21.03.2014, 20:07
Hey, Im getting those errors :
Line 11703:
11705:
11707:
hole codE:
Код:
C:\Documents and Settings\Lisa\Bureaublad\Kopie van MCRP.pwn(11703) : error 017: undefined symbol "i" C:\Documents and Settings\Lisa\Bureaublad\Kopie van MCRP.pwn(11705) : error 017: undefined symbol "i" C:\Documents and Settings\Lisa\Bureaublad\Kopie van MCRP.pwn(11707) : error 017: undefined symbol "i" C:\Documents and Settings\Lisa\Bureaublad\Kopie van MCRP.pwn(11707) : error 017: undefined symbol "i" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 4 errors
Код:
if(PlayerInfo[i][pGCMuted] == 2 && PlayerInfo[i][pGCMutedTime] < 1)
Код:
PlayerInfo[i][pGCMuted] = 0;
Код:
if(PlayerInfo[i][pGCMuted] > 1) PlayerInfo[i][pGCMutedTime]--;
Код:
public OnPlayerEnterCheckpoint(playerid)
{
if(GetPVarInt(playerid,"IsInArena") >= 0)
{
new arenaid = GetPVarInt(playerid, "IsInArena");
if(PaintBallArena[arenaid][pbGameType] == 4 || PaintBallArena[arenaid][pbGameType] == 5)
{
SendAudioToPlayer(playerid, 23, 100, 0);
}
return 1;
}
if(GetPVarInt(playerid,"TrackCar") != 0)
{
PlayerPlaySound(playerid, 1057, 0.0, 0.0, 0.0);
DisablePlayerCheckpoint(playerid);
DeletePVar(playerid, "TrackCar");
return 1;
}
for(new h = 0; h < MAX_POINTS; h++)
{
if(Points[h][Type] == 3 && GetPVarInt(playerid, "CrateDeliver") == 1 && IsPlayerInRangeOfPoint(playerid, 6.0, 2166.3772,-1675.3829,15.0859))
{
new string[128];
if(GetPVarInt(playerid, "tpDrugRunTimer") != 0)
{
format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) is possibly teleport drugrunning.", GetPlayerNameEx(playerid), playerid);
ABroadCast( COLOR_YELLOW, string, 2 );
format(string, sizeof(string), "%s (ID %d) is possibly teleport drugrunning.", GetPlayerNameEx(playerid), playerid);
Log("logs/hack.log", string);
}
DisablePlayerCheckpoint(playerid);
new level = PlayerInfo[playerid][pSmugSkill];
if(level >= 0 && level <= 20)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* You received $1250 for delivering the Drug Crates.");
GivePlayerCash(playerid, 1250);
}
else if(level >= 21 && level <= 50)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* You received $1500 for delivering the Drug Crates.");
GivePlayerCash(playerid, 1500);
}
else if(level >= 51 && level <= 100)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* You received $2000 for delivering the Drug Crates.");
GivePlayerCash(playerid, 2000);
}
else if(level >= 101 && level <= 200)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* You received $3000 for delivering the Drug Crates.");
GivePlayerCash(playerid, 3000);
}
else if(level >= 201)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* You received $4000 for delivering the Drug Crates.");
GivePlayerCash(playerid, 4000);
}
DeletePVar(playerid, "CrateDeliver");
PlayerInfo[playerid][pCrates] = 0;
Points[h][Stock] += 10;
PlayerInfo[playerid][pSmugSkill]++;
format(string, sizeof(string), " POT AVAILABLE: %d/1000.", Points[h][Stock]);
UpdateDynamic3DTextLabelText(Points[h][TextLabel], COLOR_YELLOW, string);
return 1;
}
else if(Points[h][Type] == 4 && GetPVarInt(playerid, "CrateDeliver") == 2 && IsPlayerInRangeOfPoint(playerid, 6.0, 2354.2808,-1169.2959,28.0066))
{
new string[128];
if(GetPVarInt(playerid, "tpDrugRunTimer") != 0)
{
format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) is possibly teleport drugrunning.", GetPlayerNameEx(playerid), playerid);
ABroadCast( COLOR_YELLOW, string, 2 );
format(string, sizeof(string), "%s (ID %d) is possibly teleport drugrunning.", GetPlayerNameEx(playerid), playerid);
Log("logs/hack.log", string);
}
DisablePlayerCheckpoint(playerid);
new level = PlayerInfo[playerid][pSmugSkill];
if(level >= 0 && level <= 20)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* You received $1250 for delivering the Drug Crates.");
