OnDialogResponse Help
#1

pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch( dialogid )
    {
        case DTEAMS:
        {
            if(!response) return  ShowPlayerDialog(playerid, DTEAMS, DIALOG_STYLE_LIST, "Teams:", ""#EMB_USA"United States of America\n"#EMB_GERMANY"Germany", "Select", "");
            if(response)
            {
                switch(listitem)
                {
                    case 0:
                    {
                        gTeam[playerid] = ARMY_TEAM;
                        SetPlayerTeam(playerid, 0);
                        SendClientMessage(playerid, COLOR_USA, "[Army]: You have chosen Army Team.");
                        SendClientMessageToAll(COLOR_USA, "[Army]: Player %s has joined Army Team !");
                        ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Choose Classes", "[-] Assault | 0 Scores\n[-] Medic | 0 Scores\n[-] Sniper | 50 Scores\n[-] Engineer | 500 Scores\n[-] FlameThrower | 1000 Scores\n[-] Pilot | 1500 Scores", "Select", "Cancel");
                    }
                    case 1:
                    {
                        gTeam[playerid] = TERROR_TEAM;
                        SetPlayerTeam(playerid, 1);
                        SendClientMessage(playerid, COLOR_RED, "[Terrorist]: You have chosen Terrorist Team.");
                        SendClientMessageToAll(COLOR_RED, "[Terrorist]: Player %s has joined Terrorist Team !");
                        ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Choose Classes", "[-] Assault | 0 Scores\n[-] Medic | 0 Scores\n[-] Sniper | 50 Scores\n[-] Engineer | 500 Scores\n[-] FlameThrower | 1000 Scores\n[-] Pilot | 1500 Scores", "Select", "Cancel");
                    }
                }
            }
        }
        if(dialogid == 1)
        {
            if(response)
            {
                if(GetPlayerScore(playerid) >= 0)//Private
                {
                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Assault Class", "You've choosed Assault Classes !\n\nClass Features :\n[-] Desert Eagle\n[-] M4\n[-] MP5\n[-] Tear Gas\n\nTo change class type /sc or /switchclass", "Close", "");
                    gPlayerClass[playerid] = ASSAULT_CLASS;
                    PickedClass[playerid] = 1;
                    SetPlayerVirtualWorld(playerid, 0);
                    GivePlayerWeapon(playerid, 24, 20000);
                    GivePlayerWeapon(playerid, 31, 50000);
                    GivePlayerWeapon(playerid, 17, 5000);
                }
            }
            if(listitem == 1)//sniper DONE
            {
                if(GetPlayerScore(playerid) >= 50)//Private
                {
                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Sniper Class", "You've choosed Sniper Classes !\n\nClass Features :\n[-] Silenced Pistol\n[-] MP5\n[-] Sniper\n[-] Tear Gas\n\nTo change class type /sc or /switchclass", "Close", "");
                    gPlayerClass[playerid] = SNIPER_CLASS;
                    PickedClass[playerid] = 1;
                    SetPlayerVirtualWorld(playerid, 0);
                    GivePlayerWeapon(playerid, 23, 50000);
                    GivePlayerWeapon(playerid, 34, 10000);
                    GivePlayerWeapon(playerid, 29, 2000);
                    GivePlayerWeapon(playerid, 17, 5000);
                }
                else
                {
                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Classes Selection", "You can't choose this class, you need atleast 50 Scores !\nPlease type /sc or /switchclass to change !!!", "Close", "");
                }
            }
            if(listitem == 2)//Medic
            {
                if(GetPlayerScore(playerid) >= 0)//Private
                {
                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Medic Class", "You've choosed Medic Classes !\n\nClass Features :\n[-] Silenced Pistol\n[-] MP5\n[-] Shotgun\n[-] Tear Gas\n\nTo change class type /sc or /switchclass", "Close", "");
                    gPlayerClass[playerid] = MEDIC_CLASS;
                    PickedClass[playerid] = 1;
                    SetPlayerVirtualWorld(playerid, 0);
                    GivePlayerWeapon(playerid, 23, 5000);
                    GivePlayerWeapon(playerid, 25, 1000);
                    GivePlayerWeapon(playerid, 29, 2000);
                    GivePlayerWeapon(playerid, 17, 5000);
                }
            }
            if(listitem == 3)//Engineer
            {
                if(GetPlayerScore(playerid) >= 500)//Sergeant
                {
                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Engineer Class", "You've choosed Engineer Classes !\n\nClass Features :\n[-] Desert Eagle\n[-] M4\n[-] Combat Shotgun\n[-] Tec 9\n\nTo change class type /sc or /switchclass", "Close", "");
                    gPlayerClass[playerid] = ENGINEER_CLASS;
                    PickedClass[playerid] = 1;
                    SetPlayerVirtualWorld(playerid, 0);
                    GivePlayerWeapon(playerid, 24, 1000);
                    GivePlayerWeapon(playerid, 27, 5000);
                    GivePlayerWeapon(playerid, 31, 5000);
                    GivePlayerWeapon(playerid, 32, 5000);
                }
                else
                {
                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Classes Selection", "You can't choose this class, you need atleast 500 Scores !\nPlease type /sc or /switchclass to change !!!", "Close", "");
                }
            }
            if(listitem == 4)//FlameThrower
            {
                if(GetPlayerScore(playerid) >= 1000)//CAPTAIN
                {
                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Flamethrower Class", "You've choosed Flame Thrower Classes !\n\nClass Features :\n[-] Silenced Pistol\n[-] UZI\n[-] Shotgun\n[-] Flamethrower\n\nTo change class type /sc or /switchclass", "Close", "");
                    gPlayerClass[playerid] = FLAMETHROWER_CLASS;
                    PickedClass[playerid] = 1;
                    SetPlayerVirtualWorld(playerid, 0);
                    GivePlayerWeapon(playerid, 23, 2000);
                    GivePlayerWeapon(playerid, 26, 2000);
                    GivePlayerWeapon(playerid, 28, 2000);
                    GivePlayerWeapon(playerid, 37, 100);
                }
                else
                {
                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Classes Selection", "You can't choose this class, you need atleast 1000 Scores !\nPlease type /sc or /switchclass to change !!!", "Close", "");
                }
            }
            if(listitem == 5)//pilot DONE
            {
                if(GetPlayerScore(playerid) >= 1500)//Lieutenant Colonel
                {
                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Pilot Class", "You've choosed Pilot Classes !\n\nClass Features :\n[-] Desert Eagle\n[-] M4\n[-] Combat Shotgun\n[-] Tec 9\n[-] Country Rifle\n\nTo change class type /sc or /switchclass", "Close", "");
                    gPlayerClass[playerid] = AIRMAN_CLASS;
                    PickedClass[playerid] = 1;
                    SetPlayerVirtualWorld(playerid, 0);
                    GivePlayerWeapon(playerid, 24, 5000);
                    GivePlayerWeapon(playerid, 31, 5000);
                    GivePlayerWeapon(playerid, 27, 5000);
                    GivePlayerWeapon(playerid, 33, 5000);
                }
                else
                {
                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Classes Selection", "You can't choose this class, you need atleast 1500 Scores !\nPlease type /sc or /switchclass to change !!!", "Close", "");
                }
            }
        }
        if(dialogid == DIALOG_REGISTER)
        {
            if (!response) return Kick(playerid);
            if(response)
            {
                if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Account Register",""COL_RED"You're new please register below!\n"COL_WHITE"Type your password below to register a new account.","Register","Quit");
                new INI:File = INI_Open(UserPath(playerid));
                INI_SetTag(File,"data");
                INI_WriteInt(File,"Password",udb_hash(inputtext));
                INI_WriteInt(File,"Cash",0);
                INI_WriteInt(File,"Admin",0);
                INI_WriteInt(File,"Donators",0);
                INI_WriteInt(File,"Scores",0);
                INI_WriteInt(File,"Kills",0);
                INI_WriteInt(File,"Deaths",0);
                INI_Close(File);

                SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0);
                SpawnPlayer(playerid);
                ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX,""COL_WHITE"Account Created",""COL_GREEN"Good, your account is created now ! You can relog to test if its saved or not","Ok","");
            }
        }
        if(dialogid == DIALOG_LOGIN)
        {
            if ( !response ) return Kick ( playerid );
            if( response )
            {
                if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
                {
                    INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
                    GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
                    SetPlayerScore(playerid, PlayerInfo[playerid][pScores]);
                    ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_MSGBOX,""COL_WHITE"Account Access",""COL_GREEN"You have successfully access your account !\nWelcome Back :D","Ok","");
                }
                else
                {
                    new string[129];
                    format(string, sizeof(string), "Welcome Back!\n\nUsername : %s\n\n"cgreen"You're registered\n"COL_WHITE"Type your password below to login.", Name(playerid));
                    ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Account Login", string,"Login","Quit");
                }
                return 1;
            }
        }
        return 1;
    }
}
Error
Код:
error 002: only a single statement (or expression) can follow each "case"
(590 -- 591) : error 029: invalid expression, assumed zero
(737) : error 054: unmatched closing brace ("}")
Reply
#2

You can't use case inside case.
Reply
#3

Try This :

pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch( dialogid )
    {
        case DTEAMS:
        {
            if(!response) return  ShowPlayerDialog(playerid, DTEAMS, DIALOG_STYLE_LIST, "Teams:", ""#EMB_USA"United States of America\n"#EMB_GERMANY"Germany", "Select", "");
            if(response)
            {
                switch(listitem)
                {
                    case 0:
                    {
                        gTeam[playerid] = ARMY_TEAM;
                        SetPlayerTeam(playerid, 0);
                        SendClientMessage(playerid, COLOR_USA, "[Army]: You have chosen Army Team.");
                        SendClientMessageToAll(COLOR_USA, "[Army]: Player %s has joined Army Team !");
                        ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Choose Classes", "[-] Assault | 0 Scores\n[-] Medic | 0 Scores\n[-] Sniper | 50 Scores\n[-] Engineer | 500 Scores\n[-] FlameThrower | 1000 Scores\n[-] Pilot | 1500 Scores", "Select", "Cancel");
                    }
                    case 1:
                    {
                        gTeam[playerid] = TERROR_TEAM;
                        SetPlayerTeam(playerid, 1);
                        SendClientMessage(playerid, COLOR_RED, "[Terrorist]: You have chosen Terrorist Team.");
                        SendClientMessageToAll(COLOR_RED, "[Terrorist]: Player %s has joined Terrorist Team !");
                        ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Choose Classes", "[-] Assault | 0 Scores\n[-] Medic | 0 Scores\n[-] Sniper | 50 Scores\n[-] Engineer | 500 Scores\n[-] FlameThrower | 1000 Scores\n[-] Pilot | 1500 Scores", "Select", "Cancel");
                    }
                }
            }
        }
        if(dialogid == 1)
        {
            if(response)
            {
                if(GetPlayerScore(playerid) >= 0)//Private
                {
                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Assault Class", "You've choosed Assault Classes !\n\nClass Features :\n[-] Desert Eagle\n[-] M4\n[-] MP5\n[-] Tear Gas\n\nTo change class type /sc or /switchclass", "Close", "");
                    gPlayerClass[playerid] = ASSAULT_CLASS;
                    PickedClass[playerid] = 1;
                    SetPlayerVirtualWorld(playerid, 0);
                    GivePlayerWeapon(playerid, 24, 20000);
                    GivePlayerWeapon(playerid, 31, 50000);
                    GivePlayerWeapon(playerid, 17, 5000);
                }
            }
            if(listitem == 1)//sniper DONE
            {
                if(GetPlayerScore(playerid) >= 50)//Private
                {
                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Sniper Class", "You've choosed Sniper Classes !\n\nClass Features :\n[-] Silenced Pistol\n[-] MP5\n[-] Sniper\n[-] Tear Gas\n\nTo change class type /sc or /switchclass", "Close", "");
                    gPlayerClass[playerid] = SNIPER_CLASS;
                    PickedClass[playerid] = 1;
                    SetPlayerVirtualWorld(playerid, 0);
                    GivePlayerWeapon(playerid, 23, 50000);
                    GivePlayerWeapon(playerid, 34, 10000);
                    GivePlayerWeapon(playerid, 29, 2000);
                    GivePlayerWeapon(playerid, 17, 5000);
                }
                else
                {
                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Classes Selection", "You can't choose this class, you need atleast 50 Scores !\nPlease type /sc or /switchclass to change !!!", "Close", "");
                }
            }
            if(listitem == 2)//Medic
            {
                if(GetPlayerScore(playerid) >= 0)//Private
                {
                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Medic Class", "You've choosed Medic Classes !\n\nClass Features :\n[-] Silenced Pistol\n[-] MP5\n[-] Shotgun\n[-] Tear Gas\n\nTo change class type /sc or /switchclass", "Close", "");
                    gPlayerClass[playerid] = MEDIC_CLASS;
                    PickedClass[playerid] = 1;
                    SetPlayerVirtualWorld(playerid, 0);
                    GivePlayerWeapon(playerid, 23, 5000);
                    GivePlayerWeapon(playerid, 25, 1000);
                    GivePlayerWeapon(playerid, 29, 2000);
                    GivePlayerWeapon(playerid, 17, 5000);
                }
            }
            if(listitem == 3)//Engineer
            {
                if(GetPlayerScore(playerid) >= 500)//Sergeant
                {
                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Engineer Class", "You've choosed Engineer Classes !\n\nClass Features :\n[-] Desert Eagle\n[-] M4\n[-] Combat Shotgun\n[-] Tec 9\n\nTo change class type /sc or /switchclass", "Close", "");
                    gPlayerClass[playerid] = ENGINEER_CLASS;
                    PickedClass[playerid] = 1;
                    SetPlayerVirtualWorld(playerid, 0);
                    GivePlayerWeapon(playerid, 24, 1000);
                    GivePlayerWeapon(playerid, 27, 5000);
                    GivePlayerWeapon(playerid, 31, 5000);
                    GivePlayerWeapon(playerid, 32, 5000);
                }
                else
                {
                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Classes Selection", "You can't choose this class, you need atleast 500 Scores !\nPlease type /sc or /switchclass to change !!!", "Close", "");
                }
            }
            if(listitem == 4)//FlameThrower
            {
                if(GetPlayerScore(playerid) >= 1000)//CAPTAIN
                {
                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Flamethrower Class", "You've choosed Flame Thrower Classes !\n\nClass Features :\n[-] Silenced Pistol\n[-] UZI\n[-] Shotgun\n[-] Flamethrower\n\nTo change class type /sc or /switchclass", "Close", "");
                    gPlayerClass[playerid] = FLAMETHROWER_CLASS;
                    PickedClass[playerid] = 1;
                    SetPlayerVirtualWorld(playerid, 0);
                    GivePlayerWeapon(playerid, 23, 2000);
                    GivePlayerWeapon(playerid, 26, 2000);
                    GivePlayerWeapon(playerid, 28, 2000);
                    GivePlayerWeapon(playerid, 37, 100);
                }
                else
                {
                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Classes Selection", "You can't choose this class, you need atleast 1000 Scores !\nPlease type /sc or /switchclass to change !!!", "Close", "");
                }
            }
            if(listitem == 5)//pilot DONE
            {
                if(GetPlayerScore(playerid) >= 1500)//Lieutenant Colonel
                {
                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Pilot Class", "You've choosed Pilot Classes !\n\nClass Features :\n[-] Desert Eagle\n[-] M4\n[-] Combat Shotgun\n[-] Tec 9\n[-] Country Rifle\n\nTo change class type /sc or /switchclass", "Close", "");
                    gPlayerClass[playerid] = AIRMAN_CLASS;
                    PickedClass[playerid] = 1;
                    SetPlayerVirtualWorld(playerid, 0);
                    GivePlayerWeapon(playerid, 24, 5000);
                    GivePlayerWeapon(playerid, 31, 5000);
                    GivePlayerWeapon(playerid, 27, 5000);
                    GivePlayerWeapon(playerid, 33, 5000);
                }
                else
                {
                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Classes Selection", "You can't choose this class, you need atleast 1500 Scores !\nPlease type /sc or /switchclass to change !!!", "Close", "");
                }
            }
        }
        if(dialogid == DIALOG_REGISTER)
        {
            if (!response) return Kick(playerid);
            if(response)
            {
                if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Account Register",""COL_RED"You're new please register below!\n"COL_WHITE"Type your password below to register a new account.","Register","Quit");
                new INI:File = INI_Open(UserPath(playerid));
                INI_SetTag(File,"data");
                INI_WriteInt(File,"Password",udb_hash(inputtext));
                INI_WriteInt(File,"Cash",0);
                INI_WriteInt(File,"Admin",0);
                INI_WriteInt(File,"Donators",0);
                INI_WriteInt(File,"Scores",0);
                INI_WriteInt(File,"Kills",0);
                INI_WriteInt(File,"Deaths",0);
                INI_Close(File);

                SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0);
                SpawnPlayer(playerid);
                ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX,""COL_WHITE"Account Created",""COL_GREEN"Good, your account is created now ! You can relog to test if its saved or not","Ok","");
            }
        }
        if(dialogid == DIALOG_LOGIN)
        {
            if ( !response ) return Kick ( playerid );
            if( response )
            {
                if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
                {
                    INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
                    GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
                    SetPlayerScore(playerid, PlayerInfo[playerid][pScores]);
                    ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_MSGBOX,""COL_WHITE"Account Access",""COL_GREEN"You have successfully access your account !\nWelcome Back :D","Ok","");
                }
                else
                {
                    new string[129];
                    format(string, sizeof(string), "Welcome Back!\n\nUsername : %s\n\n"cgreen"You're registered\n"COL_WHITE"Type your password below to login.", Name(playerid));
                    ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Account Login", string,"Login","Quit");
                }
            }
        }
    }
    return 1;
}
Reply
#4

Try this, idk if it works.

pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch( dialogid )
    {
        case DTEAMS:
        {
            if(!response) return  ShowPlayerDialog(playerid, DTEAMS, DIALOG_STYLE_LIST, "Teams:", ""#EMB_USA"United States of America\n"#EMB_GERMANY"Germany", "Select", "");
            if(response)
            {
                switch(listitem)
                {
                    if(listitem== 0)
                    {
                        gTeam[playerid] = ARMY_TEAM;
                        SetPlayerTeam(playerid, 0);
                        SendClientMessage(playerid, COLOR_USA, "[Army]: You have chosen Army Team.");
                        SendClientMessageToAll(COLOR_USA, "[Army]: Player %s has joined Army Team !");
                        ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Choose Classes", "[-] Assault | 0 Scores\n[-] Medic | 0 Scores\n[-] Sniper | 50 Scores\n[-] Engineer | 500 Scores\n[-] FlameThrower | 1000 Scores\n[-] Pilot | 1500 Scores", "Select", "Cancel");
                    }
                    if(listitem == 1)
                    {
                        gTeam[playerid] = TERROR_TEAM;
                        SetPlayerTeam(playerid, 1);
                        SendClientMessage(playerid, COLOR_RED, "[Terrorist]: You have chosen Terrorist Team.");
                        SendClientMessageToAll(COLOR_RED, "[Terrorist]: Player %s has joined Terrorist Team !");
                        ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Choose Classes", "[-] Assault | 0 Scores\n[-] Medic | 0 Scores\n[-] Sniper | 50 Scores\n[-] Engineer | 500 Scores\n[-] FlameThrower | 1000 Scores\n[-] Pilot | 1500 Scores", "Select", "Cancel");
                    }
                }
            }
        }
        if(dialogid == 1)
        {
            if(response)
            {
                if(GetPlayerScore(playerid) >= 0)//Private
                {
                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Assault Class", "You've choosed Assault Classes !\n\nClass Features :\n[-] Desert Eagle\n[-] M4\n[-] MP5\n[-] Tear Gas\n\nTo change class type /sc or /switchclass", "Close", "");
                    gPlayerClass[playerid] = ASSAULT_CLASS;
                    PickedClass[playerid] = 1;
                    SetPlayerVirtualWorld(playerid, 0);
                    GivePlayerWeapon(playerid, 24, 20000);
                    GivePlayerWeapon(playerid, 31, 50000);
                    GivePlayerWeapon(playerid, 17, 5000);
                }
            }
            if(listitem == 1)//sniper DONE
            {
                if(GetPlayerScore(playerid) >= 50)//Private
                {
                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Sniper Class", "You've choosed Sniper Classes !\n\nClass Features :\n[-] Silenced Pistol\n[-] MP5\n[-] Sniper\n[-] Tear Gas\n\nTo change class type /sc or /switchclass", "Close", "");
                    gPlayerClass[playerid] = SNIPER_CLASS;
                    PickedClass[playerid] = 1;
                    SetPlayerVirtualWorld(playerid, 0);
                    GivePlayerWeapon(playerid, 23, 50000);
                    GivePlayerWeapon(playerid, 34, 10000);
                    GivePlayerWeapon(playerid, 29, 2000);
                    GivePlayerWeapon(playerid, 17, 5000);
                }
                else
                {
                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Classes Selection", "You can't choose this class, you need atleast 50 Scores !\nPlease type /sc or /switchclass to change !!!", "Close", "");
                }
            }
            if(listitem == 2)//Medic
            {
                if(GetPlayerScore(playerid) >= 0)//Private
                {
                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Medic Class", "You've choosed Medic Classes !\n\nClass Features :\n[-] Silenced Pistol\n[-] MP5\n[-] Shotgun\n[-] Tear Gas\n\nTo change class type /sc or /switchclass", "Close", "");
                    gPlayerClass[playerid] = MEDIC_CLASS;
                    PickedClass[playerid] = 1;
                    SetPlayerVirtualWorld(playerid, 0);
                    GivePlayerWeapon(playerid, 23, 5000);
                    GivePlayerWeapon(playerid, 25, 1000);
                    GivePlayerWeapon(playerid, 29, 2000);
                    GivePlayerWeapon(playerid, 17, 5000);
                }
            }
            if(listitem == 3)//Engineer
            {
                if(GetPlayerScore(playerid) >= 500)//Sergeant
                {
                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Engineer Class", "You've choosed Engineer Classes !\n\nClass Features :\n[-] Desert Eagle\n[-] M4\n[-] Combat Shotgun\n[-] Tec 9\n\nTo change class type /sc or /switchclass", "Close", "");
                    gPlayerClass[playerid] = ENGINEER_CLASS;
                    PickedClass[playerid] = 1;
                    SetPlayerVirtualWorld(playerid, 0);
                    GivePlayerWeapon(playerid, 24, 1000);
                    GivePlayerWeapon(playerid, 27, 5000);
                    GivePlayerWeapon(playerid, 31, 5000);
                    GivePlayerWeapon(playerid, 32, 5000);
                }
                else
                {
                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Classes Selection", "You can't choose this class, you need atleast 500 Scores !\nPlease type /sc or /switchclass to change !!!", "Close", "");
                }
            }
            if(listitem == 4)//FlameThrower
            {
                if(GetPlayerScore(playerid) >= 1000)//CAPTAIN
                {
                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Flamethrower Class", "You've choosed Flame Thrower Classes !\n\nClass Features :\n[-] Silenced Pistol\n[-] UZI\n[-] Shotgun\n[-] Flamethrower\n\nTo change class type /sc or /switchclass", "Close", "");
                    gPlayerClass[playerid] = FLAMETHROWER_CLASS;
                    PickedClass[playerid] = 1;
                    SetPlayerVirtualWorld(playerid, 0);
                    GivePlayerWeapon(playerid, 23, 2000);
                    GivePlayerWeapon(playerid, 26, 2000);
                    GivePlayerWeapon(playerid, 28, 2000);
                    GivePlayerWeapon(playerid, 37, 100);
                }
                else
                {
                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Classes Selection", "You can't choose this class, you need atleast 1000 Scores !\nPlease type /sc or /switchclass to change !!!", "Close", "");
                }
            }
            if(listitem == 5)//pilot DONE
            {
                if(GetPlayerScore(playerid) >= 1500)//Lieutenant Colonel
                {
                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Pilot Class", "You've choosed Pilot Classes !\n\nClass Features :\n[-] Desert Eagle\n[-] M4\n[-] Combat Shotgun\n[-] Tec 9\n[-] Country Rifle\n\nTo change class type /sc or /switchclass", "Close", "");
                    gPlayerClass[playerid] = AIRMAN_CLASS;
                    PickedClass[playerid] = 1;
                    SetPlayerVirtualWorld(playerid, 0);
                    GivePlayerWeapon(playerid, 24, 5000);
                    GivePlayerWeapon(playerid, 31, 5000);
                    GivePlayerWeapon(playerid, 27, 5000);
                    GivePlayerWeapon(playerid, 33, 5000);
                }
                else
                {
                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Classes Selection", "You can't choose this class, you need atleast 1500 Scores !\nPlease type /sc or /switchclass to change !!!", "Close", "");
                }
            }
        }
        if(dialogid == DIALOG_REGISTER)
        {
            if (!response) return Kick(playerid);
            if(response)
            {
                if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Account Register",""COL_RED"You're new please register below!\n"COL_WHITE"Type your password below to register a new account.","Register","Quit");
                new INI:File = INI_Open(UserPath(playerid));
                INI_SetTag(File,"data");
                INI_WriteInt(File,"Password",udb_hash(inputtext));
                INI_WriteInt(File,"Cash",0);
                INI_WriteInt(File,"Admin",0);
                INI_WriteInt(File,"Donators",0);
                INI_WriteInt(File,"Scores",0);
                INI_WriteInt(File,"Kills",0);
                INI_WriteInt(File,"Deaths",0);
                INI_Close(File);

                SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0);
                SpawnPlayer(playerid);
                ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX,""COL_WHITE"Account Created",""COL_GREEN"Good, your account is created now ! You can relog to test if its saved or not","Ok","");
            }
        }
        if(dialogid == DIALOG_LOGIN)
        {
            if ( !response ) return Kick ( playerid );
            if( response )
            {
                if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
                {
                    INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
                    GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
                    SetPlayerScore(playerid, PlayerInfo[playerid][pScores]);
                    ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_MSGBOX,""COL_WHITE"Account Access",""COL_GREEN"You have successfully access your account !\nWelcome Back :D","Ok","");
                }
                else
                {
                    new string[129];
                    format(string, sizeof(string), "Welcome Back!\n\nUsername : %s\n\n"cgreen"You're registered\n"COL_WHITE"Type your password below to login.", Name(playerid));
                    ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Account Login", string,"Login","Quit");
                }
                return 1;
            }
        }
        return 1;
    }
}
I'd recommend you to start ''listitem'' from 0, not 1.
Reply
#5

: error 002: only a single statement (or expression) can follow each "case"
(571 -- 572) : error 029: invalid expression, assumed zero
(590) : warning 217: loose indentation
(737) : error 054: unmatched closing brace ("}")
Reply
#6

This maybe will works

pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch( dialogid )
    {
        case DTEAMS:
        {
            if(!response) return  ShowPlayerDialog(playerid, DTEAMS, DIALOG_STYLE_LIST, "Teams:", ""#EMB_USA"United States of America\n"#EMB_GERMANY"Germany", "Select", "");
            if(response)
            {
                switch(listitem)
                {
                    case 0:
                    {
                        gTeam[playerid] = ARMY_TEAM;
                        SetPlayerTeam(playerid, 0);
                        SendClientMessage(playerid, COLOR_USA, "[Army]: You have chosen Army Team.");
                        SendClientMessageToAll(COLOR_USA, "[Army]: Player %s has joined Army Team !");
                        ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Choose Classes", "[-] Assault | 0 Scores\n[-] Medic | 0 Scores\n[-] Sniper | 50 Scores\n[-] Engineer | 500 Scores\n[-] FlameThrower | 1000 Scores\n[-] Pilot | 1500 Scores", "Select", "Cancel");
                    }
                    case 1:
                    {
                        gTeam[playerid] = TERROR_TEAM;
                        SetPlayerTeam(playerid, 1);
                        SendClientMessage(playerid, COLOR_RED, "[Terrorist]: You have chosen Terrorist Team.");
                        SendClientMessageToAll(COLOR_RED, "[Terrorist]: Player %s has joined Terrorist Team !");
                        ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Choose Classes", "[-] Assault | 0 Scores\n[-] Medic | 0 Scores\n[-] Sniper | 50 Scores\n[-] Engineer | 500 Scores\n[-] FlameThrower | 1000 Scores\n[-] Pilot | 1500 Scores", "Select", "Cancel");
                    }
                }
            }
        }
        if(dialogid == 1)
        {
            if(response)
            {
                if(GetPlayerScore(playerid) >= 0)//Private
                {
                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Assault Class", "You've choosed Assault Classes !\n\nClass Features :\n[-] Desert Eagle\n[-] M4\n[-] MP5\n[-] Tear Gas\n\nTo change class type /sc or /switchclass", "Close", "");
                    gPlayerClass[playerid] = ASSAULT_CLASS;
                    PickedClass[playerid] = 1;
                    SetPlayerVirtualWorld(playerid, 0);
                    GivePlayerWeapon(playerid, 24, 20000);
                    GivePlayerWeapon(playerid, 31, 50000);
                    GivePlayerWeapon(playerid, 17, 5000);
                }
            }
            if(listitem == 0)//sniper DONE
            {
                if(GetPlayerScore(playerid) >= 50)//Private
                {
                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Sniper Class", "You've choosed Sniper Classes !\n\nClass Features :\n[-] Silenced Pistol\n[-] MP5\n[-] Sniper\n[-] Tear Gas\n\nTo change class type /sc or /switchclass", "Close", "");
                    gPlayerClass[playerid] = SNIPER_CLASS;
                    PickedClass[playerid] = 1;
                    SetPlayerVirtualWorld(playerid, 0);
                    GivePlayerWeapon(playerid, 23, 50000);
                    GivePlayerWeapon(playerid, 34, 10000);
                    GivePlayerWeapon(playerid, 29, 2000);
                    GivePlayerWeapon(playerid, 17, 5000);
                }
                else return ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Classes Selection", "You can't choose this class, you need atleast 50 Scores !\nPlease type /sc or /switchclass to change !!!", "Close", "");
            }
            if(listitem == 1)//Medic
            {
                if(GetPlayerScore(playerid) >= 0)//Private
                {
                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Medic Class", "You've choosed Medic Classes !\n\nClass Features :\n[-] Silenced Pistol\n[-] MP5\n[-] Shotgun\n[-] Tear Gas\n\nTo change class type /sc or /switchclass", "Close", "");
                    gPlayerClass[playerid] = MEDIC_CLASS;
                    PickedClass[playerid] = 1;
                    SetPlayerVirtualWorld(playerid, 0);
                    GivePlayerWeapon(playerid, 23, 5000);
                    GivePlayerWeapon(playerid, 25, 1000);
                    GivePlayerWeapon(playerid, 29, 2000);
                    GivePlayerWeapon(playerid, 17, 5000);
                }
            }
            if(listitem == 2)//Engineer
            {
                if(GetPlayerScore(playerid) >= 500)//Sergeant
                {
                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Engineer Class", "You've choosed Engineer Classes !\n\nClass Features :\n[-] Desert Eagle\n[-] M4\n[-] Combat Shotgun\n[-] Tec 9\n\nTo change class type /sc or /switchclass", "Close", "");
                    gPlayerClass[playerid] = ENGINEER_CLASS;
                    PickedClass[playerid] = 1;
                    SetPlayerVirtualWorld(playerid, 0);
                    GivePlayerWeapon(playerid, 24, 1000);
                    GivePlayerWeapon(playerid, 27, 5000);
                    GivePlayerWeapon(playerid, 31, 5000);
                    GivePlayerWeapon(playerid, 32, 5000);
                }
                else return ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Classes Selection", "You can't choose this class, you need atleast 500 Scores !\nPlease type /sc or /switchclass to change !!!", "Close", "");
            }
            if(listitem == 3)//FlameThrower
            {
                if(GetPlayerScore(playerid) >= 1000)//CAPTAIN
                {
                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Flamethrower Class", "You've choosed Flame Thrower Classes !\n\nClass Features :\n[-] Silenced Pistol\n[-] UZI\n[-] Shotgun\n[-] Flamethrower\n\nTo change class type /sc or /switchclass", "Close", "");
                    gPlayerClass[playerid] = FLAMETHROWER_CLASS;
                    PickedClass[playerid] = 1;
                    SetPlayerVirtualWorld(playerid, 0);
                    GivePlayerWeapon(playerid, 23, 2000);
                    GivePlayerWeapon(playerid, 26, 2000);
                    GivePlayerWeapon(playerid, 28, 2000);
                    GivePlayerWeapon(playerid, 37, 100);
                }
                else return ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Classes Selection", "You can't choose this class, you need atleast 1000 Scores !\nPlease type /sc or /switchclass to change !!!", "Close", "");
            }
            if(listitem == 4)//pilot DONE
            {
                if(GetPlayerScore(playerid) >= 1500)//Lieutenant Colonel
                {
                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Pilot Class", "You've choosed Pilot Classes !\n\nClass Features :\n[-] Desert Eagle\n[-] M4\n[-] Combat Shotgun\n[-] Tec 9\n[-] Country Rifle\n\nTo change class type /sc or /switchclass", "Close", "");
                    gPlayerClass[playerid] = AIRMAN_CLASS;
                    PickedClass[playerid] = 1;
                    SetPlayerVirtualWorld(playerid, 0);
                    GivePlayerWeapon(playerid, 24, 5000);
                    GivePlayerWeapon(playerid, 31, 5000);
                    GivePlayerWeapon(playerid, 27, 5000);
                    GivePlayerWeapon(playerid, 33, 5000);
                }
                else return ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Classes Selection", "You can't choose this class, you need atleast 1500 Scores !\nPlease type /sc or /switchclass to change !!!", "Close", "");
            }
        }
        if(dialogid == DIALOG_REGISTER)
        {
            if (!response) return Kick(playerid);
            if(response)
            {
                if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Account Register",""COL_RED"You're new please register below!\n"COL_WHITE"Type your password below to register a new account.","Register","Quit");
                new INI:File = INI_Open(UserPath(playerid));
                INI_SetTag(File,"data");
                INI_WriteInt(File,"Password",udb_hash(inputtext));
                INI_WriteInt(File,"Cash",0);
                INI_WriteInt(File,"Admin",0);
                INI_WriteInt(File,"Donators",0);
                INI_WriteInt(File,"Scores",0);
                INI_WriteInt(File,"Kills",0);
                INI_WriteInt(File,"Deaths",0);
                INI_Close(File);

                SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0);
                SpawnPlayer(playerid);
                ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX,""COL_WHITE"Account Created",""COL_GREEN"Good, your account is created now ! You can relog to test if its saved or not","Ok","");
            }
        }
        if(dialogid == DIALOG_LOGIN)
        {
            if ( !response ) return Kick ( playerid );
            if( response )
            {
                if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
                {
                    INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
                    GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
                    SetPlayerScore(playerid, PlayerInfo[playerid][pScores]);
                    ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_MSGBOX,""COL_WHITE"Account Access",""COL_GREEN"You have successfully access your account !\nWelcome Back :D","Ok","");
                }
                else
                {
                    new string[129];
                    format(string, sizeof(string), "Welcome Back!\n\nUsername : %s\n\n"cgreen"You're registered\n"COL_WHITE"Type your password below to login.", Name(playerid));
                    ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Account Login", string,"Login","Quit");
                }
            }
        }
    }
    return 1;
}
Reply
#7

Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
        if(dialogid == DTEAMS)
        {
            if(!response) return  ShowPlayerDialog(playerid, DTEAMS, DIALOG_STYLE_LIST, "Teams:", ""#EMB_USA"United States of America\n"#EMB_GERMANY"Germany", "Select", "");
            if(response)
            {
                switch(listitem)
                {
                    case 0:
                    {
                        gTeam[playerid] = ARMY_TEAM;
                        SetPlayerTeam(playerid, 0);
                        SendClientMessage(playerid, COLOR_USA, "[Army]: You have chosen Army Team.");
                        SendClientMessageToAll(COLOR_USA, "[Army]: Player %s has joined Army Team !");
                        ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Choose Classes", "[-] Assault | 0 Scores\n[-] Medic | 0 Scores\n[-] Sniper | 50 Scores\n[-] Engineer | 500 Scores\n[-] FlameThrower | 1000 Scores\n[-] Pilot | 1500 Scores", "Select", "Cancel");
                    }
                    case 1:
                    {
                        gTeam[playerid] = TERROR_TEAM;
                        SetPlayerTeam(playerid, 1);
                        SendClientMessage(playerid, COLOR_RED, "[Terrorist]: You have chosen Terrorist Team.");
                        SendClientMessageToAll(COLOR_RED, "[Terrorist]: Player %s has joined Terrorist Team !");
                        ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Choose Classes", "[-] Assault | 0 Scores\n[-] Medic | 0 Scores\n[-] Sniper | 50 Scores\n[-] Engineer | 500 Scores\n[-] FlameThrower | 1000 Scores\n[-] Pilot | 1500 Scores", "Select", "Cancel");
                    }
                }
            }
        }
        if(dialogid == 1)
        {
            if(response)
            {
                if(GetPlayerScore(playerid) >= 0)//Private
                {
                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Assault Class", "You've choosed Assault Classes !\n\nClass Features :\n[-] Desert Eagle\n[-] M4\n[-] MP5\n[-] Tear Gas\n\nTo change class type /sc or /switchclass", "Close", "");
                    gPlayerClass[playerid] = ASSAULT_CLASS;
                    PickedClass[playerid] = 1;
                    SetPlayerVirtualWorld(playerid, 0);
                    GivePlayerWeapon(playerid, 24, 20000);
                    GivePlayerWeapon(playerid, 31, 50000);
                    GivePlayerWeapon(playerid, 17, 5000);
                }

