[Map] Blueberry Biker Bar
#1

Time to release another map, was originally mapped for a server but they moved to Los Santos before they even opened, so I was given permission to release this map as it will not be used anymore.

It is a small-time biker bar located in Blueberry, it comes with everything a biker bar usually does. I hope you can put this map to use and I hope you like it! Leave feedback or criticism whichever one helps me improve my maps in the future.




pawn Code:
RemoveBuildingForPlayer(playerid, 13203, 308.0938, -168.7266, 4.3672, 0.25);
RemoveBuildingForPlayer(playerid, 1294, 291.1563, -171.5000, 5.0313, 0.25);
RemoveBuildingForPlayer(playerid, 13190, 308.0938, -168.7266, 4.3672, 0.25);
CreateObject(19364, 292.88809, -165.12759, 2.27290,   0.00000, 0.00000, 0.00000);
CreateObject(19410, 292.88809, -168.28960, 2.27290,   0.00000, 0.00000, 0.00000);
CreateObject(19393, 292.88809, -171.48560, 2.27290,   0.00000, 0.00000, 0.00000);
CreateObject(19410, 292.88809, -174.64760, 2.27290,   0.00000, 0.00000, 0.00000);
CreateObject(19364, 292.88809, -177.80780, 2.27290,   0.00000, 0.00000, 0.00000);
CreateObject(19456, 297.61871, -179.33830, 2.27000,   0.00000, 0.00000, 90.00000);
CreateObject(19456, 297.61871, -163.61230, 2.27290,   0.00000, 0.00000, 90.00000);
CreateObject(19410, 302.34711, -174.64760, 2.27000,   0.00000, 0.00000, 0.00000);
CreateObject(19393, 302.34698, -177.64560, 2.27000,   0.00000, 0.00000, 0.00000);
CreateObject(19364, 302.34698, -171.48560, 2.27000,   0.00000, 0.00000, 0.00000);
CreateObject(19410, 302.34711, -168.28960, 2.27290,   0.00000, 0.00000, 0.00000);
CreateObject(19364, 302.34698, -165.12759, 2.27000,   0.00000, 0.00000, 0.00000);
CreateObject(19466, 292.87750, -174.62360, 2.30940,   0.00000, 0.00000, 0.00000);
CreateObject(19466, 292.87750, -168.26759, 2.30940,   0.00000, 0.00000, 0.00000);
CreateObject(19466, 302.34711, -168.26759, 2.30940,   0.00000, 0.00000, 0.00000);
CreateObject(19466, 302.34711, -174.62360, 2.30940,   0.00000, 0.00000, 0.00000);
CreateObject(19364, 300.66711, -170.65961, 2.27000,   0.00000, 0.00000, 90.00000);
CreateObject(19364, 298.02911, -172.34930, 2.27000,   0.00000, 0.00000, 0.00000);
CreateObject(19393, 298.02930, -176.65630, 2.27000,   0.00000, 0.00000, 0.00000);
CreateObject(2008, 300.70761, -173.68060, 0.57060,   0.00000, 0.00000, 180.00000);
CreateObject(19437, 298.76129, -170.66518, 2.27000,   0.00000, 0.00000, 90.00000);
CreateObject(1704, 299.71661, -172.13440, 0.57010,   0.00000, 0.00000, 0.00000);
CreateObject(1704, 300.07059, -175.37939, 0.57010,   0.00000, 0.00000, 180.00000);
CreateObject(1704, 301.30960, -175.37939, 0.57010,   0.00000, 0.00000, 180.00000);
CreateObject(1703, 293.30151, -164.18851, 0.51700,   0.00000, 0.00000, 0.00000);
CreateObject(2635, 296.40149, -164.27251, 0.97350,   0.00000, 0.00000, 0.00000);
CreateObject(1703, 297.48050, -164.18851, 0.51700,   0.00000, 0.00000, 0.00000);
CreateObject(2852, 296.41159, -164.26331, 1.39810,   0.00000, 0.00000, 0.00000);