GivePlayerCash(playerid, 1250);
}
else if(level >= 21 && level <= 50)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* You received $1500 for delivering the Drug Crates.");
GivePlayerCash(playerid, 1500);
}
else if(level >= 51 && level <= 100)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* You received $2000 for delivering the Drug Crates.");
GivePlayerCash(playerid, 2000);
}
else if(level >= 101 && level <= 200)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* You received $3000 for delivering the Drug Crates.");
GivePlayerCash(playerid, 3000);
}
else if(level >= 201)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* You received $4000 for delivering the Drug Crates.");
GivePlayerCash(playerid, 4000);
}
DeletePVar(playerid, "CrateDeliver");
PlayerInfo[playerid][pCrates] = 0;
Points[h][Stock] += 10;
PlayerInfo[playerid][pSmugSkill]++;
format(string, sizeof(string), " CRACK AVAILABLE: %d/1000.", Points[h][Stock]);
UpdateDynamic3DTextLabelText(Points[h][TextLabel], COLOR_YELLOW, string);
return 1;
}
else if(Points[h][Type] == 2 && GetPVarInt(playerid, "MatDeliver") == Points[h][MatPoint] && IsPlayerInRangeOfPoint(playerid, 6.0, Points[h][Pointx], Points[h][Pointy], Points[h][Pointz]))
{
if(GetPVarInt(playerid, "Packages") > 0)
{
new string[128];
if(GetPVarInt(playerid, "tpMatRunTimer") != 0)
{
format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) is possibly teleport matrunning.", GetPlayerNameEx(playerid), playerid);
ABroadCast( COLOR_YELLOW, string, 2 );
format(string, sizeof(string), "%s (ID %d) is possibly teleport matrunning.", GetPlayerNameEx(playerid), playerid);
Log("logs/hack.log", string);
}
new payout = (25)*(GetPVarInt(playerid, "Packages"));
if(PlayerInfo[playerid][pDonateRank] == 1)
{
PlayerInfo[playerid][pMats] += 500;
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* The factory gave you 500 materials for your 15 materials packages.");
SendClientMessageEx(playerid, COLOR_YELLOW,"Bronze VIP: You received 1.5x more materials than normal.");
}
else if(PlayerInfo[playerid][pDonateRank] == 2 || PlayerInfo[playerid][pDonateRank] == 3)
{
PlayerInfo[playerid][pMats] += 650;
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* The factory gave you 650 materials for your 20 materials packages.");
SendClientMessageEx(playerid, COLOR_YELLOW,"Silver & Gold VIP: You received 2x more materials than normal.");
}
else if(PlayerInfo[playerid][pDonateRank] >= 4)
{
PlayerInfo[playerid][pMats] += 1000;
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* The factory gave you 1000 materials for your 25 materials packages.");
SendClientMessageEx(playerid, COLOR_YELLOW,"Platinum VIP: You received 2.5x more materials than normal.");
}
else
{
PlayerInfo[playerid][pMats] += 250;
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* The factory gave you 250 materials for your 10 materials packages.");
}
DeletePVar(playerid, "Packages");
DeletePVar(playerid, "MatDeliver");
DisablePlayerCheckpoint(playerid);
for(new p = 0; p < sizeof(FamilyInfo); p++)
{
if(strcmp(Points[h][Owner], FamilyInfo[p][FamilyName], true) == 0)
{
FamilyInfo[p][FamilyBank] = FamilyInfo[p][FamilyBank]+(payout/3);
//SendClientMessageEx(playerid, COLOR_WHITE, " Family owner recieved 50 percent of the cost.");
}
}
return 1;
}
}
else if(GetPVarInt(playerid, "MatDeliver") == 333 && IsPlayerInRangeOfPoint(playerid, 6.0, -330.44, -467.54, 0.85))
{
if(GetPVarInt(playerid, "Packages") > 0)
{
new vehicle = GetPlayerVehicleID(playerid);
if(IsABoat(vehicle))
{
if(PlayerInfo[playerid][pDonateRank] == 1)
{
PlayerInfo[playerid][pMats] += 675;
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* The factory gave you 675 materials for your 23 materials packages.");
SendClientMessageEx(playerid, COLOR_YELLOW,"Bronze VIP: You received 1.5x more materials than normal.");
