I have a problem
#1

Hi

I have a problem


When a player is killed


problem can not revive

When a player is killed



Help me
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#2

When they die (OnPlayerDeath) Do

https://sampwiki.blast.hk/wiki/SetSpawnInfo

Then SpawnPlayer(playerid);
Reply
#3

New problem



Repeat alive again and be killed

help
Reply
#4

uppppppppppppppppp
Reply
#5

this is my code OnPlayerDeath

PHP код:
public OnPlayerDeath(playeridkilleridreason)
{
    
TogglePlayerSpectating(playerid1);
    
PlayerSpectatePlayer(playeridkillerid);
    new 
pname[24];
    new 
killername[24];
    new 
string[128];
    
//Get the names
    
GetPlayerName(playerid,pname,sizeof(pname));
    
GetPlayerName(killerid,killername,sizeof(killername));
    
//Reset Death Variables
    
IsSpawned[playerid] =0;
    
IsFrozen[playerid] =0;
    
CanChooseSkill[playerid] =0;
    
HasWeed[playerid] =0;
    
HasLawEnforcementRadio[playerid] =0;
    
gPlayerUsingLoopingAnim[playerid] =0;
    
IsCuffed[playerid] =0;
    
JailTime[playerid] =0;
    
AttemptedToCuffRecently[playerid] =0;
    
HasTicket[playerid] =0;
    
TimeToPayTicket[playerid] =0;
    
playerCheckpoint[playerid] =0;
    
TotalJailTime[playerid] =0;
    
LastVehicle[playerid] =0;
    
CuffTime[playerid] =0;
    
IsDetained[playerid] =0;
    
MessageTDTime[playerid] =0;
    
HasBeenReportedRecently[playerid] =0;
    
StoppedSatViewing[playerid] =0;
    
IsTackled[playerid] =0;
    
HasRope[playerid] =0;
    
HasScissors[playerid] =0;
    
HasSausageRolls[playerid] =0;
    
HasAntiSTI[playerid] =0;
    
HasSecureWallet[playerid] =0;
    
HasNeedleAndSyringe[playerid] =0;
    
InAdminMode[playerid] =0;
    
CalledForMedic[playerid] =0;
    
CalledForMechanic[playerid] =0;
    
CalledForDrugDealer[playerid] =0;
    
CalledForTaxi[playerid] =0;
    
CalledForWeaponDealer[playerid] =0;
    
HasSTI[playerid] =0;
    
PayingTaxi[playerid] =0;
    
HasTaxiFare[playerid] =-1;
    
OnDuty[playerid] =0;
    
HasRapedRecently[playerid] =0;
    
SmokingWeed[playerid] =0;
    
InjectedHeroin[playerid] =0;
    
RobbingDrugHouse[playerid] =0;
    
RobbingSupaSave[playerid] =0;
    
GivenWeaponRecently[playerid] =0;
    
IsKidnapped[playerid] =0;
    
AttemptedToKidnapRecently[playerid] =0;
    
HasKidnappedRecently[playerid] =0;
    
AttemptedToRobRecently[playerid] =0;
    
HasRobbedRecently[playerid] =0;
    
RobbingOtto[playerid] =0;
    
HasC4[playerid] =0;
    
HasBlownVehicleRecently[playerid] =0;
    
IsPlantingCIABuilding[playerid] =0;
    
IsPlantingCIASat[playerid] =0;
    
IsPlantingCIABridge[playerid] =0;
    
RobbingGarciaBurgerShot[playerid] =0;
    
RobbingDownBurgerShot[playerid] =0;
    
RobbingJHBurgerShot[playerid] =0;
    
RobbingOceanCluckinBell[playerid] =0;
    
RobbingDownCluckinBell[playerid] =0;
    
RobbingAmmunation[playerid] =0;
    
RobbingGayDar[playerid] =0;
    
RobbingZero[playerid] =0;
    
RobbingMistys[playerid] =0;
    
RobbingGYM[playerid] =0;
    
RobbingSchool[playerid] =0;
    
RobbingWang[playerid] =0;
    
RobbingTrain[playerid] =0;
    
RobbingBarbers[playerid] =0;
    
RobbingHospital[playerid] =0;
    
RobbingJizzys[playerid] =0;
    
RobbingEsplanadePizza[playerid] =0;
    
RobbingFinancialPizza[playerid] =0;
    
RobbingDownZip[playerid] =0;
    
RobbingDownVictim[playerid] =0;
    
RobbingJHBinco[playerid] =0;
    
RobbingCityHall[playerid] =0;
    
RobbingBank[playerid] =0;
    
//Do extra things to the player.
    
