16.03.2014, 14:45
Hello guys. I'm using LSL roleplay gamemode which has furniture system. If I want to plant a furniture object, I need to type /pimphouse, and I need to be standing in right direction, so it can plant properly. I wanna change it.
Now tell me guys, how can I make this:
When I type /pimphouse, it can show me EditObject dialog, where I rotate and move my object.
I know it's EditObject function, but I don't know how to put it in..
Here's the furniture system(/pimphouse CMD)
Now tell me guys, how can I make this:
When I type /pimphouse, it can show me EditObject dialog, where I rotate and move my object.
I know it's EditObject function, but I don't know how to put it in..
Here's the furniture system(/pimphouse CMD)
Код:
if(strcmp(cmd,"/pimphouse",true)==0) { if(IsPlayerConnected(playerid)) { GetPlayerName(playerid, playername, sizeof(playername)); new family = PlayerInfo[playerid][pHousekey]; if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) { SendClientMessage(playerid,COLOR_GREY,"You must be onfoot."); return 1; } if(PlayerInfo[playerid][pFurnLocked] == 1) { SendClientMessage(playerid, COLOR_LIGHTRED, "You have been black listed from using the Furniture List."); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "{33CCFF}USAGE:{FFFFFF} /pimphouse [object ID] - List on /objects"); return 1; } new mammount; mammount = strval(tmp); new objectid; if(mammount == 1729 && PlayerInfo[playerid][pLevel] >= 3) { objectid = mammount; } else if(mammount == 1728 && PlayerInfo[playerid][pLevel] >= 3) { objectid = mammount; } else if(mammount == 1504 && PlayerInfo[playerid][pLevel] >= 6) { objectid = mammount; } else if(mammount == 1506 && PlayerInfo[playerid][pLevel] >= 6) { objectid = mammount; } else if(mammount == 1535 && PlayerInfo[playerid][pLevel] >= 6) { objectid = mammount; } else if(mammount == 1567 && PlayerInfo[playerid][pLevel] >= 6) { objectid = mammount; } else if(mammount == 14880 && PlayerInfo[playerid][pLevel] >= 5) { objectid = mammount; } else if(mammount == 14866 && PlayerInfo[playerid][pLevel] >= 5) { objectid = mammount; } else if(mammount == 14806 && PlayerInfo[playerid][pLevel] >= 7) { objectid = mammount; } else if(mammount == 14446 && PlayerInfo[playerid][pLevel] >= 6) { objectid = mammount; } else if(mammount == 14391 && PlayerInfo[playerid][pLevel] >= 9) { objectid = mammount; } else if(mammount == 2738 && PlayerInfo[playerid][pLevel] >= 5) { objectid = mammount; } else if(mammount == 2003 && PlayerInfo[playerid][pLevel] >= 5) { objectid = mammount; } else if(mammount == 2648 && PlayerInfo[playerid][pLevel] >= 4) { objectid = mammount; } else if(mammount == 2526 && PlayerInfo[playerid][pLevel] >= 6) { objectid = mammount; } else if(mammount == 2523 && PlayerInfo[playerid][pLevel] >= 6) { objectid = mammount; } else if(mammount == 2332 && PlayerInfo[playerid][pLevel] >= 8) { objectid = mammount; } else if(mammount == 2103 && PlayerInfo[playerid][pLevel] >= 4) { objectid = mammount; } else if(mammount == 1745 && PlayerInfo[playerid][pLevel] >= 5) { objectid = mammount; } else if(mammount == 1481 && PlayerInfo[playerid][pLevel] >= 4) { objectid = mammount; } else if(mammount == 1281 && PlayerInfo[playerid][pLevel] >= 3) { objectid = mammount; } else if(mammount == 1726 && PlayerInfo[playerid][pLevel] >= 4) { objectid = mammount; } else if(mammount == 1896 && PlayerInfo[playerid][pLevel] >= 10) { objectid = mammount; } else if(mammount == 1824 && PlayerInfo[playerid][pLevel] >= 9) { objectid = mammount; } else if(mammount == 2185 && PlayerInfo[playerid][pLevel] >= 7) { objectid = mammount; } else if(mammount == 1433 && PlayerInfo[playerid][pLevel] >= 5) { objectid = mammount; } else if(mammount == 1704 && PlayerInfo[playerid][pLevel] >= 8) { objectid = mammount; } else if(mammount == 1723 && PlayerInfo[playerid][pLevel] >= 6) { objectid = mammount; } else if(mammount == 1805 && PlayerInfo[playerid][pLevel] >= 4) { objectid = mammount; } else if(mammount == 1701 && PlayerInfo[playerid][pLevel] >= 7) { objectid = mammount; } else if(mammount == 1752 && PlayerInfo[playerid][pLevel] >= 4) { objectid = mammount; } else if(mammount == 1795 && PlayerInfo[playerid][pLevel] >= 5) { objectid = mammount; } else if(mammount == 1808 && PlayerInfo[playerid][pLevel] >= 6) { objectid = mammount; } else if(mammount == 2028 && PlayerInfo[playerid][pLevel] >= 4) { objectid = mammount; } else if(mammount == 2147 && PlayerInfo[playerid][pLevel] >= 7) { objectid = mammount; } else if(mammount == 2192 && PlayerInfo[playerid][pLevel] >= 6) { objectid = mammount; } else if(mammount == 2632 && PlayerInfo[playerid][pLevel] >= 8) { objectid = mammount; } else if(mammount == 2872 && PlayerInfo[playerid][pLevel] >= 9) { objectid = mammount; } else if(mammount == 2779 && PlayerInfo[playerid][pLevel] >= 9) { objectid = mammount; } else if(mammount == 2778 && PlayerInfo[playerid][pLevel] >= 9) { objectid = mammount; } else if(mammount == 14651 && PlayerInfo[playerid][pLevel] >= 8) { objectid = mammount; } else if(mammount == 1280 && PlayerInfo[playerid][pLevel] >= 4) { objectid = mammount; } else if(mammount == 1985 && PlayerInfo[playerid][pLevel] >= 9) { objectid = mammount; } else { SendClientMessage(playerid,COLOR_GREY,"Invalid Object ID Or not high enough level !"); return 1; } if (IsAtHouseEE(playerid,family,1)) { if(PlayerInfo[playerid][pHousekey] != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pHousekey]][hOwner], true) == 0) { for(new i = 0; i < sizeof(FurnInfo); i++) { if(FurnInfo[i][fTaken] == 0) { if(FurnInfo[i][fTakenID] != family) { if(IsObjectLimit(playerid,i,family,GetPlayerInterior(playerid))) { new world = GetPlayerVirtualWorld(playerid); new Float:X,Float:Y,Float:Z,Float:Angle; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid,Angle); if(objectid == 14880 || objectid == 14866 || objectid == 14806 || objectid == 14446 || objectid == 14391 || objectid == 2738 || objectid == 2648 || objectid == 2332 || objectid == 1481 || objectid == 1896 || objectid == 1824 || objectid == 1805 || objectid == 1281 || objectid == 14651 || objectid == 1280) { FurnObject[i] = CreateDynamicObject(objectid, X, Y, Z, 0, 0, Angle, GetPlayerVirtualWorld(playerid),-1,-1,200.0); } else if(objectid == 1985) { FurnObject[i] = CreateDynamicObject(objectid, X, Y, Z, 0, 0+1, Angle, GetPlayerVirtualWorld(playerid),-1,-1,200.0); } else { FurnObject[i] = CreateDynamicObject(objectid, X, Y, Z-1, 0, 0, Angle, GetPlayerVirtualWorld(playerid),-1,-1,200.0); } FurnInfo[i][fx] = X; FurnInfo[i][fy] = Y; FurnInfo[i][fz] = Z; FurnInfo[i][fAngle] = Angle; FurnInfo[i][fWorld] = world; FurnInfo[i][fType] = objectid; FurnInfo[i][fTaken] = 1; FurnInfo[i][fTakenID] = PlayerInfo[playerid][pHousekey]; HouseInfo[family][hOTaken]++; SendClientMessage(playerid, COLOR_LIGHTRED, "Furniture has been planted at your location, if you want to remove it type /removefurn or /removeallfurn."); //OnPropUpdate(); return 1; } else { SendClientMessage(playerid,COLOR_GREY,"You've reached your limit on objects."); return 1; } } } } return 1; } } else { SendClientMessage(playerid,COLOR_GREY,"Your not inside your house."); return 1; } return 1; } return 1; }