}
else if(PlayerInfo[playerid][pDonateRank] == 2 || PlayerInfo[playerid][pDonateRank] == 3)
{
PlayerInfo[playerid][pMats] += 900;
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* The factory gave you 900 materials for your 30 materials packages.");
SendClientMessageEx(playerid, COLOR_YELLOW,"Silver & Gold VIP: You received 2x more materials than normal.");
}
else if(PlayerInfo[playerid][pDonateRank] >= 4)
{
PlayerInfo[playerid][pMats] += 625;
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* The factory gave you 1125 materials for your 38 materials packages.");
SendClientMessageEx(playerid, COLOR_YELLOW,"Platinum VIP: You received 2.5x more materials than normal.");
}
else
{
PlayerInfo[playerid][pMats] += 450;
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* The factory gave you 450 materials for your 15 materials packages.");
}
DeletePVar(playerid, "Packages");
DeletePVar(playerid, "MatDeliver");
DisablePlayerCheckpoint(playerid);
}
else
{
GameTextForPlayer(playerid, "~r~You are not in a boat!", 3000, 1);
return 1;
}
if(GetPVarInt(playerid, "tpMatRunTimer") != 0)
{
new string[128];
format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) is possibly teleport matrunning.", GetPlayerNameEx(playerid), playerid);
ABroadCast( COLOR_YELLOW, string, 2 );
format(string, sizeof(string), "%s (ID %d) is possibly teleport matrunning.", GetPlayerNameEx(playerid), playerid);
Log("logs/hack.log", string);
}
return 1;
}
}
else if(GetPVarInt(playerid, "MatDeliver") == 444 && IsPlayerInRangeOfPoint(playerid, 6.0, -1872.879760, 1416.312500, 7.180089))
{
if(GetPVarInt(playerid, "Packages") > 0)
{
if(PlayerInfo[playerid][pDonateRank] == 1)
{
PlayerInfo[playerid][pMats] += 1500;
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* The factory gave you 450 materials for your 18 materials packages.");
SendClientMessageEx(playerid, COLOR_YELLOW,"Bronze VIP: You received 1.5x more materials than normal.");
}
else if(PlayerInfo[playerid][pDonateRank] == 2 || PlayerInfo[playerid][pDonateRank] == 3)
{
PlayerInfo[playerid][pMats] += 2000;
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* The factory gave you 600 materials for your 24 materials packages.");
SendClientMessageEx(playerid, COLOR_YELLOW,"Silver & Gold VIP: You received 2x more materials than normal.");
}
else if(PlayerInfo[playerid][pDonateRank] >= 4)
{
PlayerInfo[playerid][pMats] += 2500;
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* The factory gave you 750 materials for your 30 materials packages.");
SendClientMessageEx(playerid, COLOR_YELLOW,"Platinum VIP: You received 2.5x more materials than normal.");
}
else
{
PlayerInfo[playerid][pMats] += 1000;
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* The factory gave you 1000 materials for your 12 materials packages.");
}
DeletePVar(playerid, "Packages");
DeletePVar(playerid, "MatDeliver");
DisablePlayerCheckpoint(playerid);
if(GetPVarInt(playerid, "tpMatRunTimer") != 0)
{
new string[128];
format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) is possibly teleport matrunning.", GetPlayerNameEx(playerid), playerid);
ABroadCast( COLOR_YELLOW, string, 2 );
format(string, sizeof(string), "%s (ID %d) is possibly teleport matrunning.", GetPlayerNameEx(playerid), playerid);
Log("logs/hack.log", string);
}
return 1;
}
}
}
if(GetPVarInt(playerid, "TruckDeliver") > 0 && gPlayerCheckpointStatus[playerid] != CHECKPOINT_RETURNTRUCK)
{
new vehicleid = GetPlayerVehicleID(playerid);
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER)
{
SendClientMessageEx(playerid, COLOR_WHITE, "You are not in a Truck!");
return 1;
}
if(TruckUsed[playerid] != INVALID_VEHICLE_ID && vehicleid != TruckUsed[playerid])
{
SendClientMessageEx(playerid, COLOR_WHITE, "This is not your Truck with the goods you are suppose to deliver!");
