Quote:
| 
					Originally Posted by SickAttack  
pawn Код: #define FILEPATH "/FileName.cfg" // Path within scriptfiles.new FamilyColor[MAX_PLAYERS]; // Variable were the color will be stored.
 // Black space.
 stock ReadFile(playerid) // A stock.
 { // A character.
 new string[128]; // A variable, well you know what this is for right?
 new File:File=fopen(FILEPATH, io_read); // Open the file and read it.
 while(fread(File, string)) // While the code reads the file.
 { // A character.
 FamilyColor[playerid] = strval(string); // Store the color in the variable and convert the string to an integer.
 SetPlayerColor(playerid, FamilyColor[playerid]); // Set the players color to the color read from the file.
 } // A character.
 fclose(File); // Close the file.
 } // A character.
 
pawn Код: new string[128]; // Define the cells of the string.new File:File1=fopen(FILENAME, io_write); // Open the file and write a string.
 format(string, sizeof(string), "PUT YOUR COLOR INSIDE HERE"); // String to write.
 fwrite(File1, string); // Write the string.
 fclose(File1); // Close the file.
 
Done. I just don't understand how are you going to make it more unique? | 
 CHEEE!!
Thanks
But i can i set the color on every family slot and save it on .cfg ??
CMD:families(playerid, params[])
{
	new string[128], familyid;
	if(sscanf(params, "d", familyid))
	{
		new number = 0;
		for(new i = 0; i < sizeof(FamilyInfo); i++)
		{
			number ++;
			format(string, sizeof(string), "Family %d | Name: %s | Leader: %s | Members: %d",number,FamilyInfo[i][FamilyName],FamilyInfo[i][FamilyLeader],FamilyInfo[i][FamilyMembers]);
			SendClientMessage(playerid, COLOR_WHITE, string);
		}
		return 1;
	}
	if(familyid < 1 || familyid > MAX_FAMILY) { SendClientMessage(playerid, COLOR_GREY, "Family slot must be between 1 and 14."); return 1; }
	familyid -= 1;
	if(FamilyInfo[familyid][FamilyTaken] != 1)
	{
		SendClientMessage(playerid, COLOR_GREY, "That family slot is empty.");
		return 1;
	}
	foreach(Player, i)
	{
		if(PlayerInfo[i][pGang] == familyid && (AdminDuty[i] != 1))
		{
			if(PlayerInfo[i][pRank] == 1)
			{
				format(string, sizeof(string), "* %s: %s | Rank: %s (1).",FamilyInfo[familyid][FamilyName],GetPlayerNameEx(i),FamilyInfo[familyid][FamilyRank1]);
			}
			else if(PlayerInfo[i][pRank] == 2)
			{
				format(string, sizeof(string), "* %s: %s | Rank: %s (2).",FamilyInfo[familyid][FamilyName],GetPlayerNameEx(i),FamilyInfo[familyid][FamilyRank2]);
			}
			else if(PlayerInfo[i][pRank] == 3)
			{
				format(string, sizeof(string), "* %s: %s | Rank: %s (3).",FamilyInfo[familyid][FamilyName],GetPlayerNameEx(i),FamilyInfo[familyid][FamilyRank3]);
			}
			else if(PlayerInfo[i][pRank] == 4)
			{
				format(string, sizeof(string), "* %s: %s | Rank: %s (4).",FamilyInfo[familyid][FamilyName],GetPlayerNameEx(i),FamilyInfo[familyid][FamilyRank4]);
			}
			else if(PlayerInfo[i][pRank] == 5)
			{
				format(string, sizeof(string), "* %s: %s | Rank: %s (5).",FamilyInfo[familyid][FamilyName],GetPlayerNameEx(i),FamilyInfo[familyid][FamilyRank5]);
			}
			else if(PlayerInfo[i][pRank] == 6)
			{
				format(string, sizeof(string), "* %s: %s | Rank: %s (6).",FamilyInfo[familyid][FamilyName],GetPlayerNameEx(i),FamilyInfo[familyid][FamilyRank6]);
			}
			else
			{
				format(string, sizeof(string), "* %s: %s | Rank: %s.",FamilyInfo[familyid][FamilyName],GetPlayerNameEx(i),FamilyInfo[familyid][FamilyRank1]);
			}
			SendClientMessage(playerid, COLOR_GREY, string);
		}
	}
	return 1;
}