[Ajuda] DUVIDA
#1

Galera Estouu tentando adicinar numeros aqui mas da erro exemplo
pawn Код:
if(Classe[playerid] == 1,2,3,4,5)
o codico ta assim
pawn Код:
if(Classe[playerid] == 1)
queria adicinar mas numeros nele como adiciono sem da erros ?
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#2

pawn Код:
if(Classe[playerid] == 1 || Classe[playerid] == 2  || Classe[playerid] == 3 || Classe[playerid] == 4 || Classe[playerid] == 5)
ou aplica um switch

pawn Код:
switch(Classe[playerid])
{
    case 1,2,3,4,5:{
    // code
    }
}
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#3

Existe vбrias formas de se escrever tal statement. Vocк pode faze-lo da forma mostrada acima, como tambйm pode faze-lo desta maneira:

pawn Код:
if(Classe[playerid] > 0 && Classe[playerid] < 6)
Recomendo que leia o tуpico informado acima atentamente.

Abraзos.
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#4

Galera sera que voces pode me ajudar colocar essas skin
pawn Код:
AddPlayerClass(181,2495.6804,-1663.8868,13.3359,90.4456,0,0,0,0,0,0); // Coloque a skin q desejar
    AddPlayerClass(107,2495.6804,-1663.8868,13.3359,90.4456,0,0,0,0,0,0); // Coloque a skin q desejar
    AddPlayerClass(108,2495.6804,-1663.8868,13.3359,90.4456,0,0,0,0,0,0); // Coloque a skin q desejar
    AddPlayerClass(195,2495.6804,-1663.8868,13.3359,90.4456,0,0,0,0,0,0); // Coloque a skin q desejar
    AddPlayerClass(190,2495.6804,-1663.8868,13.3359,90.4456,0,0,0,0,0,0); // Coloque a skin q desejar
    AddPlayerClass(104,2495.6804,-1663.8868,13.3359,90.4456,0,0,0,0,0,0); // Coloque a skin q desejar
    AddPlayerClass(192,2495.6804,-1663.8868,13.3359,90.4456,0,0,0,0,0,0); // Coloque a skin q desejar
    AddPlayerClass(23,2495.6804,-1663.8868,13.3359,90.4456,0,0,0,0,0,0); // Coloque a skin q desejar
    AddPlayerClass(13,2495.6804,-1663.8868,13.3359,90.4456,0,0,0,0,0,0); // Coloque a skin q desejar
   
    AddPlayerClass(285,1574.4708,-1626.1627,13.4000,90.0796,0,0,0,0,0,0); // Coloque a skin q desejar
    AddPlayerClass(284,1574.4708,-1626.1627,13.4000,90.0796,0,0,0,0,0,0); // Coloque a skin q desejar
    AddPlayerClass(283,1574.4708,-1626.1627,13.4000,90.0796,0,0,0,0,0,0); // Coloque a skin q desejar
    AddPlayerClass(280,1574.4708,-1626.1627,13.4000,90.0796,0,0,0,0,0,0); // Coloque a skin q desejar
    AddPlayerClass(287,1574.4708,-1626.1627,13.4000,90.0796,0,0,0,0,0,0); // Coloque a skin q desejar
nesse gm bem certinho sem ocupar mutio espaзo, tava fazendo ai confundi. nessa gm aki
pawn Код:
#include <a_samp>

// definiзoes

// cor
#define M_CLASS 0xFFFF00FF
#define FT_CLASS 0xFF0000FF


new Classe[MAX_PLAYERS];


public OnGameModeInit()
{
   
    AddPlayerClass(181,2495.6804,-1663.8868,13.3359,90.4456,0,0,0,0,0,0); // Coloque a skin q desejar
    AddPlayerClass(107,2495.6804,-1663.8868,13.3359,90.4456,0,0,0,0,0,0); // Coloque a skin q desejar
    AddPlayerClass(108,2495.6804,-1663.8868,13.3359,90.4456,0,0,0,0,0,0); // Coloque a skin q desejar
    AddPlayerClass(195,2495.6804,-1663.8868,13.3359,90.4456,0,0,0,0,0,0); // Coloque a skin q desejar
    AddPlayerClass(190,2495.6804,-1663.8868,13.3359,90.4456,0,0,0,0,0,0); // Coloque a skin q desejar
    AddPlayerClass(104,2495.6804,-1663.8868,13.3359,90.4456,0,0,0,0,0,0); // Coloque a skin q desejar
    AddPlayerClass(192,2495.6804,-1663.8868,13.3359,90.4456,0,0,0,0,0,0); // Coloque a skin q desejar
    AddPlayerClass(23,2495.6804,-1663.8868,13.3359,90.4456,0,0,0,0,0,0); // Coloque a skin q desejar
    AddPlayerClass(13,2495.6804,-1663.8868,13.3359,90.4456,0,0,0,0,0,0); // Coloque a skin q desejar
   