return 1;
}
if(!IsAtTruckDeliveryPoint(playerid))
{// In the case the player finds a way to exploit the checkpoint to different location
CancelTruckDelivery(playerid);
SendClientMessageEx(playerid, COLOR_REALRED, "ERROR: Wrong checkpoint entered. Truck delivery canceled completely.");
return 1;
}
if(GetPVarInt(playerid, "tpTruckRunTimer") != 0)
{
new string[128];
format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) is possibly teleport truckrunning.", GetPlayerNameEx(playerid), playerid);
ABroadCast( COLOR_YELLOW, string, 2 );
format(string, sizeof(string), "%s (ID %d) is possibly teleport truckrunning.", GetPlayerNameEx(playerid), playerid);
Log("logs/hack.log", string);
}
new truckdeliver = GetPVarInt(playerid, "TruckDeliver");
TruckContents[vehicleid] = 0;
if(truckdeliver >= 1 && truckdeliver <= 3)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You delivered the food & beverages, return the truck to the San Fierro Docks to collect your pay.");
}
else if(truckdeliver >= 4 && truckdeliver <= 6)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You delivered the clothing, return the truck to the San Fierro Docks to collect your pay.");
}
else if(truckdeliver == 7)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You delivered the materials, return the truck to the San Fierro Docks to collect your pay.");
}
else if(truckdeliver >= 8 && truckdeliver <= 10)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You delivered the 24/7 items, return the truck to the San Fierro Docks to collect your pay.");
}
else if(truckdeliver >= 11 && truckdeliver <= 15)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You delivered the weapons, return the truck to the San Fierro Docks to collect your pay.");
}
else if(truckdeliver >= 16 && truckdeliver <= 20)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You delivered the drugs, return the truck to the San Fierro Docks to collect your pay.");
}
else if(truckdeliver >= 21 && truckdeliver <= 25)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You delivered the illegal materials, return the truck to the San Fierro Docks to collect your pay.");
}
DisablePlayerCheckpoint(playerid);
gPlayerCheckpointStatus[playerid] = CHECKPOINT_RETURNTRUCK;
SetPlayerCheckpoint(playerid, -1548.087524, 123.590423, 3.554687, 5);
GameTextForPlayer(playerid, "~w~Waypoint set ~r~San Fierro Docks", 5000, 1);
SendClientMessageEx(playerid, COLOR_WHITE, "HINT: Return to the San Fierro Docks (see checkpoint on radar).");
SetPVarInt(playerid, "tpTruckRunTimer", 30);
SetTimerEx("OtherTimerEx", 1000, false, "ii", playerid, TYPE_TPTRUCKRUNTIMER);
return 1;
}
// Pizza Delivery
if(GetPVarInt(playerid, "Pizza") > 0 && IsPlayerInRangeOfPoint(playerid, 5.0, HouseInfo[GetPVarInt(playerid, "Pizza")][hExteriorX], HouseInfo[GetPVarInt(playerid, "Pizza")][hExteriorY], HouseInfo[GetPVarInt(playerid, "Pizza")][hExteriorZ]))
{
new string[128];
if (GetPVarInt(playerid, "tpPizzaTimer") != 0)
{
format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) is possibly teleport pizzarunning.", GetPlayerNameEx(playerid), playerid);
ABroadCast( COLOR_YELLOW, string, 2 );
format(string, sizeof(string), "%s (ID %d) is possibly teleport pizzarunning.", GetPlayerNameEx(playerid), playerid);
Log("logs/hack.log", string);
}
DestroyProgressBar(PizzaBar[playerid]);
format(string, sizeof(string), "You have delivered the pizza to the destination! You have made $%d.", (GetPVarInt(playerid, "pizzaTimer") * 70));
Tax -= (GetPVarInt(playerid, "pizzaTimer") * 70);
SaveStuff();
GivePlayerCash(playerid, floatround((GetPVarInt(playerid, "pizzaTimer") * 70), floatround_round));
SendClientMessageEx(playerid, COLOR_WHITE, string);
SetPVarInt(playerid, "Pizza", 0);
DisablePlayerCheckpoint(playerid);
}
