Why codes are skipped ?
#1

In my OnGameModeInit.

Not all the codes are exectuted... i dont know why ?

for example :

Quote:
CreateDynamicObject(
CreateDynamicObject(
CreateDynamicObject(

CreateDynamicObject(
CreateDynamicObject(

The Bold code happend and the normal code didn't happen (Ignored)

so why is this happening ?
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#2

Can you provide your OnGameModeInit code? The small code you provided doesn't show a thing.
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#3

Quote:
Originally Posted by Abagail
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Can you provide your OnGameModeInit code? The small code you provided doesn't show a thing.
Its an RP srcipt...

The OnGameModeInit has 1000+ lines...
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#4

Bump, please help !!!
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#5

paste your code in pastebin.com
if not no one can help you
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#6

See. its an RP script,

Pastebin doesn't allow me to add the whole code inside OnGameModeInit

So the actual problem is :
When going IG, everything is loaded [ Mapicons, houses, everything ] except mappings

So why is this happening ?
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#7

Bump, plz heeeeeelp
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#8

Okay.

put this ontop of your script
pawn Код:
new Maxobjects[2500];
this in the mappings
pawn Код:
Maxobjects[0] = CreateDynamicObject(//your stuff here)
hope i helped.
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#9

Copy all the CreateDynamicObject's to pastebin if you want help lol
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#10

Quote:
Originally Posted by DarkLored
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Okay.

put this ontop of your script
pawn Код:
new Maxobjects[2500];
this in the mappings
pawn Код:
Maxobjects[0] = CreateDynamicObject(//your stuff here)
hope i helped.
But i dont need their id's !!!

why should i store them ?
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