TextDrawHideForPlayer(playerid,LocationTD[playerid]);
    new 
mrand =random(20000);
    
format(string,sizeof(string),"[Bimarestan] {FFFFFF}mablagh {0000FF}$%d {FFFFFF}baraye darman shomda daryafr kard.",mrand);
    
SendClientMessage(playerid,COLOR_BLUE,string);
    
GivePlayerMoney(playerid,-mrand);
    
SetPlayerDrunkLevel(playerid,0);
    
TextDrawHideForPlayer(playerid,JailTimer[playerid]);
    
//Remove things.
    
if (PlayerInfo[playerid][pRoadblock] != 0)
    {
        
RemoveRoadblock(playerid);
    }
    
//Message the server (Death reasons: Must always be at the end of OnPlayerDeath)
    
if(HasHit[playerid] >= 1)
    {
        
format(string,sizeof(string),"[DEATH] %s(%d) has been killed by %s(%d) for a hit contract.",PlayerName(playerid),playerid,PlayerName(killerid),killerid);
        
SendClientMessageToAll(COLOR_PINK,string);
        
format(string,sizeof(string),"13[DEATH] %s(%d) has been killed by %s(%d) for a hit contract.",PlayerName(playerid),playerid,PlayerName(killerid),killerid);
        
IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
        
GivePlayerMoney(killerid,HitMoney[playerid]);
        
SendClientMessage(killerid,COLOR_DEADCONNECT,"[[_Contract Kill_]]");
        
format(string,sizeof(string),"You have killed %s(%d) for a hit contract and recieved $%d for the kill.",PlayerName(playerid),playerid,HitMoney[playerid]);
        
SendClientMessage(killerid,COLOR_RED,string);
        
IncreaseWantedLevel(killerid,20);
        
format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has murdered %s(%d) and has been caught on CCTV. Arrest the suspect ASAP.",killername,killerid,pname,playerid);
          
SendClientMessageToAllCops(string);
          
HasHit[playerid] =0;
          
HitMoney[playerid] =0;
          
SetPlayerColor(playerid,COLOR_DEADCONNECT);
        
SetPlayerWantedLevel(playerid,0);
        
SendDeathMessage(killerid,playerid,reason);
          return 
1;
    }
    if(
DiedFromSTI[playerid] == 1)
    {
        
DiedFromSTI[playerid] =0;
        
SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
        
SetPlayerColor(playerid,COLOR_DEADCONNECT);
        
SetPlayerWantedLevel(playerid,0);
        return 
1;
    }
    if(
HasUsedDeath[playerid] == 1)
    {
        
format(string,sizeof(string),"[DEATH] %s(%d) Has taken an overdose on pills and killed themself .. Poor guy",pname,playerid);
        
SendClientMessageToAll(COLOR_PINK,string);
        
format(string,sizeof(string),"13[DEATH] %s(%d) Has taken an overdose on pills and killed themself .. Poor guy",pname,playerid);
        
IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
        
HasUsedDeath[playerid] =0;
        
DecreasePlayerScore(playerid,2);
        
SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
        
SetPlayerColor(playerid,COLOR_DEADCONNECT);
        
SetPlayerWantedLevel(playerid,0);
        return 
1;
    }
    if(
AdminKilled[playerid] == 1)
    {
        
AdminKilled[playerid] =0;
        
SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
        
SetPlayerColor(playerid,COLOR_DEADCONNECT);
        
SetPlayerWantedLevel(playerid,0);
        return 
1;
    }
    if(
InAdminMode[killerid] == 1)
    {
        
format(string,sizeof(string),"[ADMIN] Admin %s(%d) az kelid kill baraye koshtan %s(%d )estefade kard.",killername,killerid,pname,playerid);
        
SendClientMessageToAll(COLOR_ADMIN,string);
        
SetPlayerColor(playerid,COLOR_DEADCONNECT);
        