if(GetPVarInt(playerid, "Finding")>=1)
{
DeletePVar(playerid, "Finding");
DisablePlayerCheckpoint(playerid);
GameTextForPlayer(playerid, "~w~Reached destination", 5000, 1);
}
if(TaxiCallTime[playerid] > 0 && TaxiAccepted[playerid] < 999)
{
TaxiAccepted[playerid] = 999;
GameTextForPlayer(playerid, "~w~Reached destination", 5000, 1);
TaxiCallTime[playerid] = 0;
DisablePlayerCheckpoint(playerid);
}
if(PlayerInfo[i][pGCMuted] == 2 && PlayerInfo[i][pGCMutedTime] < 1)
{
PlayerInfo[i][pGCMuted] = 0;
}
if(PlayerInfo[i][pGCMuted] > 1) PlayerInfo[i][pGCMutedTime]--;
else if(EMSCallTime[playerid] > 0 && EMSAccepted[playerid] < 999)
{
if(GetPVarInt(EMSAccepted[playerid], "Injured") == 1)
{
SendEMSQueue(EMSAccepted[playerid],2);
EMSAccepted[playerid] = 999;
GameTextForPlayer(playerid, "~w~Reached destination", 5000, 1);
EMSCallTime[playerid] = 0;
DisablePlayerCheckpoint(playerid);
}
else
{
EMSAccepted[playerid] = 999;
GameTextForPlayer(playerid, "~r~Patient has died", 5000, 1);
EMSCallTime[playerid] = 0;
DisablePlayerCheckpoint(playerid);
}
}
else if(BusCallTime[playerid] > 0 && BusAccepted[playerid] < 999)
{
BusAccepted[playerid] = 999;
GameTextForPlayer(playerid, "~w~Reached destination", 5000, 1);
BusCallTime[playerid] = 0;
DisablePlayerCheckpoint(playerid);
}
else if(MedicCallTime[playerid] > 0 && MedicAccepted[playerid] < 999)
{
MedicAccepted[playerid] = 999;
GameTextForPlayer(playerid, "~w~Reached patient", 5000, 1);
MedicCallTime[playerid] = 0;
DisablePlayerCheckpoint(playerid);
}
/*else if(CP[playerid] == 1)
{
if(IsPlayerInAnyVehicle(playerid))
{
for(new d = 0 ; d < MAX_PLAYERVEHICLES; d++)
{
if(IsPlayerInVehicle(playerid, PlayerVehicleInfo[playerid][d][pvId]))
{
SendClientMessageEx(playerid, COLOR_GRAD2, "You cannot sell this car");
DisablePlayerCheckpoint(playerid);
CP[playerid] = 0;
return 1;
}
}
PlayerInfo[playerid][pJackSkill] ++;
new mypoint = -1;
for (new i=0; i<MAX_POINTS; i++)
{
if(strcmp(Points[i][Name], "Auto Export Company", true) == 0)
{
mypoint = i;
}
}
if(PlayerInfo[playerid][pJackSkill] == 50)
{ SendClientMessageEx(playerid, COLOR_YELLOW, "* Your Car Jack Skill is now Level 2, you will earn more Money and quicker Reload Time."); }
else if(PlayerInfo[playerid][pJackSkill] == 100)
{ SendClientMessageEx(playerid, COLOR_YELLOW, "* Your Car Jack Skill is now Level 3, you will earn more Money and quicker Reload Time."); }
else if(PlayerInfo[playerid][pJackSkill] == 200)
{ SendClientMessageEx(playerid, COLOR_YELLOW, "* Your Car Jack Skill is now Level 4, you will earn more Money and quicker Reload Time."); }
else if(PlayerInfo[playerid][pJackSkill] == 400)
{ SendClientMessageEx(playerid, COLOR_YELLOW, "* Your Car Jack Skill is now Level 5, you will earn more Money and quicker Reload Time."); }
new level = PlayerInfo[playerid][pJackSkill];
if(level >= 0 && level <= 50)
{
new rand = random(sizeof(SELLCAR1));
new duh = GetPlayerVehicleID(playerid);
format(string, sizeof(string), "You sold a car for $%d, your reload time is 20 minutes.", SELLCAR1[rand]);
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string);
GivePlayerCash(playerid, SELLCAR1[rand]);
CP[playerid] = 0;
DisablePlayerCheckpoint(playerid);
PlayerInfo[playerid][pCarTime] = 1200;
SetVehicleToRespawn(duh);
for(new i = 0; i < sizeof(FamilyInfo); i++)
{
if(strcmp(Points[mypoint][Owner], FamilyInfo[i][FamilyName], true) == 0)
{
FamilyInfo[i][FamilyBank] = FamilyInfo[i][FamilyBank]+(SELLCAR1[rand]/2);
}
}
}
else if(level >= 51 && level <= 100)
{
new rand = random(sizeof(SELLCAR2));
new duh = GetPlayerVehicleID(playerid);
format(string, sizeof(string), "You sold a car for $%d, your reload time is 18 minutes.", SELLCAR2[rand]);
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string);
GivePlayerCash(playerid, SELLCAR2[rand]);
PlayerInfo[playerid][pCarTime] = 1080;
