
	PlayerTextDrawColor(playerid,ExpDraw[7], 255);
	PlayerTextDrawSetOutline(playerid,ExpDraw[7], 0);
	PlayerTextDrawSetProportional(playerid,ExpDraw[7], 1);
	PlayerTextDrawSetShadow(playerid,ExpDraw[7], 0);
	PlayerTextDrawSetSelectable(playerid,ExpDraw[7], 0);

	ExpDraw[8] = CreatePlayerTextDraw(playerid,553.000000, 137.000000, "100%");
	PlayerTextDrawAlignment(playerid,ExpDraw[8], 2);
	PlayerTextDrawBackgroundColor(playerid,ExpDraw[8], 255);
	PlayerTextDrawFont(playerid,ExpDraw[8], 1);
	PlayerTextDrawLetterSize(playerid,ExpDraw[8], 0.500000, 1.000000);
	PlayerTextDrawColor(playerid,ExpDraw[8], 65535);
	PlayerTextDrawSetOutline(playerid,ExpDraw[8], 0);
	PlayerTextDrawSetProportional(playerid,ExpDraw[8], 1);
	PlayerTextDrawSetShadow(playerid,ExpDraw[8], 0);
	PlayerTextDrawSetSelectable(playerid,ExpDraw[8], 0);
	return 1;
}
stock file(playerid)
{
    new files[11+MAX_PLAYER_NAME];
    format(files, sizeof(files), "Contas/%s.ini", Name(playerid));
    return files;
}
Reply
#2

Ajuda pls
Reply
#3

esta faltando a include https://sampforum.blast.hk/showthread.php?tid=251989 ... baixa ela e coloca la
Reply
#4

e como ponho .inc?
Reply
#5

ou coloca as stock no final do gm ... e tbm a avriavel aql new bla bla ..... ou edita uma include vйia ae e cola isso tudo nela
Reply
#6

+ rep
Reply
#7

<3 qlqr duvida sу perguntar-me rsrs
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