29.04.2014, 01:32
(
Последний раз редактировалось spykidz01; 29.04.2014 в 01:35.
Причина: fck
)
what is wrong with my onplayerupdate? why do players join my server is on bug, they aren't moving and show that they are paused?
he shoot me with a gun, but he is paused!
Код:
public OnPlayerUpdate(playerid) { WantedLevelColor(playerid); if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { for(new i = 0; i < sizeof(SInfo); i ++) { if(IsPlayerInRangeOfPoint(playerid, 4.0, SInfo[i][SX], SInfo[i][SY], SInfo[i][SZ])) { if(SInfo[i][SpikeCreated] == 1) { new panels, doors, lights, tires; new carid = GetPlayerVehicleID(playerid); GetVehicleDamageStatus(carid, panels, doors, lights, tires); tires = encode_tires(1, 1, 1, 1); UpdateVehicleDamageStatus(carid, panels, doors, lights, tires); return 0; } } } } return 1;
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