CP[playerid] = 0;
DisablePlayerCheckpoint(playerid);
SetVehicleToRespawn(duh);
for(new i = 0; i < sizeof(FamilyInfo); i++)
{
if(strcmp(Points[mypoint][Owner], FamilyInfo[i][FamilyName], true) == 0)
{
FamilyInfo[i][FamilyBank] = FamilyInfo[i][FamilyBank]+(SELLCAR2[rand]/2);
}
}
}
else if(level >= 101 && level <= 200)
{
new rand = random(sizeof(SELLCAR3));
new duh = GetPlayerVehicleID(playerid);
format(string, sizeof(string), "You sold a car for $%d, your reload time is 16 minutes.", SELLCAR3[rand]);
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string);
GivePlayerCash(playerid, SELLCAR3[rand]);
PlayerInfo[playerid][pCarTime] = 960;
CP[playerid] = 0;
DisablePlayerCheckpoint(playerid);
SetVehicleToRespawn(duh);
for(new i = 0; i < sizeof(FamilyInfo); i++)
{
if(strcmp(Points[mypoint][Owner], FamilyInfo[i][FamilyName], true) == 0)
{
FamilyInfo[i][FamilyBank] = FamilyInfo[i][FamilyBank]+(SELLCAR3[rand]/2);
}
}
}
else if(level >= 201 && level <= 400)
{
new rand = random(sizeof(SELLCAR4));
new duh = GetPlayerVehicleID(playerid);
format(string, sizeof(string), "You sold a car for $%d, your reload time is 14 minutes.", SELLCAR4[rand]);
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string);
GivePlayerCash(playerid, SELLCAR4[rand]);
PlayerInfo[playerid][pCarTime] = 840;
CP[playerid] = 0;
DisablePlayerCheckpoint(playerid);
SetVehicleToRespawn(duh);
for(new i = 0; i < sizeof(FamilyInfo); i++)
{
if(strcmp(Points[mypoint][Owner], FamilyInfo[i][FamilyName], true) == 0)
{
FamilyInfo[i][FamilyBank] = FamilyInfo[i][FamilyBank]+(SELLCAR4[rand]/2);
}
}
}
else if(level >= 401)
{
new money = 6000;
new duh = GetPlayerVehicleID(playerid);
format(string, sizeof(string), "You sold a car for $%d, your reload time is 12 minutes.", money);
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string);
GivePlayerCash(playerid, money);
PlayerInfo[playerid][pCarTime] = 720;
CP[playerid] = 0;
DisablePlayerCheckpoint(playerid);
SetVehicleToRespawn(duh);
for(new i = 0; i < sizeof(FamilyInfo); i++)
{
if(strcmp(Points[mypoint][Owner], FamilyInfo[i][FamilyName], true) == 0)
{
FamilyInfo[i][FamilyBank] = FamilyInfo[i][FamilyBank]+(money/2);
}
}
}
GameTextForPlayer(playerid, "~y~Sold the car", 2500, 1);
CP[playerid] = 0;
DisablePlayerCheckpoint(playerid);
new duh = GetPlayerVehicleID(playerid);
if(GetVehicleModel(duh)==525&&IsTrailerAttachedToVehicle(duh))
{
SetVehicleToRespawn(GetVehicleTrailer(duh));
}
else
{
SetVehicleToRespawn(duh);
}
}
else
{
GameTextForPlayer(playerid, "Not in a car", 5000, 1);
}
}*/
else
{
switch (gPlayerCheckpointStatus[playerid])
{
case CHECKPOINT_HOME:
{
PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0);
new i = hInviteHouse[playerid];
DisablePlayerCheckpoint(playerid);
gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
Streamer_UpdateEx(playerid, HouseInfo[i][hInteriorX],HouseInfo[i][hInteriorY],HouseInfo[i][hInteriorZ]);
SetPlayerInterior(playerid,HouseInfo[i][hHInteriorWorld]);
if(HouseInfo[i][hCustomInterior] == 1)
{
TogglePlayerControllable(playerid, 0);
GameTextForPlayer(playerid, "Objects loading...", 4000, 5);
SetPVarInt(playerid, "Loading..Interior", 1);
SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid);
}
SetPlayerPos(playerid,HouseInfo[i][hInteriorX],HouseInfo[i][hInteriorY],HouseInfo[i][hInteriorZ]);
GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1);
PlayerInfo[playerid][pInt] = HouseInfo[i][hHInteriorWorld];
PlayerInfo[playerid][pLocal] = i+6000;
PlayerInfo[playerid][pVW] = i+6000;
SetPlayerVirtualWorld(playerid, i+6000);
hInviteOffer[playerid] = 999;
hInviteHouse[playerid] = INVALID_HOUSE_ID;
}
case CHECKPOINT_LOADTRUCK:
{
if(IsPlayerInRangeOfPoint(playerid, 6, -1572.767822, 81.137527, 3.554687))
{
new vehicleid = GetPlayerVehicleID(playerid);