SetPlayerWantedLevel(playerid,0);
        
SendDeathMessage(killerid,playerid,reason);
        return 
1;
    }
    if(
IsPlayerConnected(killerid))
    {
        if(
gTeam[killerid] >= 6)
        {
            if(
JailTime[killerid] == 0)
            {
                
SendClientMessage(killerid,COLOR_DEADCONNECT,"[[_Murder_]]");
                
format(string,sizeof(string),"You have murdered %s(%d) and have been caught on CCTV. The police have been informed.",pname,playerid);
                
SendClientMessage(killerid,COLOR_RED,string);
                
IncreaseWantedLevel(killerid,20);
                
SetPlayerWantedLevel(playerid,0);
                
SendDeathMessage(killerid,playerid,reason);
                
format(string,sizeof(string),"[POLICE RADIO] Suspect %s(%d) has murdered %s(%d) and has been caught on CCTV. Arrest the suspect ASAP.",killername,killerid,pname,playerid);
                
SendClientMessageToAllCops(string);
                return 
1;
            }
            if(
JailTime[killerid] >= 1)
            {
                
SendClientMessage(killerid,COLOR_DEADCONNECT,"[[_Jail Fight_]]");
                
SendClientMessage(killerid,COLOR_RED,"You have been caught by the security guards in a jail fight. an extra jail sentence.");
                
JailTime[killerid] +=180;
                
SetPlayerWantedLevel(playerid,0);
                
SendDeathMessage(killerid,playerid,reason);
                return 
1;
            }
        }
        if(
gTeam[killerid] == TEAM_COP && gTeam[playerid] != TEAM_ARMY && gTeam[playerid] != TEAM_CIA)
        {
            if(
GetPlayerWantedLevel(playerid) < 4)
            {
                
SendClientMessage(killerid,COLOR_RED,"[INNOCENT KILL] Do not kill innocent players .. (White/Yellow) Only shoot at Oranges and reds.");
                
SendClientMessage(killerid,COLOR_RED,"This is not a DM server. Please read our /rules and our /pc for a list of player colours.");
                
SetPlayerWantedLevel(playerid,0);
                
SendDeathMessage(killerid,playerid,reason);
                return 
1;
            }
            if(
GetPlayerWantedLevel(playerid) >= && GetPlayerWantedLevel(playerid) < 20)
            {
                
format(string,sizeof(string),"[Khabar News] {FFFFFF}police {FF0000}%s(%d) {FFFFFF}Shakhse{FF0000}%s(%d) {FFFFFF}Mojazat kard.",killername,killerid,pname,playerid,aWeaponNames[reason]);
                
SendClientMessageToAll(COLOR_DODGERBLUE,string);
                
SetPlayerWantedLevel(playerid,0);
                
SendDeathMessage(killerid,playerid,reason);
                
SendClientMessage(killerid,COLOR_LIGHTBLUE,"Shoma baraye in karetan $10000 daryaft kardid.");
                
GivePlayerMoney(killerid,10000);
                return 
1;
            }
            if(
GetPlayerWantedLevel(playerid) >= && GetPlayerWantedLevel(playerid) < 30)
            {
                
format(string,sizeof(string),"[Khabar News] {FFFFFF}police {FF0000}%s(%d) {FFFFFF}motaham {FF0000}%s(%d) {FFFFFF}ro be dalil kar ghir mojaz mojazat kard.",killername,killerid,pname,playerid,aWeaponNames[reason]);
                
SendClientMessageToAll(COLOR_DODGERBLUE,string);
                
SetPlayerWantedLevel(playerid,0);
                
SendDeathMessage(killerid,playerid,reason);
                
SendClientMessage(killerid,COLOR_LIGHTBLUE,"Shoma baraye in karetan $10000 daryaft kardid.");
                
GivePlayerMoney(killerid,10000);
                return 
1;
            }
            if(
GetPlayerWantedLevel(playerid) >= 30 && GetPlayerWantedLevel(playerid) < 40)
            {
                
format(string,sizeof(string),"[Khabar News] {FFFFFF}police {FF0000}%s(%d) {FFFFFF}motaham {FF0000}%s(%d) {FFFFFF}ro be dalil kar ghir mojaz mojazat kard.",killername,killerid,pname,playerid,aWeaponNames[reason]);
                