CreateObject(16151, 296.84439, -174.32950, 0.93800,   0.00000, 0.00000, 0.00000);
CreateObject(19437, 298.02921, -174.40120, 2.27000,   0.00000, 0.00000, 0.00000);
CreateObject(19437, 298.02911, -178.60320, 2.27000,   0.00000, 0.00000, 0.00000);
CreateObject(1491, 298.01611, -175.86819, 0.53950,   0.00000, 0.00000, 270.00000);
CreateObject(1495, 292.88950, -172.22079, 0.54410,   0.00000, 0.00000, 90.00000);
CreateObject(1497, 302.36331, -178.38029, 0.55120,   0.00000, 0.00000, 90.00000);
CreateObject(19454, 300.50629, -168.50500, 3.94910,   0.00000, 90.00000, 0.00000);
CreateObject(19454, 297.03314, -168.52327, 3.94020,   0.00000, 90.00000, 0.00000);
CreateObject(19454, 294.71030, -168.50500, 3.94010,   0.00000, 90.00000, 0.00000);
CreateObject(19454, 300.50629, -174.46899, 3.94010,   0.00000, 90.00000, 0.00000);
CreateObject(19454, 297.04129, -174.46899, 3.94000,   0.00000, 90.00000, 0.00000);
CreateObject(19454, 294.71030, -174.46899, 3.94030,   0.00000, 90.00000, 0.00000);
CreateObject(19174, 300.18881, -170.74989, 2.61250,   0.00000, 0.00000, 0.00000);
CreateObject(2964, 300.70190, -168.38460, 0.57660,   0.00000, 0.00000, 90.00000);
CreateObject(2964, 298.62289, -168.38460, 0.57660,   0.00000, 0.00000, 90.00000);
CreateObject(338, 298.77109, -168.85930, 1.55680,   0.00000, 90.00000, 90.00000);
CreateObject(338, 298.51910, -168.85930, 1.55680,   0.00000, 90.00000, 90.00000);
CreateObject(338, 300.51410, -168.85930, 1.55680,   0.00000, 90.00000, 90.00000);
CreateObject(338, 300.87109, -168.85930, 1.55680,   0.00000, 90.00000, 90.00000);
CreateObject(1209, 300.36429, -163.97060, 0.55250,   0.00000, 0.00000, 0.00000);
CreateObject(1776, 301.66919, -163.96350, 1.65200,   0.00000, 0.00000, 0.00000);
CreateObject(1541, 296.22510, -174.13960, 1.87970,   0.00000, 0.00000, 90.00000);
CreateObject(19458, 294.72198, -168.50500, 0.49080,   0.00000, 90.00000, 0.00000);
CreateObject(19458, 294.72379, -174.48730, 0.49090,   0.00000, 90.00000, 0.00000);
CreateObject(19458, 297.04129, -168.50500, 0.49070,   0.00000, 90.00000, 0.00000);
CreateObject(19458, 300.50629, -168.50500, 0.49070,   0.00000, 90.00000, 0.00000);
CreateObject(19458, 297.04129, -174.50720, 0.49080,   0.00000, 90.00000, 0.00000);
CreateObject(19458, 300.50629, -174.50720, 0.49080,   0.00000, 90.00000, 0.00000);
CreateObject(1691, 293.69641, -171.55659, 4.45130,   0.00000, 0.00000, 0.00000);
CreateObject(1691, 301.53259, -171.55659, 4.45130,   0.00000, 0.00000, 0.00000);
CreateObject(1687, 297.71881, -171.79500, 4.79920,   0.00000, 0.00000, 90.00000);
Reply
#2

Nice job
Reply
#3

Thanks
Reply
#4

Small & Nice dude, well done!
Reply
#5

Great.
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#6

Pool table sticks above the pool table I don't like, the rest is fine.
Reply
#7

Thank you to all of you for the feedback/criticism.
Reply
#8

Nice..
Reply
#9

Thanks if any of believe I could make it better then just reply telling me how and I will do it.
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