if(IsATruckerCar(vehicleid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0);
DisablePlayerCheckpoint(playerid);
gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
TogglePlayerControllable(playerid, 0);
SetPVarInt(playerid, "IsFrozen", 1);
ShowPlayerDialog(playerid,DIALOG_LOADTRUCK,DIALOG_STYLE_LIST,"What do you want to transport?","{00F70C}Legal goods {FFFFFF}(no risk but also no bonuses)\n{FF0606}Illegal goods {FFFFFF}(risk of getting caught but a bonus)","Select","Cancel");
}
else return SendClientMessageEx(playerid, COLOR_GREY, "You are not driving a San Fierro Docks Truck!");
}
}
case CHECKPOINT_RETURNTRUCK:
{
if(!IsPlayerInRangeOfPoint(playerid, 6, -1548.087524, 123.590423, 3.554687))
{// In the case the player finds a way to exploit the checkpoint to different location
CancelTruckDelivery(playerid);
SendClientMessageEx(playerid, COLOR_REALRED, "ERROR: Wrong checkpoint entered. Truck delivery canceled completely.");
return 1;
}
if(GetPVarInt(playerid, "tpTruckRunTimer") != 0)
{
new string[128];
format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) is possibly teleport truckrunning.", GetPlayerNameEx(playerid), playerid);
ABroadCast( COLOR_YELLOW, string, 2 );
format(string, sizeof(string), "%s (ID %d) is possibly teleport truckrunning.", GetPlayerNameEx(playerid), playerid);
Log("logs/hack.log", string);
}
new vehicleid = GetPlayerVehicleID(playerid);
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER)
{
SendClientMessageEx(playerid, COLOR_WHITE, "You are not in a Truck!");
return 1;
}
if(TruckUsed[playerid] != INVALID_VEHICLE_ID && vehicleid != TruckUsed[playerid])
{
SendClientMessageEx(playerid, COLOR_WHITE, "This is not the Truck you used, return the Truck you used in order to receive your pay!");
return 1;
}
PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0);
DisablePlayerCheckpoint(playerid);
gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
SetVehicleToRespawn(vehicleid);
new string[128], payment;
new level = PlayerInfo[playerid][pTruckSkill];
if(level >= 0 && level <= 50) payment = 7000;
else if(level >= 51 && level <= 100) payment = 8250;
else if(level >= 101 && level <= 200) payment = 9500;
else if(level >= 201 && level <= 400) payment = 10750;
else if(level >= 401) payment = 12000;
Tax -= payment;
SaveStuff();
GivePlayerCash(playerid, payment);
format(string, sizeof(string), "* You were paid $%d for delivering the goods and returning the truck.", payment);
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string);
new truckdeliver = GetPVarInt(playerid, "TruckDeliver");
if(truckdeliver == 11)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You were also given a free 9mm as a bonus for taking the risk of transporting illegal weapons.");
GivePlayerValidWeapon(playerid, 22, 60000);
}
else if(truckdeliver == 12)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You were also given a free Shotgun as a bonus for taking the risk of transporting illegal weapons.");
GivePlayerValidWeapon(playerid, 25, 60000);
}
else if(truckdeliver == 13)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You were also given a free MP5 as a bonus for taking the risk of transporting illegal weapons.");
GivePlayerValidWeapon(playerid, 29, 60000);
}
else if(truckdeliver == 14)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You were also given a free Deagle as a bonus for taking the risk of transporting illegal weapons.");
GivePlayerValidWeapon(playerid, 24, 60000);
}
else if(truckdeliver == 15)
{
new randomweapon = Random(1, 3);
if(randomweapon == 1)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You were also given a free AK-47 as a bonus for taking the risk of transporting illegal weapons.");
GivePlayerValidWeapon(playerid, 30, 60000);
}
