The SAMP client could be created to detect hacking tools in the game folder for any client.
I'm not sure how those hacking tools work, but don't they have to be inside the game's folder as well to work?
Then the SAMP client could detect if those hacking tool files exist in that folder and refuse to open (and probably display an error message as well).
But some players might be able to launch their game first, then install the hacking tool in the background and run it afterwards.
The client program can also use a built-in timer to regularly check for hacking tools and close the game if it detects anything.
Then we don't have to write huge anti-hack systems into our scripts to catch any hacking system.
Hackers always find new ways to hack, the client would be able to block them all if it just checks for the files in the game folder.
The client needs to be in the game folder anyway, and probably, most hacking tools would also be in there.
Pseudo-code for the client:
pawn Код:
if (fexist(s0 beit.exe))
ErrorMessage("You cannot launch the SAMP client with an installed hacking tool");