Unsyncable
#1

Hello


how do i make this OnPlayerEditDynamicObject unsync?, Players cannot see its moving/rotating while editing, position will be change if you finish editing

Код:
public OnPlayerEditDynamicObject(playerid, objectid, response, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz)
{
	new string[128], idx = gEditID[playerid];
	if(response == EDIT_RESPONSE_UPDATE)
	{
	    SetDynamicObjectPos(objectid, x, y, z);
		SetDynamicObjectRot(objectid, rx, ry, rz);
	}
	else if(response == EDIT_RESPONSE_CANCEL)
	{
	    SetDynamicObjectPos(objectid, gPos[playerid][0], gPos[playerid][1], gPos[playerid][2]);
		SetDynamicObjectRot(objectid, gRot[playerid][0], gRot[playerid][1], gRot[playerid][2]);
		gPos[playerid][0] = 0; gPos[playerid][1] = 0; gPos[playerid][2] = 0;
		gRot[playerid][0] = 0; gRot[playerid][1] = 0; gRot[playerid][2] = 0;
		format(string, sizeof(string), " You have canceled editing gate ID %d.", idx);
		SendClientMessage(playerid, COLOR_WHITE, string);
	}
	else if(response == EDIT_RESPONSE_FINAL)
	{
		SetDynamicObjectPos(objectid, x, y, z);
		SetDynamicObjectRot(objectid, rx, ry, rz);
		if(gEdit[playerid] == 1)
		{
		    GateInfo[idx][gCX] = x;
			GateInfo[idx][gCY] = y;
			GateInfo[idx][gCZ] = z;
			GateInfo[idx][gCRX] = rx;
			GateInfo[idx][gCRY] = ry;
			GateInfo[idx][gCRZ] = rz;
//			if(IsValidDynamic3DTextLabel(GateInfo[idx][gText])) DestroyDynamic3DTextLabel(GateInfo[idx][gText]);
			format(string, sizeof(string), "Gate ID: %d", idx);
//			GateInfo[idx][gText] = CreateDynamic3DTextLabel(string, COLOR_WHITE, GateInfo[idx][gCX], GateInfo[idx][gCY], GateInfo[idx][gCZ], 10);
		    gEdit[playerid] = 0;
		    gEditID[playerid] = 0;
		    format(string, sizeof(string), " You have finished editing gate ID %d's closing position.", idx);
		    SendClientMessage(playerid, COLOR_WHITE, string);
		    GateInfo[idx][gStatus] = 0;
		}
		else if(gEdit[playerid] == 2)
		{
		    GateInfo[idx][gOX] = x;
			GateInfo[idx][gOY] = y;
			GateInfo[idx][gOZ] = z;
			GateInfo[idx][gORX] = rx;
			GateInfo[idx][gORY] = ry;
			GateInfo[idx][gORZ] = rz;
			gEdit[playerid] = 0;
			gEditID[playerid] = 0;
			format(string, sizeof(string), " You have finished editing gate ID %d's opening position.", idx);
		    SendClientMessage(playerid, COLOR_WHITE, string);
		    GateInfo[idx][gStatus] = 1;
		}
	}
	return 1;
}
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#2

Pending Kalcor?
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#3

philippines roleplay
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