if(randomweapon == 2)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You were also given a free M4 as a bonus for taking the risk of transporting illegal weapons.");
GivePlayerValidWeapon(playerid, 31, 60000);
}
}
else if(truckdeliver == 16)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You were also given 2 pot & 1 crack as a bonus for taking the risk of transporting illegal drugs.");
PlayerInfo[playerid][pPot] += 2;
PlayerInfo[playerid][pCrack] += 1;
}
else if(truckdeliver == 17)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You were also given 4 pot & 2 crack as a bonus for taking the risk of transporting illegal drugs.");
PlayerInfo[playerid][pPot] += 4;
PlayerInfo[playerid][pCrack] += 2;
}
else if(truckdeliver == 18)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You were also given 6 pot & 3 crack as a bonus for taking the risk of transporting illegal drugs.");
PlayerInfo[playerid][pPot] += 6;
PlayerInfo[playerid][pCrack] += 3;
}
else if(truckdeliver == 19)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You were also given 8 pot & 4 crack as a bonus for taking the risk of transporting illegal drugs.");
PlayerInfo[playerid][pPot] += 8;
PlayerInfo[playerid][pCrack] += 4;
}
else if(truckdeliver == 20)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You were also given 10 pot & 5 crack as a bonus for taking the risk of transporting illegal drugs.");
PlayerInfo[playerid][pPot] += 10;
PlayerInfo[playerid][pCrack] += 5;
}
else if(truckdeliver == 21)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You were also given 25 materials as a bonus for taking the risk of transporting illegal materials.");
PlayerInfo[playerid][pMats] += 25;
}
else if(truckdeliver == 22)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You were also given 50 materials as a bonus for taking the risk of transporting illegal materials.");
PlayerInfo[playerid][pMats] += 50;
}
else if(truckdeliver == 23)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You were also given 100 materials as a bonus for taking the risk of transporting illegal materials.");
PlayerInfo[playerid][pMats] += 100;
}
else if(truckdeliver == 24)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You were also given 150 materials as a bonus for taking the risk of transporting illegal materials.");
PlayerInfo[playerid][pMats] += 150;
}
else if(truckdeliver == 25)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You were also given 200 materials as a bonus for taking the risk of transporting illegal materials.");
PlayerInfo[playerid][pMats] += 200;
}
PlayerInfo[playerid][pTruckSkill]++;
TruckUsed[playerid] = INVALID_VEHICLE_ID;
DeletePVar(playerid, "TruckDeliver");
new mypoint = -1;
for (new i=0; i<MAX_POINTS; i++)
{
if(strcmp(Points[i][Name], "San Fierro Docks", true) == 0)
{
mypoint = i;
}
}
for(new i = 0; i < sizeof(FamilyInfo); i++)
{
if(strcmp(Points[mypoint][Owner], FamilyInfo[i][FamilyName], true) == 0)
{
Tax -= 200;
SaveStuff();
FamilyInfo[i][FamilyBank] = FamilyInfo[i][FamilyBank]+(200);
}
}
}
case CHECKPOINT_HITMAN:
{
PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0);
DisablePlayerCheckpoint(playerid);
gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
SendClientMessageEx(playerid, COLOR_GRAD2, " Type /enter to enter the HQ.");
}
case CHECKPOINT_HITMAN2:
{
PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0);
DisablePlayerCheckpoint(playerid);
gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
SendClientMessageEx(playerid, COLOR_GRAD2, " Type /enter to enter the HQ.");
}
case CHECKPOINT_HITMAN3:
{
PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0);
DisablePlayerCheckpoint(playerid);
gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
SendClientMessageEx(playerid, COLOR_GRAD2, " Type /order to get your weaponry.");
}
}
}
DisablePlayerCheckpoint(playerid);
return 1;
}

