pawn Код:
AddPlayerClass(181,2495.6804,-1663.8868,13.3359,90.4456,0,0,0,0,0,0); // Coloque a skin q desejar
AddPlayerClass(107,2495.6804,-1663.8868,13.3359,90.4456,0,0,0,0,0,0); // Coloque a skin q desejar
AddPlayerClass(108,2495.6804,-1663.8868,13.3359,90.4456,0,0,0,0,0,0); // Coloque a skin q desejar
AddPlayerClass(195,2495.6804,-1663.8868,13.3359,90.4456,0,0,0,0,0,0); // Coloque a skin q desejar
AddPlayerClass(190,2495.6804,-1663.8868,13.3359,90.4456,0,0,0,0,0,0); // Coloque a skin q desejar
AddPlayerClass(104,2495.6804,-1663.8868,13.3359,90.4456,0,0,0,0,0,0); // Coloque a skin q desejar
AddPlayerClass(192,2495.6804,-1663.8868,13.3359,90.4456,0,0,0,0,0,0); // Coloque a skin q desejar
AddPlayerClass(23,2495.6804,-1663.8868,13.3359,90.4456,0,0,0,0,0,0); // Coloque a skin q desejar
AddPlayerClass(13,2495.6804,-1663.8868,13.3359,90.4456,0,0,0,0,0,0); // Coloque a skin q desejar
AddPlayerClass(285,1574.4708,-1626.1627,13.4000,90.0796,0,0,0,0,0,0); // Coloque a skin q desejar
AddPlayerClass(284,1574.4708,-1626.1627,13.4000,90.0796,0,0,0,0,0,0); // Coloque a skin q desejar
AddPlayerClass(283,1574.4708,-1626.1627,13.4000,90.0796,0,0,0,0,0,0); // Coloque a skin q desejar
AddPlayerClass(280,1574.4708,-1626.1627,13.4000,90.0796,0,0,0,0,0,0); // Coloque a skin q desejar
AddPlayerClass(287,1574.4708,-1626.1627,13.4000,90.0796,0,0,0,0,0,0); // Coloque a skin q desejar
nesse gm bem certinho sem ocupar mutio espaзo, tava fazendo ai confundi. nessa gm aki
pawn Код:
#include <a_samp>
// definiзoes
// cor
#define M_CLASS 0xFFFF00FF
#define FT_CLASS 0xFF0000FF
new Classe[MAX_PLAYERS];
public OnGameModeInit()
{
AddPlayerClass(181,2495.6804,-1663.8868,13.3359,90.4456,0,0,0,0,0,0); // Coloque a skin q desejar
AddPlayerClass(107,2495.6804,-1663.8868,13.3359,90.4456,0,0,0,0,0,0); // Coloque a skin q desejar
AddPlayerClass(108,2495.6804,-1663.8868,13.3359,90.4456,0,0,0,0,0,0); // Coloque a skin q desejar
AddPlayerClass(195,2495.6804,-1663.8868,13.3359,90.4456,0,0,0,0,0,0); // Coloque a skin q desejar
AddPlayerClass(190,2495.6804,-1663.8868,13.3359,90.4456,0,0,0,0,0,0); // Coloque a skin q desejar
AddPlayerClass(104,2495.6804,-1663.8868,13.3359,90.4456,0,0,0,0,0,0); // Coloque a skin q desejar
AddPlayerClass(192,2495.6804,-1663.8868,13.3359,90.4456,0,0,0,0,0,0); // Coloque a skin q desejar
AddPlayerClass(23,2495.6804,-1663.8868,13.3359,90.4456,0,0,0,0,0,0); // Coloque a skin q desejar
AddPlayerClass(13,2495.6804,-1663.8868,13.3359,90.4456,0,0,0,0,0,0); // Coloque a skin q desejar
AddPlayerClass(285,1574.4708,-1626.1627,13.4000,90.0796,0,0,0,0,0,0); // Coloque a skin q desejar
AddPlayerClass(284,1574.4708,-1626.1627,13.4000,90.0796,0,0,0,0,0,0); // Coloque a skin q desejar
AddPlayerClass(283,1574.4708,-1626.1627,13.4000,90.0796,0,0,0,0,0,0); // Coloque a skin q desejar
AddPlayerClass(280,1574.4708,-1626.1627,13.4000,90.0796,0,0,0,0,0,0); // Coloque a skin q desejar
AddPlayerClass(287,1574.4708,-1626.1627,13.4000,90.0796,0,0,0,0,0,0); // Coloque a skin q desejar
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
if(classid == 0)
{
GameTextForPlayer(playerid,"~0xFFFF00FF~Manifestante",5000,3);
Classe[playerid] = 0; // Setada o valor 1 para a primeira classe
}
if(classid == 1)
{
GameTextForPlayer(playerid,"~r~Forca Tatica",5000,3);
Classe[playerid] = 1; // Setada o valor 2 para a segunda classe
}
SetPlayerFacingAngle(playerid, 214.4178);
SetPlayerPos(playerid, -2612.9651,1445.4128,7.3908);
SetPlayerCameraPos(playerid, -2608.4792,1443.1233,7.1875);
SetPlayerCameraLookAt(playerid, -2615.8875,1452.1746,7.3266);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
if(Classe[playerid] == 13)
{
SetPlayerPos(playerid, 2495.6804, -1663.8868, 13.3359);
ResetPlayerWeapons(playerid); // reseta as armas pra nao entrarem usando hack
SetPlayerHealth(playerid,100); // Seta a vida dele no maximo " voce edita ae
SetPlayerArmour(playerid,100); // seta colete ao maximo...
GivePlayerWeapon(playerid,16,1000); /// As armas q ele iniciara quando escolher a classe 2
SendClientMessage(playerid, -1," Vocк Entrou Como Um Manifestante ");
SetPlayerColor(playerid, M_CLASS); // cor da classe
}
if(Classe[playerid] == 13)
{
SetPlayerPos(playerid, 1574.4708, -1626.1627, 13.4000); // setara a pos do player nessa cordenada
ResetPlayerWeapons(playerid); // reseta as armas pra nao entrarem usando hack
SetPlayerHealth(playerid,100); // Seta a vida dele no maximo " voce edita ae
SetPlayerArmour(playerid,100); // seta colete ao maximo...
GivePlayerWeapon(playerid,31,1000); /// As armas q ele iniciara quando escolher a classe 2
SendClientMessage(playerid, -1," Vocк Entrou Como Um Agente Da Forзa Tatica ");
SetPlayerColor(playerid, FT_CLASS); // cor da classe
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
SendDeathMessage(killerid, playerid, reason);
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}