SendClientMessageToAll(COLOR_DODGERBLUE,string);
                
SetPlayerWantedLevel(playerid,0);
                
SendDeathMessage(killerid,playerid,reason);
                
SendClientMessage(killerid,COLOR_LIGHTBLUE,"Shoma baraye in karetan $30000 daryaft kardid.");
                
GivePlayerMoney(killerid,30000);
                return 
1;
            }
            if(
GetPlayerWantedLevel(playerid) >= 40)
            {
                
format(string,sizeof(string),"[Khabar News] {FFFFFF}police {FF0000}%s(%d) {FFFFFF}motaham {FF0000}%s(%d) {FFFFFF}ro be dalil kar ghir mojaz mojazat kard.",killername,killerid,pname,playerid,aWeaponNames[reason]);
                
SendClientMessageToAll(COLOR_DODGERBLUE,string);
                
SetPlayerWantedLevel(playerid,0);
                
SendDeathMessage(killerid,playerid,reason);
                
SendClientMessage(killerid,COLOR_LIGHTBLUE,"Shoma baraye in karetan $50000 daryaft kardid.");
                
GivePlayerMoney(killerid,50000);
                return 
1;
            }
        }
        if(
gTeam[killerid] == TEAM_ARMY && gTeam[playerid] != TEAM_COP && gTeam[playerid] != TEAM_CIA)
        {
            if(
GetPlayerWantedLevel(playerid) < 4)
            {
                
SendClientMessage(killerid,COLOR_RED,"[INNOCENT KILL] Do not kill innocent players .. (White/Yellow) Only shoot at Oranges and reds.");
                
SendClientMessage(killerid,COLOR_RED,"This is not a DM server. Please read our /rules and our /pc for a list of player colours.");
                
SetPlayerWantedLevel(playerid,0);
                
SendDeathMessage(killerid,playerid,reason);
                return 
1;
            }
            if(
GetPlayerWantedLevel(playerid) >= && GetPlayerWantedLevel(playerid) < 20)
            {
                
format(string,sizeof(string),"[Khabar News] {FFFFFF}police {FF0000}%s(%d) {FFFFFF}motaham {FF0000}%s(%d) {FFFFFF}ro be dalil kar ghir mojaz mojazat kard.",killername,killerid,pname,playerid,aWeaponNames[reason]);
                
SendClientMessageToAll(COLOR_DODGERBLUE,string);
                
SetPlayerWantedLevel(playerid,0);
                
SendDeathMessage(killerid,playerid,reason);
                
SendClientMessage(killerid,COLOR_LIGHTBLUE,"Shoma baraye in karetan $10000 daryaft kardid.");
                
GivePlayerMoney(killerid,10000);
                return 
1;
            }
            if(
GetPlayerWantedLevel(playerid) >= && GetPlayerWantedLevel(playerid) < 30)
            {
                
format(string,sizeof(string),"[Khabar News] {FFFFFF}police {FF0000}%s(%d) {FFFFFF}motaham {FF0000}%s(%d) {FFFFFF}ro be dalil kar ghir mojaz mojazat kard.",killername,killerid,pname,playerid,aWeaponNames[reason]);
                
SendClientMessageToAll(COLOR_DODGERBLUE,string);
                
SetPlayerWantedLevel(playerid,0);
                
SendDeathMessage(killerid,playerid,reason);
                
SendClientMessage(killerid,COLOR_LIGHTBLUE,"Shoma baraye in karetan $10000 daryaft kardid.");
                
GivePlayerMoney(killerid,10000);
                return 
1;
            }
            if(
GetPlayerWantedLevel(playerid) >= 30 && GetPlayerWantedLevel(playerid) < 40)
            {
                
format(string,sizeof(string),"[Khabar News] {FFFFFF}police {FF0000}%s(%d) {FFFFFF}motaham {FF0000}%s(%d) {FFFFFF}ro be dalil kar ghir mojaz mojazat kard.",killername,killerid,pname,playerid,aWeaponNames[reason]);
                
SendClientMessageToAll(COLOR_DODGERBLUE,string);
                
SetPlayerWantedLevel(playerid,0);
                
