[ERROR] CreateObject MAX [English]
#1

Hello, my name is Kevin_Funchal, I have a problem in an RPG GM, it is a great GM, never gave error, but the problem is this:

CreateObject (taltaltaltal);

Create normal, correct objects, compile al.
The moment I turn on the server and enter the ANCIENT OBJECTS vanish,
and NEW THAT I PUT appear, because this happens?


Quote:

DEFINE ACTUAL:
ATUAL DEFINE:

#define UpdateTime 300 //update time in ms (milliseconds).
#define ObjectsToStream 400 //maximum number of objects that will be streamed for one player (maximum = 400 objects).
#define StreamRange 400.0

This can help?
I will be very grateful if you help me.
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#2

Could you explain better what happens? You are kinda confusing.
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#3

Look, try to convert your objects from CreateObject to CreateDynamicObject

https://sampforum.blast.hk/showthread.php?tid=102865

there is the plugin/include that you need,
don't forget that there is a limit of objects in sa:mp, 200-300 i think, so you need a streamer
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#4

Quote:
Originally Posted by Ramoboss
Посмотреть сообщение
Look, try to convert your objects from CreateObject to CreateDynamicObject

https://sampforum.blast.hk/showthread.php?tid=102865

there is the plugin/include that you need,
don't forget that there is a limit of objects in sa:mp, 200-300 i think, so you need a streamer
Yes, use a streamer. The syntax to properly do it (to allow interiors etc) is like this:

pawn Код:
CreateDynamicObject(modelid, X, Y, Z, RX, RY, RZ, worldid, interiorid, -1); //-1 is playerid, leave it.
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#5

Thank you, Thank you!

Thank you, to "RamoBoss e MataKill" solved my problem. Thank same, God bless you!
Arakuta Thanks also for paying attention! thank man!

@CLOSED

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#6

you could at least give a rep...
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