Ayuda ~ Coches invisibles
#1

[I]
Bien, me instalй un fs de garages el cual pasй a mi gamemode ya que lo quiero adaptar y hacerlo bien.
El problema es que va todo bien pero..
A la hora de estacionar, mi coche se queda invisible aunque me pueda a montar a el, es invisible.
Me podrнan ayudar por favor?
Aqui estб mi cуdigo de estacionar
Код:
CMD:estacionar(playerid, params[])
{
	if(Info[playerid][pVehicleKeysFrom] != INVALID_PLAYER_ID)
	{
		new ownerid = Info[playerid][pVehicleKeysFrom];
		if(IsPlayerConnected(ownerid))
		{
			new d = Info[playerid][pVehicleKeys];
			if(IsPlayerInVehicle(playerid, PlayerVehicleInfo[ownerid][d][pvId]))
			{
			    if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessageEx(playerid, COLOR_GREY, "Tu debes ser el conductor.");
				new Float:x, Float:y, Float:z, Float:angle, Float:health;
				GetVehicleHealth(PlayerVehicleInfo[ownerid][d][pvId], health);
				PlayerVehicleInfo[ownerid][d][pvHealth] = health;
				//if(health < 800) return SendClientMessageEx(playerid, COLOR_GREY, " Tu vehнculo estб demasiado daсado para estacionarlo.");
				if(Info[playerid][pLockCar] == GetPlayerVehicleID(playerid)) Info[playerid][pLockCar] = INVALID_VEHICLE_ID;
				GetVehiclePos(PlayerVehicleInfo[ownerid][d][pvId], x, y, z);
				GetVehicleZAngle(PlayerVehicleInfo[ownerid][d][pvId], angle);
				SurfingCheck(GetPlayerVehicleID(playerid));
				UpdatePlayerVehicleParkPosition(ownerid, d, x, y, z, angle, health);
				PutPlayerInVehicle(playerid, GetPlayerVehicleID(playerid), 0);
			 	SetPlayerArmedWeapon(playerid, 0);

				new string[29 + (MAX_PLAYER_NAME * 2)];
				format(string, sizeof(string), "* %s ha estacionado el vehiculo de %s.", GetPlayerNameEx(playerid), GetPlayerNameEx(ownerid));
				ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                fVehSpeed[playerid] = 0.0;
				return 1;
			}
		}
	}
	for(new d = 0 ; d < MAX_PLAYERVEHICLES; d++)
	{
		if(IsPlayerInVehicle(playerid, PlayerVehicleInfo[playerid][d][pvId]))
		{
		    if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessageEx(playerid, COLOR_GREY, "Tu debes ser el conductor.");
			new Float:x, Float:y, Float:z, Float:angle, Float:health;
			GetVehicleHealth(PlayerVehicleInfo[playerid][d][pvId], health);
			PlayerVehicleInfo[playerid][d][pvHealth] = health;
			//if(health < 800) return SendClientMessageEx(playerid, COLOR_GREY, " Tu vehiculo estб muy daсado para estacionarlo.");
			if(Info[playerid][pLockCar] == GetPlayerVehicleID(playerid)) Info[playerid][pLockCar] = INVALID_VEHICLE_ID;
			GetVehiclePos(PlayerVehicleInfo[playerid][d][pvId], x, y, z);
			GetVehicleZAngle(PlayerVehicleInfo[playerid][d][pvId], angle);
			SurfingCheck(GetPlayerVehicleID(playerid));
			UpdatePlayerVehicleParkPosition(playerid, d, x, y, z, angle, health);
			PutPlayerInVehicle(playerid, PlayerVehicleInfo[playerid][d][pvId], 0);
			SetPlayerArmedWeapon(playerid, 0);

			new string[30 + (MAX_PLAYER_NAME * 2)];
			format(string, sizeof(string), "* %s ha estacionado su vehiculo.", GetPlayerNameEx(playerid));
			ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
            fVehSpeed[playerid] = 0.0;
			return 1;
		}
	}
	SendClientMessageEx(playerid, COLOR_GREY, "Tu necesitas estar dentro de tu vehiculo para hacer esto.");
	return 1;
}
Y aquн el cуdigo de cuando entro al garage
Код:
CMD:genter(playerid,params[])
{
	for(new i=0; i < garageCount+1; i++)
	{
	    if(IsPlayerInRangeOfPoint(playerid, 3.0, gInfo[i][PosX], gInfo[i][PosY], gInfo[i][PosZ]))
	    {
	    
	        if(gInfo[i][Locked] == 1 && strcmp(GetPlayerNameEx(playerid),gInfo[i][Owner])) return SendClientMessageEx(playerid,COLOR_ERROR,"No eres el dueсo de este garage, el garage estб cerrado");
	        new gtype = gInfo[i][Interior];
	       	if(!IsPlayerInAnyVehicle(playerid))
			{
				SetPlayerVirtualWorld(playerid,gInfo[i][UID]);
				SetPlayerInterior(playerid,floatround(GarageInteriors[gtype][4]));
				SetPlayerPos(playerid,GarageInteriors[gtype][0],GarageInteriors[gtype][1],GarageInteriors[gtype][2]);
				lastGarage[playerid] = i;
			}
			else
			{
				new vid = GetPlayerVehicleID(playerid);
			    LinkVehicleToInterior(vid,floatround(GarageInteriors[gtype][4]));
			    SetVehicleVirtualWorld(vid,gInfo[i][UID]);
                SetPlayerVirtualWorld(playerid,gInfo[UID]);
				SetPlayerInterior(playerid,floatround(GarageInteriors[gtype][4]));
				SetVehiclePos(vid,GarageInteriors[gtype][0],GarageInteriors[gtype][1],GarageInteriors[gtype][2]);
				lastGarage[playerid] = i;
			}
			return 1;

		}
	}
	SendClientMessageEx(playerid,COLOR_ERROR,"No estбs cerca de un garage. ");
	return 1;
}
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#2

Por lo que cuentas tiene toda la pinta que el coche se queda en el virtualworld equivocado.
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#3

Se habrб quedado en otro interior. En otro virtual world no se sabrнa que hay un coche.
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#4

Que es un problema con virtualworld lo sй, la cosa es que me ayuen a arreglarlo por favor
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#5

El problema es del interior, si no ni te enterarнas de que hay un coche.
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