SendDeathMessage(killerid,playerid,reason);
                
SendClientMessage(killerid,COLOR_LIGHTBLUE,"Shoma baraye in karetan $30000 daryaft kardid.");
                
GivePlayerMoney(killerid,30000);
                return 
1;
            }
            if(
GetPlayerWantedLevel(playerid) >= 40)
            {
                
format(string,sizeof(string),"[Khabar News] {FFFFFF}police {FF0000}%s(%d) {FFFFFF}motaham {FF0000}%s(%d) {FFFFFF}ro be dalil kar ghir mojaz mojazat kard.",killername,killerid,pname,playerid,aWeaponNames[reason]);
                
SendClientMessageToAll(COLOR_DODGERBLUE,string);
                
SetPlayerWantedLevel(playerid,0);
                
SendDeathMessage(killerid,playerid,reason);
                
SendClientMessage(killerid,COLOR_LIGHTBLUE,"Shoma baraye in karetan $50000 daryaft kardid.");
                
GivePlayerMoney(killerid,50000);
                return 
1;
            }
        }
        if(
gTeam[killerid] == TEAM_CIA && gTeam[playerid] != TEAM_ARMY && gTeam[playerid] != TEAM_COP)
        {
            if(
GetPlayerWantedLevel(playerid) < 4)
            {
                
SendClientMessage(killerid,COLOR_RED,"[INNOCENT KILL] Do not kill innocent players .. (White/Yellow) Only shoot at Oranges and reds.");
                
SendClientMessage(killerid,COLOR_RED,"This is not a DM server. Please read our /rules and our /pc for a list of player colours.");
                
SetPlayerWantedLevel(playerid,0);
                
SendDeathMessage(killerid,playerid,reason);
                return 
1;
            }
            if(
GetPlayerWantedLevel(playerid) >= && GetPlayerWantedLevel(playerid) < 20)
            {
                
format(string,sizeof(string),"[Khabar News] {FFFFFF}police {FF0000}%s(%d) {FFFFFF}motaham {FF0000}%s(%d) {FFFFFF}ro be dalil kar ghir mojaz mojazat kard.",killername,killerid,pname,playerid,aWeaponNames[reason]);
                
SendClientMessageToAll(COLOR_DODGERBLUE,string);
                
SetPlayerWantedLevel(playerid,0);
                
SendDeathMessage(killerid,playerid,reason);
                
SendClientMessage(killerid,COLOR_LIGHTBLUE,"Shoma baraye in karetan $10000 daryaft kardid..");
                
GivePlayerMoney(killerid,10000);
                return 
1;
            }
            if(
GetPlayerWantedLevel(playerid) >= && GetPlayerWantedLevel(playerid) < 30)
            {
                
format(string,sizeof(string),"[POLICE ACTION] CIA Agent %s(%d) has taken down Wanted suspect %s(%d) by a %s",killername,killerid,pname,playerid,aWeaponNames[reason]);
                
SendClientMessageToAll(COLOR_DODGERBLUE,string);
                
SetPlayerWantedLevel(playerid,0);
                
SendDeathMessage(killerid,playerid,reason);
                
SendClientMessage(killerid,COLOR_LIGHTBLUE,"Shoma baraye in karetan $10000 daryaft kardid.");
                
GivePlayerMoney(killerid,10000);
                return 
1;
            }
            if(
GetPlayerWantedLevel(playerid) >= 30 && GetPlayerWantedLevel(playerid) < 40)
            {
                
format(string,sizeof(string),"[POLICE ACTION] CIA Agent %s(%d) has taken down the Most Wanted suspect %s(%d) by a %s",killername,killerid,pname,playerid,aWeaponNames[reason]);
                
SendClientMessageToAll(COLOR_DODGERBLUE,string);
                
SetPlayerWantedLevel(playerid,0);
                
SendDeathMessage(killerid,playerid,reason);
                
SendClientMessage(killerid,COLOR_LIGHTBLUE,"Shoma baraye in karetan $30000 daryaft kardid.");
                
GivePlayerMoney(killerid,30000);
                return 
1;
            }
            if(
GetPlayerWantedLevel(playerid) >= 40)
            {
                
format(string,sizeof(string),"[POLICE ACTION] CIA Agent %s(%d) has taken down the Maniac %s(%d) by a %s",killername,killerid,pname,playerid,aWeaponNames[reason]);
                
