[Map] Spawn LS
#1

Hello guys , i make my new map For Spawn Players , or u can use it Parking


Pictures :







Download:

pawn Код:
CreateObject(2693,1147.0970459,-1758.4189453,13.3699999,0.0000000,0.0000000,26.0000000); //object(cj_banner11) (1)
CreateObject(2692,1160.9610596,-1758.4250488,13.4069996,0.0000000,0.0000000,336.0000000); //object(cj_banner10) (1)
CreateObject(982,1151.7199707,-1735.3630371,13.4569998,0.0000000,0.0000000,269.9945068); //object(fenceshit) (1)
CreateObject(982,1151.7810059,-1746.6999512,13.2539997,0.0000000,0.0000000,269.9945068); //object(fenceshit) (1)
CreateObject(982,1168.9499512,-1764.0040283,13.2729998,0.0000000,0.0000000,359.4945068); //object(fenceshit) (1)
CreateObject(983,1166.8399658,-1748.9250488,13.2539997,0.0000000,0.0000000,225.2500000); //object(fenceshit3) (1)
CreateObject(983,1166.9899902,-1733.3010254,13.4460001,0.0000000,0.0000000,130.9971924); //object(fenceshit3) (2)
CreateObject(983,1169.4350586,-1728.0209961,13.5089998,0.0000000,0.0000000,180.2453613); //object(fenceshit3) (4)
CreateObject(983,1167.3100586,-1779.6259766,13.2539997,0.0000000,0.0000000,331.2471924); //object(fenceshit3) (5)
CreateObject(982,1126.1059570,-1735.3580322,13.4569998,0.0000000,0.0000000,269.9945068); //object(fenceshit) (1)
CreateObject(982,1100.4990234,-1735.3480225,13.4619999,0.0000000,0.0000000,269.9945068); //object(fenceshit) (1)
CreateObject(982,1074.9200439,-1735.3079834,13.3970003,0.0000000,0.0000000,269.9945068); //object(fenceshit) (1)
CreateObject(983,1060.6879883,-1738.1359863,13.1459999,0.0000000,0.0000000,151.2471924); //object(fenceshit3) (6)
CreateObject(982,1059.2270508,-1753.7320557,13.2849998,0.0000000,0.0000000,359.7445068); //object(fenceshit) (1)
CreateObject(983,1059.1340332,-1769.6469727,13.2659998,0.0000000,0.0000000,179.4932861); //object(fenceshit3) (7)
CreateObject(983,1061.6300049,-1774.8790283,13.3290005,0.0000000,0.0000000,229.7433014); //object(fenceshit3) (8)
CreateObject(982,1076.8409424,-1776.9659424,13.2329998,0.0000000,0.0000000,90.2418518); //object(fenceshit) (1)
CreateObject(982,1102.2719727,-1779.4270020,13.2180004,0.0000000,0.0000000,78.9916992); //object(fenceshit) (1)
CreateObject(4641,1138.0350342,-1748.4189453,14.2670002,0.0000000,0.0000000,270.0000000); //object(paypark_lan04) (1)
CreateObject(2775,1142.7149658,-1764.9479980,21.0919991,0.0000000,0.0000000,91.2499390); //object(cj_airprt_mon) (1)
CreateObject(3350,1142.9060059,-1767.1070557,15.5939999,0.0000000,0.0000000,31.2500000); //object(torino_mic) (1)
CreateObject(1585,1159.2750244,-1772.9890137,15.5990000,0.0000000,0.0000000,0.0000000); //object(tar_civ2) (1)
CreateObject(1584,1149.4610596,-1772.9570312,15.5990000,0.0000000,0.0000000,0.0000000); //object(tar_gun1) (1)
CreateObject(11245,1154.0169678,-1773.0229492,20.3910007,0.0000000,336.0000000,89.9999390); //object(sfsefirehseflag) (1)
CreateObject(1281,1162.7469482,-1755.8759766,13.4320002,0.0000000,0.0000000,0.0000000); //object(parktable1) (1)
CreateObject(1256,1154.6479492,-1747.1309814,13.2299995,0.0000000,0.0000000,89.9999390); //object(stonebench1) (1)
CreateObject(1256,1146.8380127,-1747.0909424,13.2299995,0.0000000,0.0000000,89.9945068); //object(stonebench1) (2)
CreateObject(17969,1139.4890137,-1762.4439697,21.1709995,0.0000000,0.0000000,269.9999695); //object(hub_graffitti) (1)
CreateObject(1215,1165.0439453,-1740.8559570,12.9680004,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateObject(1340,1144.3649902,-1751.9189453,13.7139997,0.0000000,0.0000000,0.0000000); //object(chillidogcart) (1)
CreateObject(1340,1144.3260498,-1756.3210449,13.7639999,0.0000000,0.0000000,0.0000000); //object(chillidogcart) (2)
CreateObject(1346,1145.4000244,-1765.3850098,13.9689999,0.0000000,0.0000000,183.0000000); //object(cj_phone_kiosk2) (1)
CreateObject(19425,1165.2249756,-1738.4630127,12.5000000,0.0000000,0.0000000,91.0000000); //object(speed_bump01) (1)
CreateObject(19425,1165.2359619,-1743.3840332,12.3979998,0.0000000,0.0000000,89.7497559); //object(speed_bump01) (2)
CreateObject(19127,1155.6939697,-1740.8640137,12.9650002,0.0000000,0.0000000,0.0000000); //object(bollardlight7) (1)
CreateObject(19122,1146.6390381,-1740.9270020,12.9630003,0.0000000,0.0000000,0.0000000); //object(bollardlight2) (1)
CreateObject(19123,1136.3520508,-1740.8919678,12.9630003,0.0000000,0.0000000,0.0000000); //object(bollardlight3) (1)
CreateObject(19124,1126.6500244,-1740.8409424,12.9659996,0.0000000,0.0000000,0.0000000); //object(bollardlight4) (1)
CreateObject(19125,1118.3669434,-1740.8800049,12.9630003,0.0000000,0.0000000,0.0000000); //object(bollardlight5) (1)
CreateObject(19126,1106.8079834,-1741.0209961,12.9630003,0.0000000,0.0000000,0.0000000); //object(bollardlight6) (1)
CreateObject(19338,1139.4370117,-1764.4530029,28.0879993,0.0000000,0.0000000,0.0000000); //object(hot_air_balloon07) (1)
Good Luck
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#2

Nothing special, but it does looks cool at night, with those colored lamps.
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#3

Quote:
Originally Posted by Famous.
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Nothing special, but it does looks cool at night, with those colored lamps.

u mean Nothing Special ?
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#4

Awesome, is good for parking , nice work +rep
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#5

Quote:
Originally Posted by KingPersona
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Awesome, is good for parking , nice work +rep
Thanks dude
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#6

Greate for Rp Servers
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#7

Quote:
Originally Posted by satafinix
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Greate for Rp Servers
Yep, is For RP
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#8

Nice one might put it in my gm
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#9

Quote:
Originally Posted by Mckarlis
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Nice one might put it in my gm
Thanks Bro , Good Luck
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#10

I like it, it's very interesting but it's a bit over-done, maybe try adding some more "realistic" objects, unless you were using this mapping for a Non-Roleplay server than it's cool
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#11

kewl for RP servers
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#12

Quote:
Originally Posted by GeasyW
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kewl for RP servers
yep
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#13

Quote:
Originally Posted by jozzuia
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I like it, it's very interesting but it's a bit over-done, maybe try adding some more "realistic" objects, unless you were using this mapping for a Non-Roleplay server than it's cool
Thx ,i will try it
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#14

what's your Skype ?
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