13.03.2014, 01:26
I am creating a Car system.
When the player changes state if he doesn't own the car i want him not to be able to drive it.
in Onplayerstate change to driver state i put this:
what do i do to get this to work
here is my car enum:
please help me
When the player changes state if he doesn't own the car i want him not to be able to drive it.
in Onplayerstate change to driver state i put this:
Код:
new Owner[128] = CarInfo[idx][cOwner]; GetPlayerName(playerid, name, sizeof(name)); if(Owner == name) { SendClientMessage(playerid, COLOR_RED, "YOU DO NOT OWN THIS CAR"); return 0; }
here is my car enum:
Код:
enum carInfo { cStatus, cOwner[32], Float:cX, Float:cY, Float:cZ, Float:cAngle, cModel, cColor1, cColor2, Text3D:bText, cMod1, cMod2, cMod3, cMod4, cMod5, cMod6 } new CarInfo[MAX_CAR][carInfo];