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Make yours.
For armour, it's pretty easy. For health, it's harder.
I mean, armour can only change with shots and can only be given with SetPlayerArmour, so when you use SetPlayerArmour, you just have to put a var on the player which will expire in 300 ms (during anti cheat detection), whereas for health, player can refill with distribs or fast foods, and can lose with falls. And there's no callback OnPlayerFall or OnPlayerCommandFastFood, or stuff like that.
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okay but what about money
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Most servers have the shops disabled these days, so that rules out restaurants. The vending machines are a little trickier, but a combination of OnPlayerKeyStateChange with the proper animation will detect the bulk of it.