                if(listitem == 1)//sniper DONE
                {
	                if(GetPlayerScore(playerid) >= 50)//Private
	                {
	                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Sniper Class", "You've choosed Sniper Classes !\n\nClass Features :\n[-] Silenced Pistol\n[-] MP5\n[-] Sniper\n[-] Tear Gas\n\nTo change class type /sc or /switchclass", "Close", "");
	                    gPlayerClass[playerid] = SNIPER_CLASS;
	                    PickedClass[playerid] = 1;
	                    SetPlayerVirtualWorld(playerid, 0);
	                    GivePlayerWeapon(playerid, 23, 50000);
	                    GivePlayerWeapon(playerid, 34, 10000);
	                    GivePlayerWeapon(playerid, 29, 2000);
	                    GivePlayerWeapon(playerid, 17, 5000);
	                }
	                else
	                {
	                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Classes Selection", "You can't choose this class, you need atleast 50 Scores !\nPlease type /sc or /switchclass to change !!!", "Close", "");
	                }
                }
	            if(listitem == 2)//Medic
	            {
	                if(GetPlayerScore(playerid) >= 0)//Private
	                {
	                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Medic Class", "You've choosed Medic Classes !\n\nClass Features :\n[-] Silenced Pistol\n[-] MP5\n[-] Shotgun\n[-] Tear Gas\n\nTo change class type /sc or /switchclass", "Close", "");
	                    gPlayerClass[playerid] = MEDIC_CLASS;
	                    PickedClass[playerid] = 1;
	                    SetPlayerVirtualWorld(playerid, 0);
	                    GivePlayerWeapon(playerid, 23, 5000);
	                    GivePlayerWeapon(playerid, 25, 1000);
	                    GivePlayerWeapon(playerid, 29, 2000);
	                    GivePlayerWeapon(playerid, 17, 5000);
	                }
	            }
	            if(listitem == 3)//Engineer
	            {
	                if(GetPlayerScore(playerid) >= 500)//Sergeant
	                {
	                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Engineer Class", "You've choosed Engineer Classes !\n\nClass Features :\n[-] Desert Eagle\n[-] M4\n[-] Combat Shotgun\n[-] Tec 9\n\nTo change class type /sc or /switchclass", "Close", "");
	                    gPlayerClass[playerid] = ENGINEER_CLASS;
	                    PickedClass[playerid] = 1;
	                    SetPlayerVirtualWorld(playerid, 0);
	                    GivePlayerWeapon(playerid, 24, 1000);
	                    GivePlayerWeapon(playerid, 27, 5000);
	                    GivePlayerWeapon(playerid, 31, 5000);
	                    GivePlayerWeapon(playerid, 32, 5000);
	                }
	                else
	                {
	                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Classes Selection", "You can't choose this class, you need atleast 500 Scores !\nPlease type /sc or /switchclass to change !!!", "Close", "");
	                }
	            }
	            if(listitem == 4)//FlameThrower
	            {
	                if(GetPlayerScore(playerid) >= 1000)//CAPTAIN
	                {
	                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Flamethrower Class", "You've choosed Flame Thrower Classes !\n\nClass Features :\n[-] Silenced Pistol\n[-] UZI\n[-] Shotgun\n[-] Flamethrower\n\nTo change class type /sc or /switchclass", "Close", "");
	                    gPlayerClass[playerid] = FLAMETHROWER_CLASS;
	                    PickedClass[playerid] = 1;
	                    SetPlayerVirtualWorld(playerid, 0);
	                    GivePlayerWeapon(playerid, 23, 2000);
	                    GivePlayerWeapon(playerid, 26, 2000);
	                    GivePlayerWeapon(playerid, 28, 2000);
	                    GivePlayerWeapon(playerid, 37, 100);
	                }
	                else
	                {
	                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Classes Selection", "You can't choose this class, you need atleast 1000 Scores !\nPlease type /sc or /switchclass to change !!!", "Close", "");
	                }
	            }
	            if(listitem == 5)//pilot DONE
	            {
	                if(GetPlayerScore(playerid) >= 1500)//Lieutenant Colonel
	                {
	                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Pilot Class", "You've choosed Pilot Classes !\n\nClass Features :\n[-] Desert Eagle\n[-] M4\n[-] Combat Shotgun\n[-] Tec 9\n[-] Country Rifle\n\nTo change class type /sc or /switchclass", "Close", "");
	                    gPlayerClass[playerid] = AIRMAN_CLASS;
	                    PickedClass[playerid] = 1;
	                    SetPlayerVirtualWorld(playerid, 0);
	                    GivePlayerWeapon(playerid, 24, 5000);
	                    GivePlayerWeapon(playerid, 31, 5000);
	                    GivePlayerWeapon(playerid, 27, 5000);
	                    GivePlayerWeapon(playerid, 33, 5000);
	                }
	                else
	                {
	                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Classes Selection", "You can't choose this class, you need atleast 1500 Scores !\nPlease type /sc or /switchclass to change !!!", "Close", "");
	                }
	            }
            }
        }
        if(dialogid == DIALOG_REGISTER)
        {
            if (!response) return Kick(playerid);
            if(response)
            {
                if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Account Register",""COL_RED"You're new please register below!\n"COL_WHITE"Type your password below to register a new account.","Register","Quit");
                new INI:File = INI_Open(UserPath(playerid));
                INI_SetTag(File,"data");
                INI_WriteInt(File,"Password",udb_hash(inputtext));
                INI_WriteInt(File,"Cash",0);
                INI_WriteInt(File,"Admin",0);
                INI_WriteInt(File,"Donators",0);
                INI_WriteInt(File,"Scores",0);
                INI_WriteInt(File,"Kills",0);
                INI_WriteInt(File,"Deaths",0);
                INI_Close(File);

                SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0);
                SpawnPlayer(playerid);
                ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX,""COL_WHITE"Account Created",""COL_GREEN"Good, your account is created now ! You can relog to test if its saved or not","Ok","");
            }
        }
        if(dialogid == DIALOG_LOGIN)
        {
            if ( !response ) return Kick ( playerid );
            if( response )
            {
                if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
                {
                    INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
                    GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
                    SetPlayerScore(playerid, PlayerInfo[playerid][pScores]);
                    ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_MSGBOX,""COL_WHITE"Account Access",""COL_GREEN"You have successfully access your account !\nWelcome Back :D","Ok","");
                }
                else
                {
                    new string[129];
                    format(string, sizeof(string), "Welcome Back!\n\nUsername : %s\n\n"cgreen"You're registered\n"COL_WHITE"Type your password below to login.", Name(playerid));
                    ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Account Login", string,"Login","Quit");
                }
                return 1;
            }
        }
        return 1;
    }
}
Replace your codes with this!
Reply
#8

pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
        if(dialogid == DTEAMS)
        {
            if(!response) return  ShowPlayerDialog(playerid, DTEAMS, DIALOG_STYLE_LIST, "Teams:", ""#EMB_USA"United States of America\n"#EMB_GERMANY"Germany", "Select", "");
            if(response)
            {
                switch(listitem)
                {
                    case 0:
                    {
                        gTeam[playerid] = ARMY_TEAM;
                        SetPlayerTeam(playerid, 0);
                        SendClientMessage(playerid, COLOR_USA, "[Army]: You have chosen Army Team.");
                        SendClientMessageToAll(COLOR_USA, "[Army]: Player %s has joined Army Team !");
                        ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Choose Classes", "[-] Assault | 0 Scores\n[-] Medic | 0 Scores\n[-] Sniper | 50 Scores\n[-] Engineer | 500 Scores\n[-] FlameThrower | 1000 Scores\n[-] Pilot | 1500 Scores", "Select", "Cancel");
                    }
                    case 1:
                    {
                        gTeam[playerid] = TERROR_TEAM;
                        SetPlayerTeam(playerid, 1);
                        SendClientMessage(playerid, COLOR_RED, "[Terrorist]: You have chosen Terrorist Team.");
                        SendClientMessageToAll(COLOR_RED, "[Terrorist]: Player %s has joined Terrorist Team !");
                        ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Choose Classes", "[-] Assault | 0 Scores\n[-] Medic | 0 Scores\n[-] Sniper | 50 Scores\n[-] Engineer | 500 Scores\n[-] FlameThrower | 1000 Scores\n[-] Pilot | 1500 Scores", "Select", "Cancel");
                    }
                }
            }
        }
        if(dialogid == 1)
        {
            if(response)
            {
                if(GetPlayerScore(playerid) >= 0)//Private
                {
                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Assault Class", "You've choosed Assault Classes !\n\nClass Features :\n[-] Desert Eagle\n[-] M4\n[-] MP5\n[-] Tear Gas\n\nTo change class type /sc or /switchclass", "Close", "");
                    gPlayerClass[playerid] = ASSAULT_CLASS;
                    PickedClass[playerid] = 1;
                    SetPlayerVirtualWorld(playerid, 0);
                    GivePlayerWeapon(playerid, 24, 20000);
                    GivePlayerWeapon(playerid, 31, 50000);
                    GivePlayerWeapon(playerid, 17, 5000);
                }