    AddPlayerClass(285,1574.4708,-1626.1627,13.4000,90.0796,0,0,0,0,0,0); // Coloque a skin q desejar
    AddPlayerClass(284,1574.4708,-1626.1627,13.4000,90.0796,0,0,0,0,0,0); // Coloque a skin q desejar
    AddPlayerClass(283,1574.4708,-1626.1627,13.4000,90.0796,0,0,0,0,0,0); // Coloque a skin q desejar
    AddPlayerClass(280,1574.4708,-1626.1627,13.4000,90.0796,0,0,0,0,0,0); // Coloque a skin q desejar
    AddPlayerClass(287,1574.4708,-1626.1627,13.4000,90.0796,0,0,0,0,0,0); // Coloque a skin q desejar

    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    if(classid == 0)
    {
        GameTextForPlayer(playerid,"~0xFFFF00FF~Manifestante",5000,3);
        Classe[playerid] = 0; // Setada o valor 1 para a primeira classe
    }
    if(classid == 1)
    {
        GameTextForPlayer(playerid,"~r~Forca Tatica",5000,3);
        Classe[playerid] = 1; // Setada o valor 2 para a segunda classe
    }
    SetPlayerFacingAngle(playerid, 214.4178);
    SetPlayerPos(playerid, -2612.9651,1445.4128,7.3908);
    SetPlayerCameraPos(playerid, -2608.4792,1443.1233,7.1875);
    SetPlayerCameraLookAt(playerid, -2615.8875,1452.1746,7.3266);
    return 1;
}

public OnPlayerConnect(playerid)
{
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    return 1;
}

public OnPlayerSpawn(playerid)
{
    if(Classe[playerid] == 13)
    {
        SetPlayerPos(playerid, 2495.6804, -1663.8868, 13.3359);
        ResetPlayerWeapons(playerid); // reseta as armas pra nao entrarem usando hack
        SetPlayerHealth(playerid,100); // Seta a vida dele no maximo " voce edita ae
        SetPlayerArmour(playerid,100); // seta colete ao maximo...
        GivePlayerWeapon(playerid,16,1000); /// As armas q ele iniciara quando escolher a classe 2
        SendClientMessage(playerid, -1," Vocк Entrou Como Um Manifestante ");
        SetPlayerColor(playerid, M_CLASS); // cor da classe
    }

    if(Classe[playerid] == 13)
    {
        SetPlayerPos(playerid, 1574.4708, -1626.1627, 13.4000); // setara a pos do player nessa cordenada
        ResetPlayerWeapons(playerid); // reseta as armas pra nao entrarem usando hack
        SetPlayerHealth(playerid,100); // Seta a vida dele no maximo " voce edita ae
        SetPlayerArmour(playerid,100); // seta colete ao maximo...
        GivePlayerWeapon(playerid,31,1000); /// As armas q ele iniciara quando escolher a classe 2
        SendClientMessage(playerid, -1," Vocк Entrou Como Um Agente Da Forзa Tatica ");
        SetPlayerColor(playerid, FT_CLASS); // cor da classe
    }
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    SendDeathMessage(killerid, playerid, reason);
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/mycommand", cmdtext, true, 10) == 0)
    {
        // Do something here
        return 1;
    }
    return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}
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#5

Ja lhe espliquei no outro topico de como usar uma switch mas ai vc usa um if '--'

cm esse codigo vc simplesmente continua igual no exemplo que lhe dei la '--'

EXPLICAЗAO '--'
pawn Код:
// classid nome da variavel
// == verifica olha o tutorial de operadores do dolbly que vc vai entender
//0 seria a primeira skin no AddPlayerClass

if(classid == 2 )
{
//a terceira skin pq o 0 tmb conta que seria a primera skin.
//sua funзao
}
if(classid == 3)
{
//sua funзao
}
// e asim por diante
if(classid == 4)
{
// ...
}
espero que n venha a criar outro topico com a mesma duvida '--'
e corrigindo teu cod
pawn Код:
if(!classid)
    {
        GameTextForPlayer(playerid,"~0xFFFF00FF~Manifestante",5000,3);
        Classe[playerid] = 0; // Setada o valor 1 para a primeira classe
    }
    if(classid == 1)
    {
        GameTextForPlayer(playerid,"~r~Forca Tatica",5000,3);
        Classe[playerid] = 1; // Setada o valor 2 para a segunda classe
    }
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#6

deu erro
pawn Код:
C:\Users\Pedro\Desktop\CVV\gamemodes\PROJETO1.pwn(94) : error 002: only a single statement (or expression) can follow each "case"
C:\Users\Pedro\Desktop\CVV\gamemodes\PROJETO1.pwn(94) : warning 215: expression has no effect
Pawn compiler 3.2.3664          Copyright (c) 1997-2006, ITB CompuPhase


1 Error.
pawn Код:
switch(Class[playerid])
    {
        case 1,2,3,4,5,6,7,8:
        {
        SetPlayerPos(playerid, 2495.6804, -1663.8868, 13.3359);
        GivePlayerWeapon(playerid, 16, 50);
        SetPlayerColor(playerid, M_CLASS);
        }
        case 9,10,11,12,13:
        {
        SetPlayerPos(playerid, 1574.4708,-1626.1627,13.4000);
        GivePlayerWeapon(playerid, 16, 50);
        SetPlayerColor(playerid, FT_CLASS);
    }
    [COLOR="Red"]return 1;[/COLOR]
}
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