Problem With GovVehicles
#1

When i'm the only one on the server the GovVehicles stays in their Positions Perfectly ,but as soon as another player comes in the GovVehicles randomly Get TP'ed infront of the Cityhall's road ,anyone knows what is the problem ?
pawn Код:
GovVehicles[0] = AddStaticVehicleEx(586,1471.5721,-1766.3513,12.8753,269.9355,0,0,FACTION_RESPAWN); // Wayfarer
    GovVehicles[1] = AddStaticVehicleEx(586,1486.3951,-1766.0247,12.8764,92.2623,0,0,FACTION_RESPAWN); // Wayfarer
    GovVehicles[2] = AddStaticVehicleEx(586,1471.5504,-1759.1459,12.8765,271.0630,0,0,FACTION_RESPAWN); // Wayfarer
    GovVehicles[3] = AddStaticVehicleEx(586,1486.3925,-1758.2421,12.8682,96.2612,0,0,FACTION_RESPAWN); // Wayfarer
    GovVehicles[4] = AddStaticVehicleEx(489,1492.7313,-1765.3391,13.6830,1.1179,0,0,FACTION_RESPAWN); // Rancher
    GovVehicles[5] = AddStaticVehicleEx(489,1497.5990,-1765.2130,13.6835,0.1288,0,0,FACTION_RESPAWN); // Rancher
    GovVehicles[6] = AddStaticVehicleEx(507,1502.5812,-1764.8921,13.3717,359.6255,0,0,FACTION_RESPAWN); // Elegant
    GovVehicles[7] = AddStaticVehicleEx(507,1507.4768,-1764.8385,13.3751,358.7404,0,0,FACTION_RESPAWN); // Elegant
    GovVehicles[8] = AddStaticVehicleEx(507,1512.9557,-1764.7832,13.3754,358.5092,0,0,FACTION_RESPAWN); // Elegant
    GovVehicles[9] = AddStaticVehicleEx(422,1517.5592,-1765.1165,13.5257,1.2890,6,1,FACTION_RESPAWN); // Bobcat
    GovVehicles[10] = AddStaticVehicleEx(422,1522.7751,-1765.0665,13.5256,1.5651,6,1,FACTION_RESPAWN); // Bobcat
    GovVehicles[11] = AddStaticVehicleEx(525,1523.7998,-1745.8564,13.4721,181.3377,6,1,FACTION_RESPAWN); // Tow Truck
    GovVehicles[12] = AddStaticVehicleEx(525,1518.7831,-1745.8405,13.4862,178.6240,6,1,FACTION_RESPAWN); // Tow Truck
    GovVehicles[13] = AddStaticVehicleEx(507,1513.6053,-1746.1139,13.4209,181.1264,0,0,FACTION_RESPAWN); // Elegant
    GovVehicles[14] = AddStaticVehicleEx(507,1508.6384,-1746.3895,13.4111,180.9290,0,0,FACTION_RESPAWN); // Elegant
    GovVehicles[15] = AddStaticVehicleEx(409,1435.3224,-1763.5519,13.3798,1.6246,0,0,FACTION_RESPAWN); // Stretch
    GovVehicles[16] = AddStaticVehicleEx(409,1465.6536,-1763.9855,13.3396,0.4620,0,0,FACTION_RESPAWN); // Stretch
    GovVehicles[17] = AddStaticVehicleEx(405,1460.4603,-1764.8055,13.3432,0.8739,0,0,FACTION_RESPAWN); // Sentinel
    GovVehicles[18] = AddStaticVehicleEx(405,1440.4537,-1764.9371,13.3431,359.2853,0,0,FACTION_RESPAWN); // Sentinel
    GovVehicles[19] = AddStaticVehicleEx(579,1445.5262,-1764.8864,13.3450,1.7320,0,0,FACTION_RESPAWN); // Huntley
    GovVehicles[20] = AddStaticVehicleEx(579,1455.6674,-1764.8552,13.3443,356.2202,0,0,FACTION_RESPAWN); // Huntley
    GovVehicles[21] = AddStaticVehicleEx(507,1450.5551,-1764.8843,13.3747,0.1327,0,0,FACTION_RESPAWN); // Elegant
    GovVehicles[22] = AddStaticVehicleEx(507,1449.6295,-1746.6772,13.3761,181.2267,0,0,FACTION_RESPAWN); // Elegant
    GovVehicles[23] = AddStaticVehicleEx(405,1444.7064,-1746.5807,13.3433,180.5043,0,0,FACTION_RESPAWN); // Sentinel
    GovVehicles[24] = AddStaticVehicleEx(579,1439.8459,-1746.3910,13.3407,180.2070,0,0,FACTION_RESPAWN); // Huntley
    GovVehicles[25] = AddStaticVehicleEx(507,1434.5997,-1746.6168,13.3756,177.4342,0,0,FACTION_RESPAWN); // Elegant

    for(new x;x<sizeof(GovVehicles);x++)
    {
        format(string, sizeof(string), "GOV %d", GovVehicles[x]);
        SetVehicleNumberPlate(GovVehicles[x], string);
        SetVehicleToRespawn(GovVehicles[x]);
    }
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