SendClientMessageToAll(COLOR_DODGERBLUE,string);
                
SetPlayerWantedLevel(playerid,0);
                
SendDeathMessage(killerid,playerid,reason);
                
SendClientMessage(killerid,COLOR_LIGHTBLUE,"Shoma baraye in karetan $50000 daryaft kardid.");
                
GivePlayerMoney(killerid,50000);
                return 
1;
            }
        }
        if(
gTeam[killerid] == TEAM_COP || gTeam[killerid] == TEAM_ARMY || gTeam[killerid] == TEAM_CIA)
        {
            if(
TeamKillWarning[killerid] < 2)
            {
                
SendClientMessage(killerid,COLOR_RED,"DO NOT TEAMKILL IN THIS SERVER. IT IS NOT ALLOWED.");
                
SendClientMessage(killerid,COLOR_RED,"You cannot teamkill. Please read /rules and /pc for a list of rules and player colours in this server.");
                
format(string,sizeof(string),"13[DEATH] %d%s(%d) Has been killed by %d%s(%d) by a %s",IrcColor[playerid],pname,playerid,IrcColor[killerid],killername,killerid,aWeaponNames[reason]);
                
IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
                
TeamKillWarning[killerid] ++;
                
SetPlayerColor(playerid,COLOR_DEADCONNECT);
                
SetPlayerWantedLevel(playerid,0);
                
SendDeathMessage(killerid,playerid,reason);
                return 
1;
            }
            if(
TeamKillWarning[killerid] == 2)
            {
                
format(string,sizeof(string),"[AUTO KICK] %s(%d) too many warnings for teamkilling other players. [3/3]",killername,killerid);
                
SendClientMessageToAll(COLOR_ADMIN,string);
                
format(string,sizeof(string),"9[AUTO KICK] %s(%d) too many warnings for teamkilling other players. [3/3]",killername,killerid);
                
IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
                
format(string,sizeof(string),"13[DEATH] %d%s(%d) Has been killed by %d%s(%d) by a %s",IrcColor[playerid],pname,playerid,IrcColor[killerid],killername,killerid,aWeaponNames[reason]);
                
IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
                
TeamKillWarning[killerid] =0;
                
Kicking[killerid] =1;
                
SetTimer("KickPlayer",700,0);
                
SetPlayerColor(playerid,COLOR_DEADCONNECT);
                
SetPlayerWantedLevel(playerid,0);
                
SendDeathMessage(killerid,playerid,reason);
                return 
1;
            }
        }
        if(
gTeam[killerid] != TEAM_COP && gTeam[killerid] != TEAM_ARMY && gTeam[killerid] != TEAM_CIA)
        {
            
format(string,sizeof(string),"[DEATH] %s(%d) Has been killed by %s(%d) by a %s",pname,playerid,killername,killerid,aWeaponNames[reason]);
            
SendClientMessageToAll(COLOR_PINK,string);
            
SetPlayerWantedLevel(playerid,0);
        }
        
format(string,sizeof(string),"13[DEATH] %d%s(%d) Has been killed by %d%s(%d) by a %s",IrcColor[playerid],pname,playerid,IrcColor[killerid],killername,killerid,aWeaponNames[reason]);
        
IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
        
SendDeathMessage(killerid,playerid,reason);
        
SetPlayerWantedLevel(playerid,0);
    }
    if(!
IsPlayerConnected(killerid))
    {
        
format(string,sizeof(string),"[DEATH] %s(%d) Has killed themselves .. (For some odd reason)",pname,playerid);
        
SendClientMessageToAll(COLOR_PINK,string);
        
format(string,sizeof(string),"13[DEATH] %s(%d) Has killed themselves .. (For some odd reason)",pname,playerid);
        
IRC_GroupSay(gGroupID,IRC_CHANNEL,string);
        
SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
        
SetPlayerWantedLevel(playerid,0);
    }
    
SetPlayerColor(playerid,COLOR_DEADCONNECT);
    
SetPlayerWantedLevel(playerid,0);
    return 
1;
}
//============================================================================== 
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#6

bump
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#7

up...All World Noob
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