                if(listitem == 1)//sniper DONE
                {
                    if(GetPlayerScore(playerid) >= 50)//Private
                    {
                        ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Sniper Class", "You've choosed Sniper Classes !\n\nClass Features :\n[-] Silenced Pistol\n[-] MP5\n[-] Sniper\n[-] Tear Gas\n\nTo change class type /sc or /switchclass", "Close", "");
                        gPlayerClass[playerid] = SNIPER_CLASS;
                        PickedClass[playerid] = 1;
                        SetPlayerVirtualWorld(playerid, 0);
                        GivePlayerWeapon(playerid, 23, 50000);
                        GivePlayerWeapon(playerid, 34, 10000);
                        GivePlayerWeapon(playerid, 29, 2000);
                        GivePlayerWeapon(playerid, 17, 5000);
                    }
                    else
                    {
                        ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Classes Selection", "You can't choose this class, you need atleast 50 Scores !\nPlease type /sc or /switchclass to change !!!", "Close", "");
                    }
                }
                if(listitem == 2)//Medic
                {
                    if(GetPlayerScore(playerid) >= 0)//Private
                    {
                        ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Medic Class", "You've choosed Medic Classes !\n\nClass Features :\n[-] Silenced Pistol\n[-] MP5\n[-] Shotgun\n[-] Tear Gas\n\nTo change class type /sc or /switchclass", "Close", "");
                        gPlayerClass[playerid] = MEDIC_CLASS;
                        PickedClass[playerid] = 1;
                        SetPlayerVirtualWorld(playerid, 0);
                        GivePlayerWeapon(playerid, 23, 5000);
                        GivePlayerWeapon(playerid, 25, 1000);
                        GivePlayerWeapon(playerid, 29, 2000);
                        GivePlayerWeapon(playerid, 17, 5000);
                    }
                }
                if(listitem == 3)//Engineer
                {
                    if(GetPlayerScore(playerid) >= 500)//Sergeant
                    {
                        ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Engineer Class", "You've choosed Engineer Classes !\n\nClass Features :\n[-] Desert Eagle\n[-] M4\n[-] Combat Shotgun\n[-] Tec 9\n\nTo change class type /sc or /switchclass", "Close", "");
                        gPlayerClass[playerid] = ENGINEER_CLASS;
                        PickedClass[playerid] = 1;
                        SetPlayerVirtualWorld(playerid, 0);
                        GivePlayerWeapon(playerid, 24, 1000);
                        GivePlayerWeapon(playerid, 27, 5000);
                        GivePlayerWeapon(playerid, 31, 5000);
                        GivePlayerWeapon(playerid, 32, 5000);
                    }
                    else
                    {
                        ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Classes Selection", "You can't choose this class, you need atleast 500 Scores !\nPlease type /sc or /switchclass to change !!!", "Close", "");
                    }
                }
                if(listitem == 4)//FlameThrower
                {
                    if(GetPlayerScore(playerid) >= 1000)//CAPTAIN
                    {
                        ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Flamethrower Class", "You've choosed Flame Thrower Classes !\n\nClass Features :\n[-] Silenced Pistol\n[-] UZI\n[-] Shotgun\n[-] Flamethrower\n\nTo change class type /sc or /switchclass", "Close", "");
                        gPlayerClass[playerid] = FLAMETHROWER_CLASS;
                        PickedClass[playerid] = 1;
                        SetPlayerVirtualWorld(playerid, 0);
                        GivePlayerWeapon(playerid, 23, 2000);
                        GivePlayerWeapon(playerid, 26, 2000);
                        GivePlayerWeapon(playerid, 28, 2000);
                        GivePlayerWeapon(playerid, 37, 100);
                    }
                    else
                    {
                        ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Classes Selection", "You can't choose this class, you need atleast 1000 Scores !\nPlease type /sc or /switchclass to change !!!", "Close", "");
                    }
                }
                if(listitem == 5)//pilot DONE
                {
                    if(GetPlayerScore(playerid) >= 1500)//Lieutenant Colonel
                    {
                        ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Pilot Class", "You've choosed Pilot Classes !\n\nClass Features :\n[-] Desert Eagle\n[-] M4\n[-] Combat Shotgun\n[-] Tec 9\n[-] Country Rifle\n\nTo change class type /sc or /switchclass", "Close", "");
                        gPlayerClass[playerid] = AIRMAN_CLASS;
                        PickedClass[playerid] = 1;
                        SetPlayerVirtualWorld(playerid, 0);
                        GivePlayerWeapon(playerid, 24, 5000);
                        GivePlayerWeapon(playerid, 31, 5000);
                        GivePlayerWeapon(playerid, 27, 5000);
                        GivePlayerWeapon(playerid, 33, 5000);
                    }
                    else
                    {
                        ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Classes Selection", "You can't choose this class, you need atleast 1500 Scores !\nPlease type /sc or /switchclass to change !!!", "Close", "");
                    }
                }
            }
        }
        if(dialogid == DIALOG_REGISTER)
        {
            if (!response) return Kick(playerid);
            if(response)
            {
                if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Account Register",""COL_RED"You're new please register below!\n"COL_WHITE"Type your password below to register a new account.","Register","Quit");
                new INI:File = INI_Open(UserPath(playerid));
                INI_SetTag(File,"data");
                INI_WriteInt(File,"Password",udb_hash(inputtext));
                INI_WriteInt(File,"Cash",0);
                INI_WriteInt(File,"Admin",0);
                INI_WriteInt(File,"Donators",0);
                INI_WriteInt(File,"Scores",0);
                INI_WriteInt(File,"Kills",0);
                INI_WriteInt(File,"Deaths",0);
                INI_Close(File);

                SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0);
                SpawnPlayer(playerid);
                ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX,""COL_WHITE"Account Created",""COL_GREEN"Good, your account is created now ! You can relog to test if its saved or not","Ok","");
            }
        }
        if(dialogid == DIALOG_LOGIN)
        {
            if ( !response ) return Kick ( playerid );
            if( response )
            {
                if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
                {
                    INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
                    GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
                    SetPlayerScore(playerid, PlayerInfo[playerid][pScores]);
                    ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_MSGBOX,""COL_WHITE"Account Access",""COL_GREEN"You have successfully access your account !\nWelcome Back :D","Ok","");
                }
                else
                {
                    new string[129];
                    format(string, sizeof(string), "Welcome Back!\n\nUsername : %s\n\n"cgreen"You're registered\n"COL_WHITE"Type your password below to login.", Name(playerid));
                    ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Account Login", string,"Login","Quit");
                }
                return 1;
            }
        }
        return 1;
    }
}
Replace ''case DTEAMS'' with if(dialogid == DTEAMS).
Reply
#9

error 054: unmatched closing brace ("}")
Reply
#10

Oh, there's something wrong with the closing brace. let me take a look, going to edit my post once i've found it.

