02.05.2014, 23:19
Ok, I'm sorry if this is horrible. I am trying to make all of these objects transparent.. Now if I take away myobjects 1-8 the normal my object works and makes 1 object transparent....
If I keep them though I get the error code at the very bottom
I know they are only warning. But it doesnt work in game with these warnings
If I keep them though I get the error code at the very bottom
Код:
#include <a_samp> //Including a_samp, without this nothing related to the tutorial would work. new myObject; //Declaring a variable to store the object ID we're creating, for setting it's textures. new myObject1; new myObject2; new myObject3; new myObject4; new myObject5; new myObject6; new myObject7; new myObject8; stock HexToInt(string[]) { if (string[0] == 0) { return 0; } new i; new cur = 1; new res = 0; for (i = strlen(string); i > 0; i--) { if (string[i-1] < 58) { res = res + cur * (string[i - 1] - 48); } else { res = res + cur * (string[i-1] - 65 + 10); cur = cur * 16; } } return res; } public OnFilterScriptInit() { //-----323----You can create any object you want, here, I'm gonna use object ID : 4238 as it's good for banners. myObject = CreateObject(16775, -651.93, 455.26, 1375.84, 0, 0, 90.1, 123025); for(new i; i< 10; i++) SetObjectMaterial(myObject, i, 0, "none", "none", HexToInt("0xRRGGBB00")); return 1; //-----329-------You can create any object you want, here, I'm gonna use object ID : 4238 as it's good for banners. myObject1 = CreateObject(16775, -642.26, 467.70, 1375.75, 0, 0, 90.1, 123025); for(new i; i< 10; i++) SetObjectMaterial(myObject1, i, 0, "none", "none", HexToInt("0xRRGGBB00")); return 1; //-----332-------You can create any object you want, here, I'm gonna use object ID : 4238 as it's good for banners. myObject2 = CreateObject(16775, -630.20, 454.63, 1375.77, 0, 0, -90.40, 123025); for(new i; i< 10; i++) SetObjectMaterial(myObject2, i, 0, "none", "none", HexToInt("0xRRGGBB00")); return 1; //-----343-------You can create any object you want, here, I'm gonna use object ID : 4238 as it's good for banners. myObject3 = CreateObject(16775, -635.57, 443.78, 1375.70, 0, 0, -135.20, 123025); for(new i; i< 10; i++) SetObjectMaterial(myObject3, i, 0, "none", "none", HexToInt("0xRRGGBB00")); return 1; //-----345-------You can create any object you want, here, I'm gonna use object ID : 4238 as it's good for banners. myObject4 = CreateObject(16775, -632.92, 464.89, 1379.10, -0.3, 88.70, -46.40, 123025); for(new i; i< 10; i++) SetObjectMaterial(myObject4, i, 0, "none", "none", HexToInt("0xRRGGBB00")); return 1; //-----346-------You can create any object you want, here, I'm gonna use object ID : 4238 as it's good for banners. myObject5 = CreateObject(16775, -649.99, 466.0, 1379.11, 0.0, -91.4, 56.1, 123025); for(new i; i< 10; i++) SetObjectMaterial(myObject5, i, 0, "none", "none", HexToInt("0xRRGGBB00")); return 1; //-----347-------You can create any object you want, here, I'm gonna use object ID : 4238 as it's good for banners. myObject6 = CreateObject(16775, -647.71, 443.82, 1375.83, 0.0, 0.0, -49.80, 123025); for(new i; i< 10; i++) SetObjectMaterial(myObject6, i, 0, "none", "none", HexToInt("0xRRGGBB00")); return 1; //-----351-------You can create any object you want, here, I'm gonna use object ID : 4238 as it's good for banners. myObject7 = CreateObject(16775, -640.12, 431.78, 1370.035, 0.0, 0.0, -87.20, 123025); for(new i; i< 10; i++) SetObjectMaterial(myObject7, i, 0, "none", "none", HexToInt("0xRRGGBB00")); return 1; //-----358-------You can create any object you want, here, I'm gonna use object ID : 4238 as it's good for banners. myObject8 = CreateObject(16775, -643.04, 431.74, 1369.70, 0.0, 0.0, -88.90, 123025); for(new i; i< 10; i++) SetObjectMaterial(myObject8, i, 0, "none", "none", HexToInt("0xRRGGBB00")); return 1; }
Код:
.pwn(59) : warning 225: unreachable code .pwn(68) : warning 225: unreachable code .pwn(77) : warning 225: unreachable code .pwn(86) : warning 225: unreachable code .pwn(96) : warning 225: unreachable code .pwn(106) : warning 225: unreachable code .pwn(116) : warning 225: unreachable code .pwn(125) : warning 225: unreachable code Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 8 Warnings.
I know they are only warning. But it doesnt work in game with these warnings