rank isnt saving [dini]
#1

hi all, whenever I /setrank ingame to a certain rank, reload the filterscript and log back in, the players rank is set back to 0.

Код:
stock SavePlayerOrgInfo(playerid)
    {

    if (!dini_Exists(PlayerPath(playerid)))
    {
    dini_Create(PlayerPath(playerid));
    }
    //dini_Set(savef,"ContactName1",ContactNames[0][playerid]);
    dini_Set(PlayerPath(playerid),"Org",Organization[PlayerOrg[playerid]][Name]);
    dini_Set(PlayerPath(playerid),"Rank",PlayerRank[playerid]);
    dini_IntSet(PlayerPath(playerid),"CollectedWage",CollectedWage[playerid]);
    }
Quote:

stock LoadPlayerOrgInfo(playerid)
{
new string[45];
format(string,sizeof(string),"%s",dini_Get(PlayerP ath(playerid),"Org"));
PlayerOrg[playerid] = GetOrgID(string);
PlayerRank[playerid] = dini_Int(PlayerPath(playerid),"Rank");
CollectedWage[playerid] = dini_Int(PlayerPath(playerid), "CollectedWage");

if (strcmp(Organization[PlayerOrg[playerid]][Leader], PlayerName(playerid),true) == 0 && PlayerOrg[playerid] != 0)
{
PlayerLeader[playerid] = 1;
}

Код:
  CMD:setrank(playerid, params[])
    {
    if (!IsLeader(playerid)) return SendClientMessage(playerid,COLOR_RED,"You are not the leader of an organization");
    new ID, rank;
    if (sscanf(params, "ui", ID, rank)) return SendClientMessage(playerid,COLOR_WHITE,"Usage: /setrank [playerid] [rank]");
    /*if (rank > 6) return SendClientMessage(playerid, COLOR_RED,"The maximum rank is 6");
    if (rank < 1) return SendClientMessage(playerid, COLOR_RED,"The minimum rank is 1");*/
    if (!IsPlayerConnected(ID)) return 1;
    new org = PlayerOrg[playerid];
    if (PlayerOrg[ID] != org) return SendClientMessage(playerid, COLOR_RED,"That player does not belong to your organization");
    new string[120];
    format(string,sizeof(string),"[FACTION]%s has given you rank: '%d'!", PlayerName(playerid), rank);
    SendClientMessage(ID, COLOR_YELLOW, string);
    format(string,sizeof(string),"You have given rank %d to %s", rank, PlayerName(ID));
    SendClientMessage(playerid, COLOR_YELLOW, string);
    PlayerRank[ID] = rank;
    SavePlayerOrgInfo(ID);
    return 1;
    }
if anyone is able to give me a hand
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#2

bump, still cant seem to figure this out.
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