EDIT:
pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
        if(dialogid == DTEAMS)
        {
            if(!response) return  ShowPlayerDialog(playerid, DTEAMS, DIALOG_STYLE_LIST, "Teams:", ""#EMB_USA"United States of America\n"#EMB_GERMANY"Germany", "Select", "");
            if(response)
            {
                switch(listitem)
                {
                    case 0:
                    {
                        gTeam[playerid] = ARMY_TEAM;
                        SetPlayerTeam(playerid, 0);
                        SendClientMessage(playerid, COLOR_USA, "[Army]: You have chosen Army Team.");
                        SendClientMessageToAll(COLOR_USA, "[Army]: Player %s has joined Army Team !");
                        ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Choose Classes", "[-] Assault | 0 Scores\n[-] Medic | 0 Scores\n[-] Sniper | 50 Scores\n[-] Engineer | 500 Scores\n[-] FlameThrower | 1000 Scores\n[-] Pilot | 1500 Scores", "Select", "Cancel");
                    }
                    case 1:
                    {
                        gTeam[playerid] = TERROR_TEAM;
                        SetPlayerTeam(playerid, 1);
                        SendClientMessage(playerid, COLOR_RED, "[Terrorist]: You have chosen Terrorist Team.");
                        SendClientMessageToAll(COLOR_RED, "[Terrorist]: Player %s has joined Terrorist Team !");
                        ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Choose Classes", "[-] Assault | 0 Scores\n[-] Medic | 0 Scores\n[-] Sniper | 50 Scores\n[-] Engineer | 500 Scores\n[-] FlameThrower | 1000 Scores\n[-] Pilot | 1500 Scores", "Select", "Cancel");
                    }
                }
            }
        }
        if(dialogid == 1)
        {
            if(response)
            {
                if(GetPlayerScore(playerid) >= 0)//Private
                {
                    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Assault Class", "You've choosed Assault Classes !\n\nClass Features :\n[-] Desert Eagle\n[-] M4\n[-] MP5\n[-] Tear Gas\n\nTo change class type /sc or /switchclass", "Close", "");
                    gPlayerClass[playerid] = ASSAULT_CLASS;
                    PickedClass[playerid] = 1;
                    SetPlayerVirtualWorld(playerid, 0);
                    GivePlayerWeapon(playerid, 24, 20000);
                    GivePlayerWeapon(playerid, 31, 50000);
                    GivePlayerWeapon(playerid, 17, 5000);
                }

                if(listitem == 1)//sniper DONE
                {
                    if(GetPlayerScore(playerid) >= 50)//Private
                    {
                        ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Sniper Class", "You've choosed Sniper Classes !\n\nClass Features :\n[-] Silenced Pistol\n[-] MP5\n[-] Sniper\n[-] Tear Gas\n\nTo change class type /sc or /switchclass", "Close", "");
                        gPlayerClass[playerid] = SNIPER_CLASS;
                        PickedClass[playerid] = 1;
                        SetPlayerVirtualWorld(playerid, 0);
                        GivePlayerWeapon(playerid, 23, 50000);
                        GivePlayerWeapon(playerid, 34, 10000);
                        GivePlayerWeapon(playerid, 29, 2000);
                        GivePlayerWeapon(playerid, 17, 5000);
                    }
                    else
                    {
                        ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Classes Selection", "You can't choose this class, you need atleast 50 Scores !\nPlease type /sc or /switchclass to change !!!", "Close", "");
                    }
                }
                if(listitem == 2)//Medic
                {
                    if(GetPlayerScore(playerid) >= 0)//Private
                    {
                        ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Medic Class", "You've choosed Medic Classes !\n\nClass Features :\n[-] Silenced Pistol\n[-] MP5\n[-] Shotgun\n[-] Tear Gas\n\nTo change class type /sc or /switchclass", "Close", "");
                        gPlayerClass[playerid] = MEDIC_CLASS;
                        PickedClass[playerid] = 1;
                        SetPlayerVirtualWorld(playerid, 0);
                        GivePlayerWeapon(playerid, 23, 5000);
                        GivePlayerWeapon(playerid, 25, 1000);
                        GivePlayerWeapon(playerid, 29, 2000);
                        GivePlayerWeapon(playerid, 17, 5000);
                    }
                }
                if(listitem == 3)//Engineer
                {
                    if(GetPlayerScore(playerid) >= 500)//Sergeant
                    {
                        ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Engineer Class", "You've choosed Engineer Classes !\n\nClass Features :\n[-] Desert Eagle\n[-] M4\n[-] Combat Shotgun\n[-] Tec 9\n\nTo change class type /sc or /switchclass", "Close", "");
                        gPlayerClass[playerid] = ENGINEER_CLASS;
                        PickedClass[playerid] = 1;
                        SetPlayerVirtualWorld(playerid, 0);
                        GivePlayerWeapon(playerid, 24, 1000);
                        GivePlayerWeapon(playerid, 27, 5000);
                        GivePlayerWeapon(playerid, 31, 5000);
                        GivePlayerWeapon(playerid, 32, 5000);
                    }
                    else
                    {
                        ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Classes Selection", "You can't choose this class, you need atleast 500 Scores !\nPlease type /sc or /switchclass to change !!!", "Close", "");
                    }
                }
                if(listitem == 4)//FlameThrower
                {
                    if(GetPlayerScore(playerid) >= 1000)//CAPTAIN
                    {
                        ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Flamethrower Class", "You've choosed Flame Thrower Classes !\n\nClass Features :\n[-] Silenced Pistol\n[-] UZI\n[-] Shotgun\n[-] Flamethrower\n\nTo change class type /sc or /switchclass", "Close", "");
                        gPlayerClass[playerid] = FLAMETHROWER_CLASS;
                        PickedClass[playerid] = 1;
                        SetPlayerVirtualWorld(playerid, 0);
                        GivePlayerWeapon(playerid, 23, 2000);
                        GivePlayerWeapon(playerid, 26, 2000);
                        GivePlayerWeapon(playerid, 28, 2000);
                        GivePlayerWeapon(playerid, 37, 100);
                    }
                    else
                    {
                        ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Classes Selection", "You can't choose this class, you need atleast 1000 Scores !\nPlease type /sc or /switchclass to change !!!", "Close", "");
                    }
                }
                if(listitem == 5)//pilot DONE
                {
                    if(GetPlayerScore(playerid) >= 1500)//Lieutenant Colonel
                    {
                        ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Pilot Class", "You've choosed Pilot Classes !\n\nClass Features :\n[-] Desert Eagle\n[-] M4\n[-] Combat Shotgun\n[-] Tec 9\n[-] Country Rifle\n\nTo change class type /sc or /switchclass", "Close", "");
                        gPlayerClass[playerid] = AIRMAN_CLASS;
                        PickedClass[playerid] = 1;
                        SetPlayerVirtualWorld(playerid, 0);
                        GivePlayerWeapon(playerid, 24, 5000);
                        GivePlayerWeapon(playerid, 31, 5000);
                        GivePlayerWeapon(playerid, 27, 5000);
                        GivePlayerWeapon(playerid, 33, 5000);
                    }
                    else
                    {
                        ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Classes Selection", "You can't choose this class, you need atleast 1500 Scores !\nPlease type /sc or /switchclass to change !!!", "Close", "");
                    }
                }
            }
        }
        if(dialogid == DIALOG_REGISTER)
        {
            if (!response) return Kick(playerid);
            if(response)
            {
                if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Account Register",""COL_RED"You're new please register below!\n"COL_WHITE"Type your password below to register a new account.","Register","Quit");
                new INI:File = INI_Open(UserPath(playerid));
                INI_SetTag(File,"data");
                INI_WriteInt(File,"Password",udb_hash(inputtext));
                INI_WriteInt(File,"Cash",0);
                INI_WriteInt(File,"Admin",0);
                INI_WriteInt(File,"Donators",0);
                INI_WriteInt(File,"Scores",0);
                INI_WriteInt(File,"Kills",0);
                INI_WriteInt(File,"Deaths",0);
                INI_Close(File);

                SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0);
                SpawnPlayer(playerid);
                ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX,""COL_WHITE"Account Created",""COL_GREEN"Good, your account is created now ! You can relog to test if its saved or not","Ok","");
            }
        }
        if(dialogid == DIALOG_LOGIN)
        {
            if ( !response ) return Kick ( playerid );
            if( response )
            {
                if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
                {
                    INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
                    GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
                    SetPlayerScore(playerid, PlayerInfo[playerid][pScores]);
                    ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_MSGBOX,""COL_WHITE"Account Access",""COL_GREEN"You have successfully access your account !\nWelcome Back :D","Ok","");
                }
                else
                {
                    new string[129];
                    format(string, sizeof(string), "Welcome Back!\n\nUsername : %s\n\n"cgreen"You're registered\n"COL_WHITE"Type your password below to login.", Name(playerid));
                    ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Account Login", string,"Login","Quit");
                }
                return 1;
            }
        }
        return 1;
}
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