09.04.2014, 19:14
Код:
[10:36:59] [debug] AMX backtrace: [10:36:59] [debug] #0 ???????? in public OnPlayerUpdate () from tr.amx [10:36:59] [debug] Run time error 3: "Stack/heap collision (insufficient stack size)" [10:36:59] [debug] Stack pointer (STK) is 0x4399C4, heap pointer (HEA) is 0x439A9C
Код:
public OnPlayerUpdate(playerid) { OnLookupComplete(playerid); SetPVarInt( playerid, "Is_AFK", 1 ); new gunid = GetPlayerWeapon(playerid), str[80], wepname[ 24 ], Float:X2, Float:Y2, Float:Z2; GetWeaponName( gunid, wepname, sizeof(wepname) ); if( gunid == 1 || gunid == 19 || gunid == 45 || gunid == 44 || gunid == 39 || gunid == 38 || gunid == 36 || gunid == 35 ) { format ( str, sizeof(str), "Иytino ginklа %s", wepname); TogglePlayerControllable(playerid, 0); ResetPlayerWeapons( playerid ); ClearWeaponsFromInv( playerid ); BanPlayer( "AC", playerid, str ); } new iCurWeap = GetPlayerWeapon(playerid); // Return the player's current weapon if(iCurWeap != GetPVarInt(playerid, "iCurrentWeapon")) // If he changed weapons since the last update { // Lets call a callback named OnPlayerChangeWeapon OnPlayerChangeWeapon(playerid, GetPVarInt(playerid, "iCurrentWeapon"), iCurWeap); SetPVarInt(playerid, "iCurrentWeapon", iCurWeap); // Update the weapon variable } for(new i = 0; i < MAX_ROADBLOCKS; i++) { if( !IsValidDynamicObject(RoadBlocks[ i ]) ) continue; if( RID[ i ] != 1 ) continue; GetDynamicObjectPos(RoadBlocks[ i ], X2, Y2, Z2); if( IsPlayerInRangeOfPoint( playerid, 2.0, X2, Y2, Z2 ) ) { new panels, doors, lights, tires; new carid = GetPlayerVehicleID( playerid ); GetVehicleDamageStatus( carid, panels, doors, lights, tires ); tires = encode_tires( 1, 1, 1, 1 ); UpdateVehicleDamageStatus( carid, panels, doors, lights, tires ); break; } } return 1; }